Compare Blob From Space prices across 50+ stores and find the best deal. Developed by JosPlays. Published by KISS Ltd.. Released on 7/4/2020. Available on PC. Genres: Casual, Indie.

A 2D side-scroller built around punishing continues and escalating difficulty. Simple concept, rough execution, polarizing results.

Blob From Space is a 2D side-scrolling platformer from solo developer JosPlays, published by KISS Ltd. and released in 2020. The premise is stripped to the bone: you control a blob-shaped alien character, push through a series of increasingly difficult levels, and do it all with only three continues before it's game over. That's the pitch. No sprawling lore, no unlockable build variety, no online co-op. Just a blob, some obstacles, and a short fuse. The "let the rage begin" framing in the game's own description is doing a lot of heavy lifting here, because the difficulty curve is the core selling point. Levels grow harder as you progress, and the three-continue limit means mistakes carry real weight. For players who grew up feeding quarters into arcade cabinets or grinding through NES-era punishment loops, there is a recognizable DNA here. The loop is simple: move, survive, die, try again. If that sentence excites you, Blob From Space is at least honest about what it is. The problem is execution. With 171 Steam reviews sitting at 27% positive, the community feedback is hard to ignore. The concerns that surface repeatedly are not about difficulty being too high - hardcore players tend to respect a fair challenge. The friction is elsewhere: controls that feel imprecise at key moments, a visual style that stays functional but rarely inspiring, and a general sense that the handcraft and intentionality that make small indie games feel special is thin on the ground here. A short game can absolutely justify its length if every minute feels considered. Blob From Space, at its current state, does not consistently clear that bar. Who might still find something here? Completionist hunters looking for low-barrier achievements, very casual players who want a short session of low-stakes obstacle-hopping, or genuinely curious buyers who want to see what a bare-minimum rage platformer looks like. There is no rich soundtrack to describe, no pixel art detail work to call out, no quietly brilliant moment hiding in act two. What you see is what you get, and what you get is modest. I usually champion the scrappy one-person project that deserves more attention than it gets. Blob From Space is a one-person project, and I respect that JosPlays shipped something and put it out in the world. But advocacy has to be honest. The community has spoken clearly, and the game has not found a way to convert skeptics. If a future update sharpens the controls and adds some personality to the visual and audio layer, this review should be revisited. Until then, approach with low expectations and a forgiving mindset. Kai, Scout Team

Blob From Space
CasualIndie

Blob From Space

Jul 4, 2020JosPlaysKISS Ltd.
GamerScout Says

A 2D side-scroller built around punishing continues and escalating difficulty. Simple concept, rough execution, polarizing results.

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About Blob From Space

Blob From Space is a 2D side-scrolling platformer from solo developer JosPlays, published by KISS Ltd. and released in 2020. The premise is stripped to the bone: you control a blob-shaped alien character, push through a series of increasingly difficult levels, and do it all with only three continues before it's game over. That's the pitch. No sprawling lore, no unlockable build variety, no online co-op. Just a blob, some obstacles, and a short fuse. The "let the rage begin" framing in the game's own description is doing a lot of heavy lifting here, because the difficulty curve is the core selling point. Levels grow harder as you progress, and the three-continue limit means mistakes carry real weight. For players who grew up feeding quarters into arcade cabinets or grinding through NES-era punishment loops, there is a recognizable DNA here. The loop is simple: move, survive, die, try again. If that sentence excites you, Blob From Space is at least honest about what it is. The problem is execution. With 171 Steam reviews sitting at 27% positive, the community feedback is hard to ignore. The concerns that surface repeatedly are not about difficulty being too high - hardcore players tend to respect a fair challenge. The friction is elsewhere: controls that feel imprecise at key moments, a visual style that stays functional but rarely inspiring, and a general sense that the handcraft and intentionality that make small indie games feel special is thin on the ground here. A short game can absolutely justify its length if every minute feels considered. Blob From Space, at its current state, does not consistently clear that bar. Who might still find something here? Completionist hunters looking for low-barrier achievements, very casual players who want a short session of low-stakes obstacle-hopping, or genuinely curious buyers who want to see what a bare-minimum rage platformer looks like. There is no rich soundtrack to describe, no pixel art detail work to call out, no quietly brilliant moment hiding in act two. What you see is what you get, and what you get is modest. I usually champion the scrappy one-person project that deserves more attention than it gets. Blob From Space is a one-person project, and I respect that JosPlays shipped something and put it out in the world. But advocacy has to be honest. The community has spoken clearly, and the game has not found a way to convert skeptics. If a future update sharpens the controls and adds some personality to the visual and audio layer, this review should be revisited. Until then, approach with low expectations and a forgiving mindset. Kai, Scout Team

Tags

steamRage Platformer3-Continue ChallengeArcade-StyleShort PlaytimeSingle DeveloperObstacle Course

System Requirements

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Reviews & Ratings

Steam
27%(171)

Game Info

Developer
JosPlays
Publisher
KISS Ltd.
Release Date
Jul 4, 2020

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