Compare Beyond Reality prices across 50+ stores and find the best deal. Developed by EternalShadow Studios. Published by Aldorlea Games. Released on 1/8/2016. Available on PC. Genres: Action, Adventure, Casual, Indie, RPG, Strategy.

Got a free evening and a tolerance for RPG Maker conventions? Beyond Reality is a tidy sci-fi JRPG that clocks out in under eight hours, but tells a time-travel story with more ambition than most weekend-project games manage.

I respect a game that knows exactly what it is, and Beyond Reality knows: it is a short, story-led JRPG built in RPG Maker VX Ace, with a runtime that sits somewhere between a long film and a short novel. EternalShadow Studios made this as their first commercial release under the Aldorlea Games umbrella, and for a debut it holds together with more discipline than the genre average. The sci-fi premise, scientists from a pollution-ravaged future getting yanked back two thousand years by an ancient magician named Reverent Sulada, is genuinely interesting, and the opening pulls you in fast. Party leader La'lele and her research crew are a readable cast, even if the writing thins out before the credits roll. Combat is front-view, turn-based, and built around a roster of over fifty enemy types, including hidden bosses that reward players who bother with optional content. The equipment system gives you around thirty weapon and armour variants to cycle through, which is enough variety to keep the gear loop relevant without demanding a spreadsheet. On-map encounters replace the classic random-battle format, so you can read the dungeon density before committing. That said, the tactical ceiling here is low. Difficulty sits on the casual side for most of the run, and the level cap feels deliberately modest given the short play time, which community reviewers have generally called the right call rather than a flaw. If you come in expecting Trails-style party micromanagement, reset expectations now. The story is where the game earns its mostly positive reception. The central hook, a pollution-researching company dropped into an ancient kingdom on the brink of war, uses its time-travel framing to create genuine narrative stakes. Side-quests are present and worth doing because they actually push character stats into a range where later boss fights feel appropriately pressured. The map design is serviceable rather than memorable, but navigation is clean and the game never wastes your time with false dead-ends. Character writing is the weakest link: you will understand every party member's role and personality, but the game does not give itself enough runtime to build real attachment. The technical side is worth a note for anyone cautious about older RPG Maker titles. The game runs smoothly even on low-spec hardware. Achievement support is in place and was patched to work correctly after launch bugs were reported, with the developer responding to the community quickly during that window. No mod ecosystem exists, which is expected for a commercial RPG Maker release. If you are chasing a completionist achievement run, the path is short and well-marked. Beyond Reality is the kind of game that fits a Sunday afternoon rather than a campaign slot on your backlog. It does not have the depth or replayability I usually demand from an RPG, and anyone who genuinely needs branching builds or strategic combat layers should look elsewhere. But as a self-contained, story-forward JRPG with a concept more imaginative than its modest budget implies, it clears the bar it sets for itself. Diego, Scout Team

Beyond Reality
ActionAdventureCasualIndieRPGStrategy

Beyond Reality

Jan 8, 2016EternalShadow StudiosAldorlea Games
GamerScout Says

Got a free evening and a tolerance for RPG Maker conventions? Beyond Reality is a tidy sci-fi JRPG that clocks out in under eight hours, but tells a time-travel story with more ambition than most weekend-project games manage.

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Screenshots & Media

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About Beyond Reality

I respect a game that knows exactly what it is, and Beyond Reality knows: it is a short, story-led JRPG built in RPG Maker VX Ace, with a runtime that sits somewhere between a long film and a short novel. EternalShadow Studios made this as their first commercial release under the Aldorlea Games umbrella, and for a debut it holds together with more discipline than the genre average. The sci-fi premise, scientists from a pollution-ravaged future getting yanked back two thousand years by an ancient magician named Reverent Sulada, is genuinely interesting, and the opening pulls you in fast. Party leader La'lele and her research crew are a readable cast, even if the writing thins out before the credits roll. Combat is front-view, turn-based, and built around a roster of over fifty enemy types, including hidden bosses that reward players who bother with optional content. The equipment system gives you around thirty weapon and armour variants to cycle through, which is enough variety to keep the gear loop relevant without demanding a spreadsheet. On-map encounters replace the classic random-battle format, so you can read the dungeon density before committing. That said, the tactical ceiling here is low. Difficulty sits on the casual side for most of the run, and the level cap feels deliberately modest given the short play time, which community reviewers have generally called the right call rather than a flaw. If you come in expecting Trails-style party micromanagement, reset expectations now. The story is where the game earns its mostly positive reception. The central hook, a pollution-researching company dropped into an ancient kingdom on the brink of war, uses its time-travel framing to create genuine narrative stakes. Side-quests are present and worth doing because they actually push character stats into a range where later boss fights feel appropriately pressured. The map design is serviceable rather than memorable, but navigation is clean and the game never wastes your time with false dead-ends. Character writing is the weakest link: you will understand every party member's role and personality, but the game does not give itself enough runtime to build real attachment. The technical side is worth a note for anyone cautious about older RPG Maker titles. The game runs smoothly even on low-spec hardware. Achievement support is in place and was patched to work correctly after launch bugs were reported, with the developer responding to the community quickly during that window. No mod ecosystem exists, which is expected for a commercial RPG Maker release. If you are chasing a completionist achievement run, the path is short and well-marked. Beyond Reality is the kind of game that fits a Sunday afternoon rather than a campaign slot on your backlog. It does not have the depth or replayability I usually demand from an RPG, and anyone who genuinely needs branching builds or strategic combat layers should look elsewhere. But as a self-contained, story-forward JRPG with a concept more imaginative than its modest budget implies, it clears the bar it sets for itself. Diego, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5JRPGTurn-Based CombatRPGMakerTime-Travel NarrativeFemale ProtagonistOn-Map EncountersSci-Fi FantasyShort-Form RPGAchievement-Friendly

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows XP/Windows Vista/Windows 7/8
Memory
128 MB RAM
DirectX
Version 9.0
Storage
250 MB available space
Graphics
DirectX 9.0 Compatible
Processor
1.6 GHz
Sound Card
DirectX 9.0 Compatible Sound

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Game Info

Developer
EternalShadow Studios
Publisher
Aldorlea Games
Release Date
Jan 8, 2016

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2026-06-101.15(lowest)

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What platforms is Beyond Reality available on?

Beyond Reality is available on PC.

When was Beyond Reality released?

Beyond Reality was released on 8 January 2016.

Who developed Beyond Reality?

Beyond Reality was developed by EternalShadow Studios and published by Aldorlea Games.