Compare Black Future '88 prices across trusted key stores and find the best deal. Developed by SUPERSCARYSNAKES. Published by Good Shepherd Entertainment, Surefire.Games. Released on 11/21/2019. Available on PC. Genres: Action, Adventure. Metacritic score: 74/100.

Eighteen minutes, a ticking heart, and a tower that eats your dropped loot to become harder: Black Future '88 sells its hook immediately, even if the long-term depth doesn't quite cash the check.

My first impression of Black Future '88 was that SUPERSCARYSNAKES built one genuinely mean loop and wrapped it in some of the best pixel neon you will find in a 2D roguelite. You are one of up to six characters climbing Skymelt, a procedurally generated tower owned by a nuclear-obsessed tyrant named Duncan. The clock reads 18 minutes before your heart detonates, and every piece of currency or loot you leave on the floor gets absorbed by the tower itself, which then uses those resources to throw nastier traps, tougher AI, and extra cannons at you. That feedback mechanic is the smartest thing in the game. It keeps you from looting casually, and it makes the tower feel genuinely hostile in a way that goes beyond standard roguelite difficulty tuning. The arsenal is where the game punches above its weight class. You can carry two weapons at once and swap freely from whatever enemies drop, so the loadout changes constantly over a run. Exotic options include the Night Nail, which teleports your character to the position of whoever you shoot, and the Gonnerator, a heavy revolver that pushes you backward on each shot and doubles as an airborne brake. Standard shotguns and energy rifles sit in the pool too, but the weird guns are what give individual runs their character. Each of the six playable characters starts with different stats, traits, and base weapons, so picking the character with a shorter time limit or lower health in exchange for better weapon drops is a real strategic axis. Upgrades can also curse your character, granting a powerful ability at the cost of a lasting penalty, and that risk-reward tension is the clearest sign that the designers understood the genre. Where it loses steam is in variety over time. The procedural rooms rotate through a recognizable set of layouts, the same zone bosses appear in shuffled order every run, and the upgrade pool is shallower than what you find in genre benchmarks. Critics and players consistently flag that the item synergy is thin compared to something like Enter the Gungeon or The Binding of Isaac, and once the level cap of 54 is hit, the progression reward system dries up noticeably. The PC version in particular landed with mixed reviews, with several players pointing to uninspired level structure and limited content depth as the main friction points. The story is essentially a neon coat rack with almost no narrative payload, which matters less than you would think given the pace, but it does mean there is no lore pulling you forward between runs. Local co-op is a genuine bright spot. When a partner dies you can revive them by sacrificing time off your shared clock, or you can loot their corpse first and then decide, which the game actively encourages by letting the boss last-hit reward go to whoever lands the killing blow. Skymelt will even try to bribe teammates to betray each other during certain runs, which is a clever touch. Daily challenges and a global leaderboard add a layer of structured competition for players who exhaust the base content. An Assist Mode also exists for those who want to experience the game without the punishing default difficulty. The presentation carries a lot of weight here. The analog synth soundtrack is genuinely excellent, the neon pixel art is distinctive and fast to read in motion, and the whole package has an atmosphere that is hard to separate from the music. If you go in expecting a tight 10-to-15-hour roguelite with a strong vibe and a handful of clever mechanics rather than a deep build-crafting sandbox, Black Future '88 delivers on its own terms. Alex, Scout Team

Black Future '88

Black Future '88

Nov 21, 2019SUPERSCARYSNAKESGood Shepherd Entertainment, Surefire.Games
GamerScout Says

Eighteen minutes, a ticking heart, and a tower that eats your dropped loot to become harder: Black Future '88 sells its hook immediately, even if the long-term depth doesn't quite cash the check.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.39

GamerScout Verdict

Worth it for roguelite fans who want tight arcade runs and a killer synth soundtrack, less so for those chasing deep build variety.

