
Big Day
A zombie-apocalypse pixel ARPG that launched into Early Access in 2018 and quietly stopped receiving updates. Worth knowing before you spend a cent.
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Screenshots & Media

About Big Day
I want to like Big Day more than the evidence lets me. There is a genuinely appealing pitch underneath it all: a farmer named Pancho crossing a ruined world to find his daughter Liz, carving through zombie hordes infected by the mysterious "Snowdrop" virus, from the Manhattan Bridge to Buckingham Palace, all rendered in chunky, blood-spattered pixel art. That global scale has charm. The top-down perspective and the mix of ranged shooting with close-quarters melee attacks suggest something kinetic and satisfying, and the weapon upgrade loop, modifying and enhancing your arsenal as you go, is exactly the kind of hook that can keep you moving through an apocalypse. Here is the problem that no amount of goodwill can paper over: the game launched into Early Access in October 2018 and the last developer update arrived roughly six to seven years ago. The Early Access label is still attached, the promised feedback-driven development never fully materialised, and the Steam community page has reports of long loading screens, connection errors, and a server message telling players the survivor camp is "too busy" on first launch. A game that requires a constant internet connection to run is already asking a lot. A game that requires a constant internet connection and appears to have had its servers go cold is asking for frustration. The Steam review split sits at a coin-flip 50 percent across a thin pool of votes, which tells you everything about where this one landed. The pixel art has real effort in it, the world locations feel ambitious for a small studio, and the underlying ARPG skeleton, top-down shooting, melee combos, loot collection, item modification, is a framework that works when it works. But "when it works" is doing enormous heavy lifting here. Players who got in during the first weeks reported bugs the developers openly acknowledged. Seven years later, those rough edges have calcified rather than been sanded down. If you are the kind of player who roots for underdogs and can tolerate a rough, potentially incomplete experience purely for the pixel-art aesthetic and the zombie-slaying loop, there might be something salvageable here on a very quiet afternoon. I would not go in expecting a coherent narrative payoff or a polished RPG progression system. Go in expecting an Early Access experiment that ran out of runway. For everyone else, the zombie pixel-ARPG space has better-maintained alternatives that will not leave you staring at a loading screen. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7/8/10 64bit
- Memory
- 4 GB RAM
- Network
- Broadband Internet connection
- Storage
- 2 GB available space
- Graphics
- 512m video memory
- Processor
- DualCore 1.8 GHZ
- Sound Card
- DirectX compatible sound card
- Additional Notes
- This game DOES NOT WORK on low end laptops with INTEGRATED GPU's such as HD4000 ETC.
Recommended
- OS
- Windows 7/8/10 64bit
- Memory
- 6 GB RAM
- Network
- Broadband Internet connection
- Storage
- 2 GB available space
- Graphics
- 1 gb video memory
- Processor
- QuadCore 2.4 GHZ
- Sound Card
- DirectX compatible sound card
- Additional Notes
- This game DOES NOT WORK on low end laptops with INTEGRATED GPU's such as HD4000 ETC.
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Game Info
- Developer
- Sonic Shield
- Publisher
- Zodiac Interactive
- Release Date
- Oct 2, 2018