Compare Blockicker prices across 50+ stores and find the best deal. Developed by Daniel Noronha. Published by Drink Cash. Released on 6/17/2020. Available on PC. Genres: Indie.

A pocket-sized top-down puzzler from a two-person Brazilian dev duo that asks one honest question: can you think before you kick? Worth a look if Sokoban-adjacent logic is your comfort food.

I have a soft spot for the kind of game that fits entirely in a lunch break and never pretends to be anything grander than it is. Blockicker is exactly that: a top-down, room-by-room puzzle game built around a single physical verb - kicking blocks. Your character, a young boy trapped in a cave, shoves tetromino-shaped blocks across a grid and the challenge is purely spatial. Where does this L-piece land when I boot it left? Does that square block seal the path I need open? The logic is clean, the premise is honest, and for players who grew up with Sokoban or the puzzle rooms scattered through Goof Troop on the SNES, the muscle memory kicks in fast. The handcraft here comes from Daniel and Gabriel Noronha, a pair of brothers out of Bauru, Brazil, with Daniel handling design and code and Gabriel contributing to the soundtrack. That sibling collaboration gives Blockicker a consistency of tone that a lot of micro-budget Steam releases lack. The pixel art is modest but purposeful, and the cave atmosphere carries a low-key charm rather than feeling like placeholder graphics. The sound design, built around the brothers' shared background in audio, keeps things quiet and focused - no blaring loops, just enough acoustic texture to let you think. That said, Blockicker is not without real friction, and not all of it is the intended puzzle-design kind. Community reports flag a collision bug where repeatedly kicking a block into a wall causes it to drift off-grid by a pixel each time, eventually breaking the puzzle geometry entirely. There is also at least one early room where a missing wall segment makes a puzzle appear unsolvable, which has caused genuine frustration for new players who assume they are doing something wrong rather than encountering a level error. These are rough edges that a small team may not have had the resources to fully patch, and they matter on a game this short. If a puzzle starts feeling impossible, the bug is worth suspecting before you blame your own logic. For what it is - a sub-five-dollar, sub-five-hour puzzle toy from two people who clearly love the genre - Blockicker lands in a respectable place. The difficulty curve escalates meaningfully as shapes get more complex, and the core kick mechanic has a satisfying tactile quality that push-only block puzzles sometimes lack. It will not challenge a hardened Sokoban veteran for long, and the lack of an in-game reset button or undo function (if you mis-kick, you may need to restart the room) can feel punishing given the bug risk. But if you treat it as a quick, low-stakes logic workout from developers still finding their footing, there is something genuinely likeable here. Kai, Scout Team

Blockicker
Indie

Blockicker

Jun 17, 2020Daniel NoronhaDrink Cash
GamerScout Says

A pocket-sized top-down puzzler from a two-person Brazilian dev duo that asks one honest question: can you think before you kick? Worth a look if Sokoban-adjacent logic is your comfort food.

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Screenshots & Media

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About Blockicker

I have a soft spot for the kind of game that fits entirely in a lunch break and never pretends to be anything grander than it is. Blockicker is exactly that: a top-down, room-by-room puzzle game built around a single physical verb - kicking blocks. Your character, a young boy trapped in a cave, shoves tetromino-shaped blocks across a grid and the challenge is purely spatial. Where does this L-piece land when I boot it left? Does that square block seal the path I need open? The logic is clean, the premise is honest, and for players who grew up with Sokoban or the puzzle rooms scattered through Goof Troop on the SNES, the muscle memory kicks in fast. The handcraft here comes from Daniel and Gabriel Noronha, a pair of brothers out of Bauru, Brazil, with Daniel handling design and code and Gabriel contributing to the soundtrack. That sibling collaboration gives Blockicker a consistency of tone that a lot of micro-budget Steam releases lack. The pixel art is modest but purposeful, and the cave atmosphere carries a low-key charm rather than feeling like placeholder graphics. The sound design, built around the brothers' shared background in audio, keeps things quiet and focused - no blaring loops, just enough acoustic texture to let you think. That said, Blockicker is not without real friction, and not all of it is the intended puzzle-design kind. Community reports flag a collision bug where repeatedly kicking a block into a wall causes it to drift off-grid by a pixel each time, eventually breaking the puzzle geometry entirely. There is also at least one early room where a missing wall segment makes a puzzle appear unsolvable, which has caused genuine frustration for new players who assume they are doing something wrong rather than encountering a level error. These are rough edges that a small team may not have had the resources to fully patch, and they matter on a game this short. If a puzzle starts feeling impossible, the bug is worth suspecting before you blame your own logic. For what it is - a sub-five-dollar, sub-five-hour puzzle toy from two people who clearly love the genre - Blockicker lands in a respectable place. The difficulty curve escalates meaningfully as shapes get more complex, and the core kick mechanic has a satisfying tactile quality that push-only block puzzles sometimes lack. It will not challenge a hardened Sokoban veteran for long, and the lack of an in-game reset button or undo function (if you mis-kick, you may need to restart the room) can feel punishing given the bug risk. But if you treat it as a quick, low-stakes logic workout from developers still finding their footing, there is something genuinely likeable here. Kai, Scout Team

Tags

singleplayertier:sub-5Top-Down PuzzlerBlock-Kicking MechanicSokoban-AdjacentRoom-Clear LogicGrid-BasedMicro-IndieShort PlaytimeCave SettingEscalating Difficulty

System Requirements

Minimum

OS
Windows 7
Memory
128 MB RAM
Storage
188 MB available space
Graphics
128Mb
Processor
2Ghz

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Game Info

Developer
Daniel Noronha
Publisher
Drink Cash
Release Date
Jun 17, 2020

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What platforms is Blockicker available on?

Blockicker is available on PC.

When was Blockicker released?

Blockicker was released on 17 June 2020.

Who developed Blockicker?

Blockicker was developed by Daniel Noronha and published by Drink Cash.