Compare Black Forest prices across trusted key stores and find the best deal. Developed by Lemuria. Published by Freedom Games. Released on 9/25/2023. Available on PC, Mac, Linux. Genres: Casual, Indie, Strategy, Free To Play.

A village-builder that strips out the conquest fantasy and replaces it with dread: every dawn you assess what the night destroyed, and every dusk you wonder if your walls are thick enough. Lean, tense, and mostly negative on Steam for real reasons worth knowing before you buy.

My first honest reaction to Black Forest was surprise at what it refuses to do. There is no expansion across a sprawling map, no tech tree culminating in a triumphant army, no moment where you flip from survival to domination. The fixed, constrained map is the whole point: you are handed a small medieval settlement, told that monsters come out at night, and given somewhere between 20 and 40 in-game days to hold the line until the king's knights arrive. That's the entire premise, and it's either your thing or it isn't. The daytime loop is genuinely interesting to manage. You assign villagers across a web of tasks: harvesting wheat and cabbage fields, running chicken coops and goat pens, staffing workshops, and directing laborers to build or repair walls and watchtowers. Metal sits at the heart of mid-to-late progression: forges unlock tools, weapons, and ballista bolts, so deciding when to pull workers off food duty to smelt is a real tension. Watchtowers double as foraging multipliers, guiding villagers to resource caches they'd otherwise miss, which means early tower placement pays dividends in ways that aren't immediately obvious. When the sun drops, control shrinks dramatically. Wolves, bears, rats, trolls, and worse pour from the treeline, and your options become mostly passive: watch walls absorb hits, count your losses, and plan the morning rebuild. The day-night rhythm is the engine everything else runs on, and when it works, the pacing feels genuinely oppressive in a good way. The wall system deserves credit for having actual mechanical texture. Plank perimeters slow weaker animals but crumble fast. Palisades and stone walls tier up in durability against stronger threats, and the community-developed layering strategy of concentric walls protecting your core buildings adds a satisfying planning dimension. Weather compounds all of this: drought forces irrigation that pulls workers off defensive construction; winter can kill a family sleeping outside for a single night. These aren't cosmetic modifiers, they are resource allocation crises with a timer on them. Story mode, sandbox mode, and four difficulty levels from easy to a mode literally called Doomed give you room to calibrate, and a community scoreboard gives score-chasers something to grind. So why does Steam show a mostly negative reception? A few legitimate grievances surface in the community: the compressed day timer makes managing 30-plus villagers feel chaotic rather than strategic, especially on harder settings. The fixed map means you can genuinely paint yourself into a corner with poor building placement and have no recovery path. Anti-aliasing and performance issues have also been flagged post-launch. The dev appears responsive and community guides exist for most mechanical questions, but the core experience is punishing in ways that can read as unfair rather than interesting on a first or second run. A single story campaign runs roughly 90 minutes, so the question of replayability sits primarily on difficulty variance and score-chasing. For anyone who treats a steep learning curve as an invitation rather than a warning, Black Forest has a genuinely distinct identity in the city-builder space. It is a short, sharp, deliberately constrained problem to solve, not a sprawling settlement sim. Approach it like a puzzle with a brutal difficulty slider and you'll get something out of it. Approach it expecting Banished with monsters and you'll bounce off the walls, literally. Diego, Scout Team

Black Forest

Black Forest

Sep 25, 2023LemuriaFreedom Games
GamerScout Says

A village-builder that strips out the conquest fantasy and replaces it with dread: every dawn you assess what the night destroyed, and every dusk you wonder if your walls are thick enough. Lean, tense, and mostly negative on Steam for real reasons worth knowing before you buy.

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Historical low: €2.48

GamerScout Verdict

Best for players who want a lean, punishing survival puzzle rather than a sprawling city-builder with a comfortable growth curve.