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Price History

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€0.395 Jun 2026
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Screenshots & Media

About Black Future '88

My first impression of Black Future '88 was that SUPERSCARYSNAKES built one genuinely mean loop and wrapped it in some of the best pixel neon you will find in a 2D roguelite. You are one of up to six characters climbing Skymelt, a procedurally generated tower owned by a nuclear-obsessed tyrant named Duncan. The clock reads 18 minutes before your heart detonates, and every piece of currency or loot you leave on the floor gets absorbed by the tower itself, which then uses those resources to throw nastier traps, tougher AI, and extra cannons at you. That feedback mechanic is the smartest thing in the game. It keeps you from looting casually, and it makes the tower feel genuinely hostile in a way that goes beyond standard roguelite difficulty tuning. The arsenal is where the game punches above its weight class. You can carry two weapons at once and swap freely from whatever enemies drop, so the loadout changes constantly over a run. Exotic options include the Night Nail, which teleports your character to the position of whoever you shoot, and the Gonnerator, a heavy revolver that pushes you backward on each shot and doubles as an airborne brake. Standard shotguns and energy rifles sit in the pool too, but the weird guns are what give individual runs their character. Each of the six playable characters starts with different stats, traits, and base weapons, so picking the character with a shorter time limit or lower health in exchange for better weapon drops is a real strategic axis. Upgrades can also curse your character, granting a powerful ability at the cost of a lasting penalty, and that risk-reward tension is the clearest sign that the designers understood the genre. Where it loses steam is in variety over time. The procedural rooms rotate through a recognizable set of layouts, the same zone bosses appear in shuffled order every run, and the upgrade pool is shallower than what you find in genre benchmarks. Critics and players consistently flag that the item synergy is thin compared to something like Enter the Gungeon or The Binding of Isaac, and once the level cap of 54 is hit, the progression reward system dries up noticeably. The PC version in particular landed with mixed reviews, with several players pointing to uninspired level structure and limited content depth as the main friction points. The story is essentially a neon coat rack with almost no narrative payload, which matters less than you would think given the pace, but it does mean there is no lore pulling you forward between runs. Local co-op is a genuine bright spot. When a partner dies you can revive them by sacrificing time off your shared clock, or you can loot their corpse first and then decide, which the game actively encourages by letting the boss last-hit reward go to whoever lands the killing blow. Skymelt will even try to bribe teammates to betray each other during certain runs, which is a clever touch. Daily challenges and a global leaderboard add a layer of structured competition for players who exhaust the base content. An Assist Mode also exists for those who want to experience the game without the punishing default difficulty. The presentation carries a lot of weight here. The analog synth soundtrack is genuinely excellent, the neon pixel art is distinctive and fast to read in motion, and the whole package has an atmosphere that is hard to separate from the music. If you go in expecting a tight 10-to-15-hour roguelite with a strong vibe and a handful of clever mechanics rather than a deep build-crafting sandbox, Black Future '88 delivers on its own terms.

Alex
Alex · Scout Team

Catch-all

Tags

steam18-Minute TimerTower ClimberCurse UpgradesCouch Co-op RivalryDaily ChallengesCharacter Loadout VarianceBullet DodgeLoot-or-Die Economy

System Requirements

Minimum

Processor
Intel Core 2 Duo E6320 (2*1866) or equivalent
Memory
2 GB RAM
Graphics
GeForce 7600 GS (512 MB) or equivalent
Storage
2 GB available space

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Reviews & Ratings

Metacritic
74
Steam
72%(745)

Game Info

Developer
SUPERSCARYSNAKES
Publisher
Good Shepherd Entertainment, Surefire.Games
Release Date
Nov 21, 2019

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How much does Black Future '88 cost?

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What platforms is Black Future '88 available on?

Black Future '88 is available on PC.

When was Black Future '88 released?

Black Future '88 was released on 21 November 2019.

Who developed Black Future '88?

Black Future '88 was developed by SUPERSCARYSNAKES and published by Good Shepherd Entertainment, Surefire.Games.

Is Black Future '88 worth buying?

Black Future '88 holds a Metacritic score of 74/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.