BioShock Infinite - Season Pass (DLC)
Three solid chunks of extra Columbia and Rapture content bundled together - if you loved BioShock Infinite, skipping this pass is leaving a genuinely good story conclusion on the table.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About BioShock Infinite - Season Pass (DLC)
I went into the BioShock Infinite Season Pass expecting filler, and Burial at Sea changed my mind before the first episode was even finished. The pass bundles three pieces of post-launch content: Clash in the Clouds, Burial at Sea Episode One, and Burial at Sea Episode Two, plus an Early Bird Special Pack that drops four exclusive Gear items, Machine Gun and Pistol damage upgrades, gold weapon skins, and five Infusion bottles directly into the main campaign. Clash in the Clouds is the scrappiest piece of the trio. It is a wave-based combat mode spread across four arenas - OPS Zeal, Duke and Dimwit Theater, Raven's Dome, and Emporia Arcade - where you chain Vigors, Sky-Line movement, Elizabeth's Tears, and weapon upgrades to clear 15 waves per arena and complete Blue Ribbon Challenges for bonus objectives. Permanent upgrades carry between runs, which is a smart design call that keeps the grind from feeling punishing. The problem is that Infinite's base combat, while kinetic, was never quite tight enough to sustain a pure arena mode for very long. Clash in the Clouds works as a palate cleanser. As a standalone reason to own the pass, it barely qualifies. Burial at Sea is where the pass earns its keep. Both episodes transplant Booker DeWitt and Elizabeth into Rapture - the underwater city from the original BioShock - before its catastrophic collapse. Episode One plays from Booker's perspective and mixes Infinite's sandbox style with scarcer ammo and a full weapon wheel, making resource management feel genuinely tense again. The Old Man Winter plasmid and the Radar Range weapon are welcome additions that feel right at home in Rapture's aesthetic. The main knock on Episode One is length: a straightforward run can clock in under two hours, and the story setup ends just as it starts getting interesting. Episode Two flips to Elizabeth as the playable character and leans hard into stealth and avoidance over direct combat, almost like a different genre spliced onto the engine. It is the stronger of the two and serves as a fitting final chapter for Irrational Games' work on the series - the studio shut down shortly after its release. A few caveats worth knowing before you commit. Burial at Sea contains heavy spoilers for the original BioShock, so if you have not played that game, some of the emotional payoff will land flat. The episodes are also genuinely short by story-DLC standards, and anyone who rushes through them will feel the value pinch. Completionists and players who want to see every Voxophone and collectible will get considerably more mileage. The pass does not include Columbia's Finest, a separate cosmetics pack - that one is sold independently. For returning fans who want more time in these worlds and some narrative closure on Elizabeth, the Season Pass delivers two things the main game left open. Clash in the Clouds is a bonus, not the headline. Go in for Burial at Sea. Alex, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- Irrational Games
- Publisher
- 2K Games
- Release Date
- Mar 25, 2013