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Price History

Historical low
€2.489 Jun 2026
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€2.28€2.41€2.55€2.689 Jun20 Jun1 Jul12 Jul23 Jul
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About Black Forest

My first honest reaction to Black Forest was surprise at what it refuses to do. There is no expansion across a sprawling map, no tech tree culminating in a triumphant army, no moment where you flip from survival to domination. The fixed, constrained map is the whole point: you are handed a small medieval settlement, told that monsters come out at night, and given somewhere between 20 and 40 in-game days to hold the line until the king's knights arrive. That's the entire premise, and it's either your thing or it isn't. The daytime loop is genuinely interesting to manage. You assign villagers across a web of tasks: harvesting wheat and cabbage fields, running chicken coops and goat pens, staffing workshops, and directing laborers to build or repair walls and watchtowers. Metal sits at the heart of mid-to-late progression: forges unlock tools, weapons, and ballista bolts, so deciding when to pull workers off food duty to smelt is a real tension. Watchtowers double as foraging multipliers, guiding villagers to resource caches they'd otherwise miss, which means early tower placement pays dividends in ways that aren't immediately obvious. When the sun drops, control shrinks dramatically. Wolves, bears, rats, trolls, and worse pour from the treeline, and your options become mostly passive: watch walls absorb hits, count your losses, and plan the morning rebuild. The day-night rhythm is the engine everything else runs on, and when it works, the pacing feels genuinely oppressive in a good way. The wall system deserves credit for having actual mechanical texture. Plank perimeters slow weaker animals but crumble fast. Palisades and stone walls tier up in durability against stronger threats, and the community-developed layering strategy of concentric walls protecting your core buildings adds a satisfying planning dimension. Weather compounds all of this: drought forces irrigation that pulls workers off defensive construction; winter can kill a family sleeping outside for a single night. These aren't cosmetic modifiers, they are resource allocation crises with a timer on them. Story mode, sandbox mode, and four difficulty levels from easy to a mode literally called Doomed give you room to calibrate, and a community scoreboard gives score-chasers something to grind. So why does Steam show a mostly negative reception? A few legitimate grievances surface in the community: the compressed day timer makes managing 30-plus villagers feel chaotic rather than strategic, especially on harder settings. The fixed map means you can genuinely paint yourself into a corner with poor building placement and have no recovery path. Anti-aliasing and performance issues have also been flagged post-launch. The dev appears responsive and community guides exist for most mechanical questions, but the core experience is punishing in ways that can read as unfair rather than interesting on a first or second run. A single story campaign runs roughly 90 minutes, so the question of replayability sits primarily on difficulty variance and score-chasing. For anyone who treats a steep learning curve as an invitation rather than a warning, Black Forest has a genuinely distinct identity in the city-builder space. It is a short, sharp, deliberately constrained problem to solve, not a sprawling settlement sim. Approach it like a puzzle with a brutal difficulty slider and you'll get something out of it. Approach it expecting Banished with monsters and you'll bounce off the walls, literally.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscloud-savestier:sub-5Day-Night CycleVillage ManagementWall DefensePermadeath VillagersSeasonal HazardsScore AttackFixed-Map StrategyMonster Waves

System Requirements

Minimum

OS
Windows 7 64 bit
Memory
2 GB RAM
DirectX
Version 10
Storage
3 GB available space
Graphics
DX10, DX11, and DX12-capable GPUs
Processor
X64 architecture with SSE2 instruction set support

Recommended

OS
Windows 7 64 bit
Memory
2 GB RAM
DirectX
Version 10
Storage
3 GB available space
Graphics
DX10, DX11, and DX12-capable GPUs
Processor
X64 architecture with SSE2 instruction set support

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Game Info

Developer
Lemuria
Publisher
Freedom Games
Release Date
Sep 25, 2023

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How much does Black Forest cost?

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What platforms is Black Forest available on?

Black Forest is available on PC, Mac, Linux.

When was Black Forest released?

Black Forest was released on 25 September 2023.

Who developed Black Forest?

Black Forest was developed by Lemuria and published by Freedom Games.