Compare Bezier prices across 50+ stores and find the best deal. Developed by Philip Bak. Published by Thalamus Digital. Released on 3/3/2016. Available on PC. Genres: Action, Indie.

One solo dev, eight years of obsession, and a twin-stick shooter that sounds like a fever dream scored by an orchestra. Worth your time if you can survive the first ten minutes.

I keep coming back to Bezier the way you return to a painting that unsettles you in a good way. Philip Bak spent eight years crafting this thing part-time, and the accumulated patience shows in every curve of its visual design. The game renders entirely through its own BezierSynth engine, which means the geometric vector art is not just an aesthetic choice but the actual architecture of the world. Enemies, asteroids, even the UI pulse and flex in ways that feel alive rather than decorated. On a mechanical level, Bezier spreads itself across fifteen zones of twin-stick shooting where the real pressure comes not just from surviving enemy swarms but from destroying shielded targets before a time limit runs out. When the clock winds down, an indestructible pursuer enters the arena. That single design decision gives every stage a distinct heartbeat of urgency. Collectible fragments dropped by defeated enemies split into green shards that restore health and blue shards that feed your weapon power and score multiplier, but the multiplier bleeds out constantly, so aggressive play is the only sustainable strategy. The campaign is short by design, built to be replayed through different paths for more of the layered story rather than padded out with filler. Beyond the campaign sit an endless endurance mode and a daily challenge that refreshes every twenty-four hours, with online leaderboards that the developer himself has reportedly appeared on. The soundtrack is the element that most people mention first, and they are right to. An eighty-minute score blends orchestral arrangements with synthesizers and ethnic instrumentation, and it does not sit in the background. It drives pacing, sharpens tension during shield hunts, and gives the whole thing a cinematic weight unusual in this genre. The voice acting that narrates the story between stages is stranger territory. Some players find it evocative, others find it cryptic to the point of frustration. The narrative involves survival, love, faith, and something collapsing underground, and it does not explain itself politely. If abstract, partially voiced lore parcelled out in stage-break snippets is your patience limit, fair warning. The main critique worth taking seriously is visual noise. The neon palette is gorgeous until a cluttered screen makes it genuinely hard to track which projectiles belong to enemies and which belong to you. A controller is strongly recommended over keyboard and mouse, both for precision and because the auto-fire mechanic, which trades some accuracy for overheating risk, feels much better mapped to physical triggers. Keyboard support exists but feels like a concession rather than a considered alternative. For anyone drawn to the lineage running from Asteroids through Geometry Wars and into more personal, handcrafted territory, Bezier is exactly the kind of hidden small-catalogue title that deserves more play than it gets. It knows its own shape, it commits to its mood completely, and it ends before it overstays its welcome. That last quality alone puts it ahead of a lot of noisier competition. Kai, Scout Team

Bezier
ActionIndie

Bezier

Mar 3, 2016Philip BakThalamus Digital
GamerScout Says

One solo dev, eight years of obsession, and a twin-stick shooter that sounds like a fever dream scored by an orchestra. Worth your time if you can survive the first ten minutes.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Bezier

I keep coming back to Bezier the way you return to a painting that unsettles you in a good way. Philip Bak spent eight years crafting this thing part-time, and the accumulated patience shows in every curve of its visual design. The game renders entirely through its own BezierSynth engine, which means the geometric vector art is not just an aesthetic choice but the actual architecture of the world. Enemies, asteroids, even the UI pulse and flex in ways that feel alive rather than decorated. On a mechanical level, Bezier spreads itself across fifteen zones of twin-stick shooting where the real pressure comes not just from surviving enemy swarms but from destroying shielded targets before a time limit runs out. When the clock winds down, an indestructible pursuer enters the arena. That single design decision gives every stage a distinct heartbeat of urgency. Collectible fragments dropped by defeated enemies split into green shards that restore health and blue shards that feed your weapon power and score multiplier, but the multiplier bleeds out constantly, so aggressive play is the only sustainable strategy. The campaign is short by design, built to be replayed through different paths for more of the layered story rather than padded out with filler. Beyond the campaign sit an endless endurance mode and a daily challenge that refreshes every twenty-four hours, with online leaderboards that the developer himself has reportedly appeared on. The soundtrack is the element that most people mention first, and they are right to. An eighty-minute score blends orchestral arrangements with synthesizers and ethnic instrumentation, and it does not sit in the background. It drives pacing, sharpens tension during shield hunts, and gives the whole thing a cinematic weight unusual in this genre. The voice acting that narrates the story between stages is stranger territory. Some players find it evocative, others find it cryptic to the point of frustration. The narrative involves survival, love, faith, and something collapsing underground, and it does not explain itself politely. If abstract, partially voiced lore parcelled out in stage-break snippets is your patience limit, fair warning. The main critique worth taking seriously is visual noise. The neon palette is gorgeous until a cluttered screen makes it genuinely hard to track which projectiles belong to enemies and which belong to you. A controller is strongly recommended over keyboard and mouse, both for precision and because the auto-fire mechanic, which trades some accuracy for overheating risk, feels much better mapped to physical triggers. Keyboard support exists but feels like a concession rather than a considered alternative. For anyone drawn to the lineage running from Asteroids through Geometry Wars and into more personal, handcrafted territory, Bezier is exactly the kind of hidden small-catalogue title that deserves more play than it gets. It knows its own shape, it commits to its mood completely, and it ends before it overstays its welcome. That last quality alone puts it ahead of a lot of noisier competition. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Daily Challenge ModeEndurance ModeVector Art StyleBezierSynth RendererOrchestral SoundtrackScore Multiplier MechanicTimed Stage ObjectivesShield Destruction PuzzleController RecommendedNarrative Vignettes

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 12 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
185 MB available space
Graphics
NVIDIA® GeForce® 6800 GT @ 512MB / ATI® Radeon™ X1900XT @ 512MB or better
Processor
Intel® Core™ 2 Duo / AMD Athlon™ 64 X2 3800+
Sound Card
DirectX® Compatible Sound Card

Community Discussion

Be the first to comment on Bezier.

Reviews & Ratings

No ratings available

Game Info

Developer
Philip Bak
Publisher
Thalamus Digital
Release Date
Mar 3, 2016

Price Alert

Get notified when the price drops below your target!

Create Alert

Frequently asked questions about Bezier

Where can I buy Bezier cheapest?

Compare Bezier prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Bezier available on?

Bezier is available on PC.

When was Bezier released?

Bezier was released on 3 March 2016.

Who developed Bezier?

Bezier was developed by Philip Bak and published by Thalamus Digital.