Compare BLACKHOLE prices across 50+ stores and find the best deal. Developed by FiolaSoft Studio. Published by 1C Entertainment. Released on 2/27/2015. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 82/100.

A hardcore gravity-platformer packed with 15+ hours of sci-fi comedy, wall-running, and puzzle rooms that will humble you repeatedly.

BLACKHOLE is a precision platformer built around one very clever idea: gravity is a suggestion. Developed by FiolaSoft Studio, this is a game where you flip between floor, wall, and ceiling like they are all equally valid ground, and the level design wrings every possible variation out of that mechanic. If you have played games like VVVVVV or N++ and wanted more story wrapped around your suffering, this is the closest thing to that combination the indie space has quietly produced. The sci-fi comedy framing is genuine and earns its place. The writing is self-aware without being exhausting, and the crew of characters you interact with between platforming sequences give the whole thing a personality that larger-budget games sometimes forget to include. It never takes itself too seriously, but it also never winks at the camera so hard that the tone collapses. For a studio working at this scale, that balance is genuinely difficult to land, and they mostly land it. The core loop is entering isolated pocket dimensions, mastering their gravity rules, and completing the platforming challenges within them. Some rooms are elegant and short. Others will eat thirty minutes of your patience before the solution clicks. The difficulty is real and uneven in ways that feel handcrafted rather than procedural, which means the frustrating sections sting more but the breakthrough moments hit harder too. There are no randomized obstacles hiding behind a difficulty label. Every death is authored, which is either comforting or infuriating depending on your relationship with precision games. The soundtrack deserves specific attention. It carries that particular quality of indie game music that was clearly composed by someone who cared about atmosphere over marketability. Quiet, slightly melancholy during exploration, tense and propulsive when the platforming demands it. It holds the mood of being genuinely lost in space without leaning into dread or comedy exclusively, which matches the tone of the writing well. The pixel art style is clean and purposeful rather than nostalgic for its own sake, and the gravity effects read clearly even in chaotic sequences. Where the game stumbles is in its pacing across that 15-hour runtime. The opening sequences move slowly as the story establishes itself, and players expecting immediate action may check out before the platforming complexity fully reveals itself. A few puzzle rooms outstay their welcome, and the difficulty spikes can feel arbitrary rather than progressive. The Complete Edition includes additional content that extends the experience, which is either a bonus or more rope to tangle yourself in depending on how you feel about the base game by hour eight. If you burned out on a particularly cruel set of rooms, stepping away and returning fresh is genuinely the correct strategy. For players who enjoy precision movement, gravity-based puzzles, and a game that commits to a comedic sci-fi voice without abandoning its mechanical ambitions, BLACKHOLE sits in an underappreciated corner of the genre. It was awarded and reviewed well at release and then quietly faded into the long tail of Steam. That obscurity is not a quality signal. Sometimes a game just arrives at the wrong moment. Kai, Scout Team

BLACKHOLE
ActionAdventureIndie

BLACKHOLE

Feb 27, 2015FiolaSoft Studio1C Entertainment
GamerScout Says

A hardcore gravity-platformer packed with 15+ hours of sci-fi comedy, wall-running, and puzzle rooms that will humble you repeatedly.

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About BLACKHOLE

BLACKHOLE is a precision platformer built around one very clever idea: gravity is a suggestion. Developed by FiolaSoft Studio, this is a game where you flip between floor, wall, and ceiling like they are all equally valid ground, and the level design wrings every possible variation out of that mechanic. If you have played games like VVVVVV or N++ and wanted more story wrapped around your suffering, this is the closest thing to that combination the indie space has quietly produced. The sci-fi comedy framing is genuine and earns its place. The writing is self-aware without being exhausting, and the crew of characters you interact with between platforming sequences give the whole thing a personality that larger-budget games sometimes forget to include. It never takes itself too seriously, but it also never winks at the camera so hard that the tone collapses. For a studio working at this scale, that balance is genuinely difficult to land, and they mostly land it. The core loop is entering isolated pocket dimensions, mastering their gravity rules, and completing the platforming challenges within them. Some rooms are elegant and short. Others will eat thirty minutes of your patience before the solution clicks. The difficulty is real and uneven in ways that feel handcrafted rather than procedural, which means the frustrating sections sting more but the breakthrough moments hit harder too. There are no randomized obstacles hiding behind a difficulty label. Every death is authored, which is either comforting or infuriating depending on your relationship with precision games. The soundtrack deserves specific attention. It carries that particular quality of indie game music that was clearly composed by someone who cared about atmosphere over marketability. Quiet, slightly melancholy during exploration, tense and propulsive when the platforming demands it. It holds the mood of being genuinely lost in space without leaning into dread or comedy exclusively, which matches the tone of the writing well. The pixel art style is clean and purposeful rather than nostalgic for its own sake, and the gravity effects read clearly even in chaotic sequences. Where the game stumbles is in its pacing across that 15-hour runtime. The opening sequences move slowly as the story establishes itself, and players expecting immediate action may check out before the platforming complexity fully reveals itself. A few puzzle rooms outstay their welcome, and the difficulty spikes can feel arbitrary rather than progressive. The Complete Edition includes additional content that extends the experience, which is either a bonus or more rope to tangle yourself in depending on how you feel about the base game by hour eight. If you burned out on a particularly cruel set of rooms, stepping away and returning fresh is genuinely the correct strategy. For players who enjoy precision movement, gravity-based puzzles, and a game that commits to a comedic sci-fi voice without abandoning its mechanical ambitions, BLACKHOLE sits in an underappreciated corner of the genre. It was awarded and reviewed well at release and then quietly faded into the long tail of Steam. That obscurity is not a quality signal. Sometimes a game just arrives at the wrong moment. Kai, Scout Team

Tags

steamGravity MechanicsPrecision PlatformerSci-Fi ComedyPuzzle PlatformerWall-RunningStory-DrivenSingle-Player CampaignComplete EditionCompletionistSolo Developer SpiritCollectible HuntingVoice Acting

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Reviews & Ratings

Metacritic
82
Steam
85%(1,059)

Game Info

Developer
FiolaSoft Studio
Publisher
1C Entertainment
Release Date
Feb 27, 2015

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