Compare Beyond Blue prices across trusted key stores and find the best deal. Developed by E-Line Media. Published by E-Line Media. Released on 6/11/2020. Available on PC, Xbox. Genres: Adventure, Casual, Indie, Simulation. Metacritic score: 72/100.

A meditative ocean exploration sim where you follow marine researcher Mirai into deep-sea environments backed by BBC Studios documentary footage. Short, pretty, and deliberately unhurried.

Beyond Blue is a narrative-driven ocean exploration game developed by E-Line Media, set in the near future. You play as Mirai, a marine scientist on a research crew cataloguing deep-sea life. Each dive sends you gliding through bioluminescent waters, scanning whale pods, cataloguing creatures, and piecing together a personal story told through audio logs and crew conversations. It is not a survival game, not an action game, and not a grand strategic undertaking. Call it an interactive documentary with light puzzle scaffolding, because that is the most accurate description. From a systems perspective, there is not a lot here to unpack. You have a dive propulsion tool, a scanning mechanic, and a ping sonar to locate tagged animals. The loop is: descend, explore, scan creatures to unlock educational entries, resurface, watch a short BBC Studios ocean clip, repeat. The BBC partnership is the headline feature, and honestly it delivers. The footage is stunning and the narration is authoritative. For a strategy-and-sim player used to dense decision trees, the gameplay itself will feel thin, but that is a deliberate design choice rather than an oversight. E-Line pitched this as an educational experience first, game second. The depth-of-decision-making question that normally drives my recommendations is answered quickly here: there is almost none. You cannot fail a dive, resources are not tracked in any meaningful way, and creature encounters do not branch. Where Beyond Blue succeeds is in environmental storytelling and audio design. The sound mix for the deep ocean sequences is genuinely impressive, and the whale encounter set pieces are the kind of thing you remember weeks later. If you care about world-building through environmental craft rather than mechanical complexity, the game earns its runtime. What does not work as well is pacing and scope. The main campaign runs roughly three to four hours depending on how thoroughly you scan the ocean floor. For a game presenting itself as exploration, the playable zones are fairly contained and linear. There is no open-world sandbox, no procedural generation, and no mod ecosystem to extend replayability. The AI governing creature movement is serviceable as spectacle but not sophisticated in any behavioral sense. Once the credits roll there is minimal reason to return unless you missed a few collectible scan entries. The Metacritic score sitting at 72 reflects exactly this split: critics respected the presentation, questioned the substance. Who should pick this up? Genuinely, it is a strong recommendation for players who need a low-stress decompression experience between heavier titles, for marine biology enthusiasts who want something interactive alongside a documentary binge, and for younger or newer players who find traditional game mechanics intimidating. The absence of fail states and the gentle pacing make it approachable in a way most games in any genre are not. For core sim players expecting depth commensurate with the ocean setting, manage expectations accordingly. Think of it as a very polished museum exhibit you can move through at your own speed, rather than a simulator that models the ecology of the sea. Diego, Scout Team

Beyond Blue

Beyond Blue

Jun 11, 2020E-Line Media
GamerScout Says

A meditative ocean exploration sim where you follow marine researcher Mirai into deep-sea environments backed by BBC Studios documentary footage. Short, pretty, and deliberately unhurried.

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Historical low: €0.58

GamerScout Verdict

Best for players wanting a calm, visually rich ocean experience - not for anyone expecting meaningful gameplay systems or replayability.

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About Beyond Blue

Beyond Blue is a narrative-driven ocean exploration game developed by E-Line Media, set in the near future. You play as Mirai, a marine scientist on a research crew cataloguing deep-sea life. Each dive sends you gliding through bioluminescent waters, scanning whale pods, cataloguing creatures, and piecing together a personal story told through audio logs and crew conversations. It is not a survival game, not an action game, and not a grand strategic undertaking. Call it an interactive documentary with light puzzle scaffolding, because that is the most accurate description. From a systems perspective, there is not a lot here to unpack. You have a dive propulsion tool, a scanning mechanic, and a ping sonar to locate tagged animals. The loop is: descend, explore, scan creatures to unlock educational entries, resurface, watch a short BBC Studios ocean clip, repeat. The BBC partnership is the headline feature, and honestly it delivers. The footage is stunning and the narration is authoritative. For a strategy-and-sim player used to dense decision trees, the gameplay itself will feel thin, but that is a deliberate design choice rather than an oversight. E-Line pitched this as an educational experience first, game second. The depth-of-decision-making question that normally drives my recommendations is answered quickly here: there is almost none. You cannot fail a dive, resources are not tracked in any meaningful way, and creature encounters do not branch. Where Beyond Blue succeeds is in environmental storytelling and audio design. The sound mix for the deep ocean sequences is genuinely impressive, and the whale encounter set pieces are the kind of thing you remember weeks later. If you care about world-building through environmental craft rather than mechanical complexity, the game earns its runtime. What does not work as well is pacing and scope. The main campaign runs roughly three to four hours depending on how thoroughly you scan the ocean floor. For a game presenting itself as exploration, the playable zones are fairly contained and linear. There is no open-world sandbox, no procedural generation, and no mod ecosystem to extend replayability. The AI governing creature movement is serviceable as spectacle but not sophisticated in any behavioral sense. Once the credits roll there is minimal reason to return unless you missed a few collectible scan entries. The Metacritic score sitting at 72 reflects exactly this split: critics respected the presentation, questioned the substance. Who should pick this up? Genuinely, it is a strong recommendation for players who need a low-stress decompression experience between heavier titles, for marine biology enthusiasts who want something interactive alongside a documentary binge, and for younger or newer players who find traditional game mechanics intimidating. The absence of fail states and the gentle pacing make it approachable in a way most games in any genre are not. For core sim players expecting depth commensurate with the ocean setting, manage expectations accordingly. Think of it as a very polished museum exhibit you can move through at your own speed, rather than a simulator that models the ecology of the sea.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamRelaxingEducationalNarrative-DrivenShort PlaythroughWildlifeAtmosphericNo Fail StateDocumentary-Style

System Requirements

Minimum

Processor
Intel Core i5-4460 / AMD FX-6300 @ 3.5 GHz or equivalent
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 670 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better)
DirectX
Version 11 S…

Recommended

Requires a 64-bit processor and operating system

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Reviews & Ratings

Metacritic
72
Steam
88%(1,462)

Game Info

Developer
E-Line Media
Publisher
E-Line Media
Release Date
Jun 11, 2020

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Frequently asked questions about Beyond Blue

How much does Beyond Blue cost?

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What platforms is Beyond Blue available on?

Beyond Blue is available on PC, Xbox.

When was Beyond Blue released?

Beyond Blue was released on 11 June 2020.

Who developed Beyond Blue?

Beyond Blue was developed by E-Line Media.

Is Beyond Blue worth buying?

Beyond Blue holds a Metacritic score of 72/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.