Compare Big Crown: Showdown prices across trusted key stores and find the best deal. Developed by Hyper Luminal Games Ltd. Published by Sold Out. Released on 1/10/2019. Available on PC. Genres: Action, Casual.

Four players, three worlds, one moving camera that will end friendships faster than any board game ever could. Bring warm bodies or don't bother booting it up.

My first warning before anything else: this game requires at least two human players to start a single match. There are no bots, no solo practice mode, no way to get a feel for the courses without dragging someone along. If you can clear that hurdle, what you get is a genuinely chaotic party-brawler that lands somewhere between an obstacle-course runner and a knock-em-off platformer, and the mix works better than it has any right to. The core loop is simple but snappy. You pick one of four chibi knights from the Grumblegard, then race across a course while a non-stop scrolling camera shoves you forward at all times. Fall off the back edge and you lose a life. Punch, block, and charge-punch your friends into swinging axes, steam vents, crumbling icebergs, and conveyor belts, and you rack up an advantage. Each surviving life at the end of a round adds to your cumulative score, and the first player to 20 points claims the crown. A full match runs roughly 10 to 15 minutes, which keeps the chaos tight. The three-button control scheme (punch, block, jump) means anyone can be dangerous within minutes, and the block mechanic adds a thin but satisfying defensive layer: raise your shield and incoming hits bounce right back at the attacker. Content is where the game shows its budget seams. There are exactly three worlds (Medieval, Egyptian, and Norse), each with five levels, for a total of 15 courses. Reviewers across the board flagged that repetition sets in within a couple of hours once you have the level layouts memorized. The worlds themselves are well-designed aesthetically, and the hazard variety is decent enough: there are concrete crushers, fiery pits, gusting nozzles, breakable platforms, and more. But three worlds is a thin offering, and no additional content ever arrived post-launch. Cosmetically, coins collected during levels unlock hats for your knight, which adds zero gameplay impact but gives the rounds a light progression hook. The bigger problem, particularly on PC, is the online situation. The online player base was thin at launch and has only gotten quieter since. Steam community threads report that the game can fail to get past the initial server connection screen entirely, with a community-sourced DLL patch circulating as the workaround for local play. If you have three friends physically present and controllers in hand, Big Crown: Showdown delivers on its promise of loud, frantic, laugh-out-loud moments. If you are counting on online matchmaking to fill those seats, temper your expectations severely. The game was built for a couch, and that is still its only reliable home. For the right group at the right price point, there is a fun game buried here. It is not deep, it will not hold your attention for a whole evening on its own, and its technical state on PC is messier than it should be years after release. But for a short burst of multiplayer chaos with people who are already in the room, it delivers the goods. Solo players and online-only households should scroll right past. Alex, Scout Team

Big Crown: Showdown

Big Crown: Showdown

Jan 10, 2019Hyper Luminal Games LtdSold Out
GamerScout Says

Four players, three worlds, one moving camera that will end friendships faster than any board game ever could. Bring warm bodies or don't bother booting it up.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.38

GamerScout Verdict

Worth it only if you have three warm bodies on a couch; the online scene is functionally dead and solo play is not an option.

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Price History

Historical low
€0.385 Jun 2026
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Screenshots & Media

Screenshot

About Big Crown: Showdown

My first warning before anything else: this game requires at least two human players to start a single match. There are no bots, no solo practice mode, no way to get a feel for the courses without dragging someone along. If you can clear that hurdle, what you get is a genuinely chaotic party-brawler that lands somewhere between an obstacle-course runner and a knock-em-off platformer, and the mix works better than it has any right to. The core loop is simple but snappy. You pick one of four chibi knights from the Grumblegard, then race across a course while a non-stop scrolling camera shoves you forward at all times. Fall off the back edge and you lose a life. Punch, block, and charge-punch your friends into swinging axes, steam vents, crumbling icebergs, and conveyor belts, and you rack up an advantage. Each surviving life at the end of a round adds to your cumulative score, and the first player to 20 points claims the crown. A full match runs roughly 10 to 15 minutes, which keeps the chaos tight. The three-button control scheme (punch, block, jump) means anyone can be dangerous within minutes, and the block mechanic adds a thin but satisfying defensive layer: raise your shield and incoming hits bounce right back at the attacker. Content is where the game shows its budget seams. There are exactly three worlds (Medieval, Egyptian, and Norse), each with five levels, for a total of 15 courses. Reviewers across the board flagged that repetition sets in within a couple of hours once you have the level layouts memorized. The worlds themselves are well-designed aesthetically, and the hazard variety is decent enough: there are concrete crushers, fiery pits, gusting nozzles, breakable platforms, and more. But three worlds is a thin offering, and no additional content ever arrived post-launch. Cosmetically, coins collected during levels unlock hats for your knight, which adds zero gameplay impact but gives the rounds a light progression hook. The bigger problem, particularly on PC, is the online situation. The online player base was thin at launch and has only gotten quieter since. Steam community threads report that the game can fail to get past the initial server connection screen entirely, with a community-sourced DLL patch circulating as the workaround for local play. If you have three friends physically present and controllers in hand, Big Crown: Showdown delivers on its promise of loud, frantic, laugh-out-loud moments. If you are counting on online matchmaking to fill those seats, temper your expectations severely. The game was built for a couch, and that is still its only reliable home. For the right group at the right price point, there is a fun game buried here. It is not deep, it will not hold your attention for a whole evening on its own, and its technical state on PC is messier than it should be years after release. But for a short burst of multiplayer chaos with people who are already in the room, it delivers the goods. Solo players and online-only households should scroll right past.

Alex
Alex · Scout Team

Catch-all

Tags

steamParty BrawlerCouch MultiplayerScrolling CameraObstacle CourseChibi Art Style3-Button CombatLocal MultiplayerNo Bot SupportShort Session

System Requirements

Minimum

OS *
Windows 7 SP1+
Memory
192 MB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
192 MB available space
Graphics
Graphics card with DX10 (shader model 4.0) capabilities.
Processor
SSE2 instruction set support

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Game Info

Developer
Hyper Luminal Games Ltd
Publisher
Sold Out
Release Date
Jan 10, 2019

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Frequently asked questions about Big Crown: Showdown

How much does Big Crown: Showdown cost?

Big Crown: Showdown pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Big Crown: Showdown available on?

Big Crown: Showdown is available on PC.

When was Big Crown: Showdown released?

Big Crown: Showdown was released on 10 January 2019.

Who developed Big Crown: Showdown?

Big Crown: Showdown was developed by Hyper Luminal Games Ltd and published by Sold Out.