Blockstorm
A voxel FPS where every wall you hide behind can be blown apart. Build your cover, then watch someone else demolish it.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Blockstorm
Blockstorm is a multiplayer first-person shooter built inside a fully destructible block world, released back in 2015 by the small studio GhostShark under IndieGala. The pitch is simple and honest: every map, every structure, every chunk of cover is made of blocks, and every block can be destroyed. If you have played Ace of Spades in its original free-to-play days and felt that itch for voxel-based warfare, this will feel immediately familiar, for better and for worse. The construction tools are the same ones GhostShark used to build the included maps, which is a detail worth appreciating. There is no hidden professional toolset locked away. What players get is what the developers used, and the community has taken that seriously, producing custom maps and character skins that keep the game from feeling completely frozen in 2015. The core loop involves standard shooter modes built around the twist that terrain is temporary. Sniping from a hilltop works until someone tunnels underneath you or just blasts the hill into rubble. That dynamic genuinely changes how you read a firefight. Where Blockstorm struggles is in player population. Mixed Steam reviews at 80 percent positive from over six thousand players tells a story of a game that landed well for early adopters but never crossed the threshold into a thriving daily community. Jumping in today means accepting that finding a populated server can take patience, and the game has no meaningful single-player mode to fall back on. The building mechanics, while functional, never reach the expressive depth of something like Hytale promises or what Minecraft mods have achieved. You are building cover and fortifications, not sculptures. The visual style is chunky and unambitious by design, prioritizing readability over aesthetics. Characters and environments are blocky in the utilitarian sense, not the charming indie-pixel sense. Sound design is serviceable but forgettable, which is a missed opportunity in a game where environmental destruction could have been its own percussion track. I will be honest: Blockstorm does not have the soul I usually chase in indie games. It is a mechanics experiment more than an experience, and the experiment is legitimate even if the atmosphere is thin. If you want a quick-to-learn shooter where the map itself becomes the battlefield and environmental destruction is not a scripted set piece but a constant, improvised reality, Blockstorm still delivers that in a way few games do. For a certain type of player, that is enough. Just go in knowing this is a lean, community-dependent experience with no hand-holding and a quiet server browser. Kai, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- GhostShark
- Publisher
- IndieGala
- Release Date
- May 21, 2015