Compare Bloop Reloaded prices across trusted key stores and find the best deal. Developed by 2SD. Published by KISS Ltd.. Released on 2/6/2015. Available on PC. Genres: Single Player, Side View, Simulation, Indie.

A 2D liquid-physics puzzler where you draw platforms to guide colorful potions into vials. Breezy in early levels, tedious by the end, but honest about what it is.

Bloop Reloaded is a side-view, 2D physics puzzle game from indie developer 2SD. The core loop is disarmingly straightforward: faucets release colored liquids, and your job is to draw platforms on-screen so gravity does the routing work and gets enough fluid into the target vial. That sentence describes the entire game. The framing story - you are a potion-shop owner who has run out of stock and needs to brew replacements - is minimal by design. The game even acknowledges this up front, and that self-awareness is probably the smartest design decision in the whole package. From a mechanics standpoint, there are three tools in your kit. First is the platform draw, which is infinite and erasable, so you can iterate freely. Second is cursor-grab, a right-click held action that attracts nearby fluid toward your mouse pointer for a limited time; energy for this recharges by clicking green floating orbs scattered across each level. Third, in later stages, are gravity blocks that push or pull fluid blobs - a mechanic critics noted is criminally underused, showing up for only a handful of levels before disappearing. The game also introduces potion mixing: route two different liquid types into a shared mixer, and the resulting compound has its own physics properties - thick tar moves differently than bouncing star-fragments, and you have to account for that when planning your platform layout. That fluid-property variable is the closest Bloop Reloaded gets to genuine strategic depth. The difficulty curve is the game's most honest attribute and its clearest weakness at the same time. The first several levels are genuinely approachable - a few drawn lines and the puzzle resolves itself. Then the game throws a new mechanic at you roughly every other level: anti-gravity zones, portals that preserve momentum, spinning obstacle wheels, gusts of wind. Each mechanic mostly disappears before you fully internalize it, which keeps things visually varied but prevents any real mastery curve from forming. The result is that late-game puzzles shift from elegant logic to brute-force cursor-dragging, with some stages reportedly taking 35-40 minutes once you already understand what needs to happen but are grinding through slow fluid movement to execute it. The total level count sits at 27, and average playtime data suggests most players finish in under four hours. On the production side, the visual upgrade over the original Bloop is real: vibrant backgrounds, colorful liquid animations, and a level-transition effect that splashes blobs of color across the screen. The soundtrack is peaceful and unobtrusive, though some tracks are carried over from the first game. One legitimate usability complaint worth flagging: the tutorial requires mouse-wheel input with no keyboard fallback, which has locked out laptop users with no external mouse. That is a hardware-assumption bug that should have been patched years ago, and it remains a friction point worth knowing about before you buy. The built-in level editor received a meaningful overhaul from the original game and is functional, though Steam Workshop support was never added, capping the community-creation upside. As a strategy-and-sim specialist who normally lives in games with 200-hour ceilings, I will admit this sits at the opposite end of my usual radar. But there is a small honest puzzle at the core here, and the multi-solution design - you are never told there is one correct answer - is a principle I respect regardless of genre. If you want a low-commitment physics toy with a clear end state and zero systemic depth, Bloop Reloaded delivers that contract accurately. Just know you are getting a short, occasionally frustrating fluid-routing exercise, not a brain-burner. Diego, Scout Team

Bloop Reloaded
Single PlayerSide ViewSimulationIndie

Bloop Reloaded

Feb 6, 20152SDKISS Ltd.
GamerScout Says

A 2D liquid-physics puzzler where you draw platforms to guide colorful potions into vials. Breezy in early levels, tedious by the end, but honest about what it is.

PC
Best Price Available
€0.00
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Historical low: €0.98

GamerScout Verdict

Worth a look for fans of short physics puzzlers, but the late-game slog and missing Workshop support keep it firmly in impulse-buy territory.

