Compare Blackwind prices across 50+ stores and find the best deal. Developed by Drakkar Dev. Published by Blowfish Studios. Released on 1/19/2022. Available on PC, Mac. Genres: Action, Adventure, Indie.

Six to eight hours of mech-suit carnage on an alien mining colony that lands squarely in the middle of its genre, not a hidden gem, but not a disaster either. Know what you are signing up for.

I went into Blackwind hoping the premise would carry it somewhere surprising: a teenager crash-landed inside a prototype Battle Frame, alone on a hostile planet, guided only by an experimental AI called the Blackwind Protocol. That setup has real texture, a kid learning a war machine he was never meant to pilot, searching for a father he may have already lost. The opening leans into it. Then the game moves on, and those thematic threads quietly unravel into a straightforward linear hack-and-slash with alien corridors that all start to look the same. The combat core is genuinely decent. You mix ranged fire, energy blade melee combos, deployable missiles, a ground-pound area clear, and a shield ability that reduces incoming damage, all fed by three skill trees (General, Combat, and Special) that you upgrade with orbs collected from enemies and smashed crates. Red-flashing enemies trigger cinematic execution moves: wings torn off flying machines, mechs stomped into scrap. The animations sell the fantasy of piloting something brutally powerful, and the dash-plus-double-jump movement means the fighting stays kinetic even when the enemy variety gets thin. The detachable Battle Frame Drone is the most interesting mechanical wrinkle, deployable through vents to unlock doors, usable in environmental puzzles, and controllable by a second player in local co-op. Playing couch co-op with one person on the suit and one on the drone is a genuinely clever asymmetric idea, even if the drone is noticeably fragile. Here is where the honesty has to come in. Blackwind shipped with some real friction points that reviewers across the board flagged at launch: a locked camera pulled in too close, environmental puzzles that could be obscured by the viewing angle, platforming that felt unresponsive when changing direction mid-air, and off-screen enemies that could punish you with zero warning. Blowfish Studios did push a post-launch patch that adjusted camera positioning, added a minimap for outdoor areas, and cut down on repetitive one-liner voice work, so the roughest edges were acknowledged and partially addressed. The voice acting itself remains a mixed bag by most accounts: James as a protagonist reads fine, but the supporting cast lands somewhere between awkward and unintentionally charming, depending on your tolerance for B-movie sci-fi dialogue. The soundtrack picks up energy during combat with fast melodic guitar work, though it loops noticeably over longer sessions. The world itself spans several biomes over the eight-to-ten hour campaign, and the structure is lightly Metroidvania-adjacent: new abilities like the hover glide and certain movement upgrades gate off areas you passed earlier, and collectible skins, some of which are obvious nods to other sci-fi properties, reward thorough exploration. The puzzles scattered through levels do not offer much challenge and mostly function as pacing breaks between fights. What Blackwind ultimately is, is a budget-tier isometric action game with a solid movement and execution system surrounded by design choices that needed more time in the oven. It is not a catastrophe. It is not a sleeper. It is a short, sometimes satisfying mech brawler that works best as a couch co-op distraction rather than a solo narrative experience. Kai, Scout Team

Blackwind
ActionAdventureIndie

Blackwind

Jan 19, 2022Drakkar DevBlowfish Studios
GamerScout Says

Six to eight hours of mech-suit carnage on an alien mining colony that lands squarely in the middle of its genre, not a hidden gem, but not a disaster either. Know what you are signing up for.

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About Blackwind

I went into Blackwind hoping the premise would carry it somewhere surprising: a teenager crash-landed inside a prototype Battle Frame, alone on a hostile planet, guided only by an experimental AI called the Blackwind Protocol. That setup has real texture, a kid learning a war machine he was never meant to pilot, searching for a father he may have already lost. The opening leans into it. Then the game moves on, and those thematic threads quietly unravel into a straightforward linear hack-and-slash with alien corridors that all start to look the same. The combat core is genuinely decent. You mix ranged fire, energy blade melee combos, deployable missiles, a ground-pound area clear, and a shield ability that reduces incoming damage, all fed by three skill trees (General, Combat, and Special) that you upgrade with orbs collected from enemies and smashed crates. Red-flashing enemies trigger cinematic execution moves: wings torn off flying machines, mechs stomped into scrap. The animations sell the fantasy of piloting something brutally powerful, and the dash-plus-double-jump movement means the fighting stays kinetic even when the enemy variety gets thin. The detachable Battle Frame Drone is the most interesting mechanical wrinkle, deployable through vents to unlock doors, usable in environmental puzzles, and controllable by a second player in local co-op. Playing couch co-op with one person on the suit and one on the drone is a genuinely clever asymmetric idea, even if the drone is noticeably fragile. Here is where the honesty has to come in. Blackwind shipped with some real friction points that reviewers across the board flagged at launch: a locked camera pulled in too close, environmental puzzles that could be obscured by the viewing angle, platforming that felt unresponsive when changing direction mid-air, and off-screen enemies that could punish you with zero warning. Blowfish Studios did push a post-launch patch that adjusted camera positioning, added a minimap for outdoor areas, and cut down on repetitive one-liner voice work, so the roughest edges were acknowledged and partially addressed. The voice acting itself remains a mixed bag by most accounts: James as a protagonist reads fine, but the supporting cast lands somewhere between awkward and unintentionally charming, depending on your tolerance for B-movie sci-fi dialogue. The soundtrack picks up energy during combat with fast melodic guitar work, though it loops noticeably over longer sessions. The world itself spans several biomes over the eight-to-ten hour campaign, and the structure is lightly Metroidvania-adjacent: new abilities like the hover glide and certain movement upgrades gate off areas you passed earlier, and collectible skins, some of which are obvious nods to other sci-fi properties, reward thorough exploration. The puzzles scattered through levels do not offer much challenge and mostly function as pacing breaks between fights. What Blackwind ultimately is, is a budget-tier isometric action game with a solid movement and execution system surrounded by design choices that needed more time in the oven. It is not a catastrophe. It is not a sleeper. It is a short, sometimes satisfying mech brawler that works best as a couch co-op distraction rather than a solo narrative experience. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Isometric BrawlerMech CombatAsymmetric Local Co-opExecution MovesSkill Tree ProgressionMetroidvania-liteTwin-Stick HybridCouch Co-op

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
NVIDIA GeForce GTX 760
Processor
AMD FX-8320 (3.5 GHz) / Intel i5-4690K (3.5 GHz) or better

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
NVIDIA GeForce GTX 1060
Processor
Intel Core i7-3930K (3.2 GHz)/AMD Ryzen 5 1600 (3.2 GHz) or better

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Game Info

Developer
Drakkar Dev
Publisher
Blowfish Studios
Release Date
Jan 19, 2022

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What platforms is Blackwind available on?

Blackwind is available on PC, Mac.

When was Blackwind released?

Blackwind was released on 19 January 2022.

Who developed Blackwind?

Blackwind was developed by Drakkar Dev and published by Blowfish Studios.