Compare Bit Odyssey prices across 50+ stores and find the best deal. Developed by Gamesare. Published by Clickteam. Released on 1/20/2015. Available on PC. Genres: Action, Adventure, Indie, RPG, Early Access.

A procedurally generated space RPG with ambition bigger than its execution - stuck in Early Access since 2014 with a 'Mostly Negative' Steam rating and no developer updates in years.

I want to be the advocate here, truly. A solo-developed space RPG built around a procedural 'Mission Matrix,' a race creator that ties your homeworld's gravity and climate to your ship's actual combat stats, endless star-hopping with bite-sized episodic encounters - on paper, Bit Odyssey is the scrappy underdog I love championing. The concept is sincere and the ambition is real. But sincerity and ambition, left unfinished, are a kind of ghost story. The setup is genuinely interesting. You begin by picking a home star, then a planet orbiting it, and those environmental choices cascade into your species' traits - a harsh, high-gravity world breeds a battle-hardened race, a cool wet one produces scientists and diplomats. From those stats the game procedurally sculpts a ship you can then edit, with design choices feeding directly into capabilities. It is a neat loop, and the idea of the 'Mission Matrix' generating over a hundred distinct episode types - distress calls that turn into traps, plasma trails that lead to crash sites, faction reputation shifting with every choice to tractor a vessel or blow it apart - sounds like a tiny FTL crossed with a text-adventure space opera. The problem is the distance between the concept and the thing you actually play. Steam's player community flagged the absence of readable status indicators during ship combat, the confusion between friend and foe in skirmishes, and a general roughness that made moment-to-moment play feel more like guesswork than captaincy. The reviews that exist land at around 30 percent positive across a small sample - not a number to dismiss when the sample is this thin, because the people who showed up and still disliked it were presumably already rooting for it. More critically, Steam itself now displays a warning: the developers have not communicated any updates for over a year. This is not a game in active Early Access - it is a game that stopped mid-sentence. For someone who loves the texture of handcrafted indie work, that silence is the loudest thing on the store page. The resource loop (orbit stars to collect fuel, mine mineral-rich planets for repairs, trade relics and plants you scan on away missions) had the bones of something that could have found its own quiet audience. The episodic structure, where each encounter runs three to eight minutes on average, was the right rhythm for a game about drifting through an infinite galaxy. But bones and rhythm need a finished body around them, and Bit Odyssey never got there. If you are the kind of player who can find peace in an unpolished, possibly abandoned space sandbox and treat the roughness as part of the atmosphere, there is a faint signal worth receiving here. Everyone else should look elsewhere. The galaxy this game promised is worth dreaming about. The one you can actually visit is not ready for travelers. Kai, Scout Team

Bit Odyssey
ActionAdventureIndieRPGEarly Access

Bit Odyssey

Jan 20, 2015GamesareClickteam
GamerScout Says

A procedurally generated space RPG with ambition bigger than its execution - stuck in Early Access since 2014 with a 'Mostly Negative' Steam rating and no developer updates in years.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Bit Odyssey

I want to be the advocate here, truly. A solo-developed space RPG built around a procedural 'Mission Matrix,' a race creator that ties your homeworld's gravity and climate to your ship's actual combat stats, endless star-hopping with bite-sized episodic encounters - on paper, Bit Odyssey is the scrappy underdog I love championing. The concept is sincere and the ambition is real. But sincerity and ambition, left unfinished, are a kind of ghost story. The setup is genuinely interesting. You begin by picking a home star, then a planet orbiting it, and those environmental choices cascade into your species' traits - a harsh, high-gravity world breeds a battle-hardened race, a cool wet one produces scientists and diplomats. From those stats the game procedurally sculpts a ship you can then edit, with design choices feeding directly into capabilities. It is a neat loop, and the idea of the 'Mission Matrix' generating over a hundred distinct episode types - distress calls that turn into traps, plasma trails that lead to crash sites, faction reputation shifting with every choice to tractor a vessel or blow it apart - sounds like a tiny FTL crossed with a text-adventure space opera. The problem is the distance between the concept and the thing you actually play. Steam's player community flagged the absence of readable status indicators during ship combat, the confusion between friend and foe in skirmishes, and a general roughness that made moment-to-moment play feel more like guesswork than captaincy. The reviews that exist land at around 30 percent positive across a small sample - not a number to dismiss when the sample is this thin, because the people who showed up and still disliked it were presumably already rooting for it. More critically, Steam itself now displays a warning: the developers have not communicated any updates for over a year. This is not a game in active Early Access - it is a game that stopped mid-sentence. For someone who loves the texture of handcrafted indie work, that silence is the loudest thing on the store page. The resource loop (orbit stars to collect fuel, mine mineral-rich planets for repairs, trade relics and plants you scan on away missions) had the bones of something that could have found its own quiet audience. The episodic structure, where each encounter runs three to eight minutes on average, was the right rhythm for a game about drifting through an infinite galaxy. But bones and rhythm need a finished body around them, and Bit Odyssey never got there. If you are the kind of player who can find peace in an unpolished, possibly abandoned space sandbox and treat the roughness as part of the atmosphere, there is a faint signal worth receiving here. Everyone else should look elsewhere. The galaxy this game promised is worth dreaming about. The one you can actually visit is not ready for travelers. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Abandoned Early AccessProcedural GenerationSpace ExplorationMission MatrixRace CreatorResource ManagementFaction ReputationAway Missions

System Requirements

Minimum

OS
Minimum Windows XP SP3 Operating System. Supports Vista, 7 and 8
Memory
256 MB RAM
Storage
50 MB available space
Graphics
Must support minimum of Direct3D 9
Processor
200 Mhz Pentium processor or higher

Community Discussion

Be the first to comment on Bit Odyssey.

Reviews & Ratings

No ratings available

Game Info

Developer
Gamesare
Publisher
Clickteam
Release Date
Jan 20, 2015

Price Alert

Get notified when the price drops below your target!

Create Alert

Frequently asked questions about Bit Odyssey

Where can I buy Bit Odyssey cheapest?

Compare Bit Odyssey prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Bit Odyssey available on?

Bit Odyssey is available on PC.

When was Bit Odyssey released?

Bit Odyssey was released on 20 January 2015.

Who developed Bit Odyssey?

Bit Odyssey was developed by Gamesare and published by Clickteam.