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Screenshots & Media

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About Bloop Reloaded

Bloop Reloaded is a side-view, 2D physics puzzle game from indie developer 2SD. The core loop is disarmingly straightforward: faucets release colored liquids, and your job is to draw platforms on-screen so gravity does the routing work and gets enough fluid into the target vial. That sentence describes the entire game. The framing story - you are a potion-shop owner who has run out of stock and needs to brew replacements - is minimal by design. The game even acknowledges this up front, and that self-awareness is probably the smartest design decision in the whole package. From a mechanics standpoint, there are three tools in your kit. First is the platform draw, which is infinite and erasable, so you can iterate freely. Second is cursor-grab, a right-click held action that attracts nearby fluid toward your mouse pointer for a limited time; energy for this recharges by clicking green floating orbs scattered across each level. Third, in later stages, are gravity blocks that push or pull fluid blobs - a mechanic critics noted is criminally underused, showing up for only a handful of levels before disappearing. The game also introduces potion mixing: route two different liquid types into a shared mixer, and the resulting compound has its own physics properties - thick tar moves differently than bouncing star-fragments, and you have to account for that when planning your platform layout. That fluid-property variable is the closest Bloop Reloaded gets to genuine strategic depth. The difficulty curve is the game's most honest attribute and its clearest weakness at the same time. The first several levels are genuinely approachable - a few drawn lines and the puzzle resolves itself. Then the game throws a new mechanic at you roughly every other level: anti-gravity zones, portals that preserve momentum, spinning obstacle wheels, gusts of wind. Each mechanic mostly disappears before you fully internalize it, which keeps things visually varied but prevents any real mastery curve from forming. The result is that late-game puzzles shift from elegant logic to brute-force cursor-dragging, with some stages reportedly taking 35-40 minutes once you already understand what needs to happen but are grinding through slow fluid movement to execute it. The total level count sits at 27, and average playtime data suggests most players finish in under four hours. On the production side, the visual upgrade over the original Bloop is real: vibrant backgrounds, colorful liquid animations, and a level-transition effect that splashes blobs of color across the screen. The soundtrack is peaceful and unobtrusive, though some tracks are carried over from the first game. One legitimate usability complaint worth flagging: the tutorial requires mouse-wheel input with no keyboard fallback, which has locked out laptop users with no external mouse. That is a hardware-assumption bug that should have been patched years ago, and it remains a friction point worth knowing about before you buy. The built-in level editor received a meaningful overhaul from the original game and is functional, though Steam Workshop support was never added, capping the community-creation upside. As a strategy-and-sim specialist who normally lives in games with 200-hour ceilings, I will admit this sits at the opposite end of my usual radar. But there is a small honest puzzle at the core here, and the multi-solution design - you are never told there is one correct answer - is a principle I respect regardless of genre. If you want a low-commitment physics toy with a clear end state and zero systemic depth, Bloop Reloaded delivers that contract accurately. Just know you are getting a short, occasionally frustrating fluid-routing exercise, not a brain-burner.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamLiquid PhysicsDraw-to-SolvePotion CraftingLevel EditorShort PlaythroughMulti-Solution PuzzlesCasual Puzzle

System Requirements

Minimum

Memory
1 GB RAM
Storage
300 MB
Graphics
HD 5470 / GT 210
Processor
C2D E4500 / Athlon64 X2 5400+
System requirements
Windows XP

Recommended

Memory
2 GB RAM
Storage
300 MB
Graphics
HD 4830 / GT 240
Processor
C2D E8600 / Athlon II X3 455
System requirements
Windows 7

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Game Info

Developer
2SD
Publisher
KISS Ltd.
Release Date
Feb 6, 2015

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How much does Bloop Reloaded cost?

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What platforms is Bloop Reloaded available on?

Bloop Reloaded is available on PC.

When was Bloop Reloaded released?

Bloop Reloaded was released on 6 February 2015.

Who developed Bloop Reloaded?

Bloop Reloaded was developed by 2SD and published by KISS Ltd..