Between Me And The Night
A surrealist action-adventure about a boy trapped in a mysterious house, blurring the line between reality and psychosis. Slow, strange, and quietly affecting.
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About Between Me And The Night
Between Me and the Night is a surrealist action-adventure from RainDance LX that puts you inside the deteriorating mind of a young boy confined to a strange, shifting house. You explore rooms, interact with objects, and periodically get pulled into chaotic action sequences that represent the boy's inner demons made physical. The whole thing runs about four to five hours, and it commits fully to its odd, dreamlike logic from the first minute to the last. The house itself is the real protagonist here. Each room feels handcrafted and deliberately strange, stuffed with details that reward attention without spelling anything out. The art direction leans into a scratchy, expressive visual style that sits somewhere between a graphic novel and a fever dream. The soundtrack does something similar - quiet and uneasy in the exploration sections, then abruptly fractured when the boy's mental state tips over into crisis. It is the kind of soundscape that sits in your ear for days after you finish. Where the game earns its Mixed Steam rating is in the action segments. They are blunt, repetitive, and not particularly inventive mechanically. You are clearly not here for tightly tuned combat, and if you approach it expecting that, you will bounce off hard. The controls feel loose in ways that seem intentional but are still occasionally frustrating. Some players will read the action sequences as a bold metaphor rendered in imprecise verbs; others will just find them annoying. Both readings are fair. The slow opening is worth defending, though. The game takes its time establishing the boy's isolation and the house's oppressive logic before anything dramatic happens. If you are the kind of player who can sit with ambiguity and let atmosphere do the work, the payoff in the later acts earns that patience. The narrative never explains itself cleanly, which will frustrate anyone looking for resolution, but the emotional throughline - loneliness, repression, the weight of things unsaid - lands with quiet force. This is a game for people who already loved Lone Survivor or Yuppie Psycho and want something similarly committed to mood over mechanics. It is a small, handmade thing with rough edges and a genuine point of view. Released in 2016 and largely overlooked, it sits in that category of indie games that deserved more attention than they got. If you can make peace with imprecise combat and an ending that asks more than it answers, there is something real here. Kai, Scout Team
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Game Info
- Developer
- RainDance LX
- Publisher
- KISS Ltd.
- Release Date
- Jan 22, 2016