Compare Best Day Ever prices across 50+ stores and find the best deal. Developed by ReRolled Studio. Published by ReRolled Studio. Released on 6/7/2021. Available on PC. Genres: Indie.

Four ordinary lives, four social fault lines, one small French studio asking if a single day can change everything. Warm, colorful, and quietly courageous.

I have a soft spot for games that nobody covers, and Best Day Ever by Lyon-based ReRolled Studio is exactly the kind of title that gets buried under a thousand bigger releases while quietly doing something genuinely thoughtful. It sits at the crossroads of visual novel, life-sim, and light narrative management, and it pulls that combination off with a polish that belies its tiny team. The structure is simple but surprisingly layered. You play through four separate stories set in Waters City, each belonging to a different character: Emma, a food-company manager brushing up against daily workplace sexism; Jordan, a basketball player navigating coming out to his teammates before a major tournament; Jenny, a university student spiraling into anxiety ahead of midterms; and Paul, a mayoral candidate trying to do right by a city riddled with injustice. The day-management mechanic works on an energy budget, where each action (practising with the team, attending class, keeping up with a partner) costs a slice of the day in three-hour blocks, and you simply cannot do everything. That constraint is the whole point. The game is mimicking the exhausting calculus of real life, and it works. A separate phone interface handles calls, messages, and a calendar, keeping the supporting cast alive between scenes. Different choices unlock different events and shift character stats, nudging each story toward one of several endings. What keeps it from feeling like homework is the visual style: Saturday-morning-cartoon character art, clean 2D color work, and animations that read as genuinely handcrafted rather than asset-flipped. The four storylines are also interlinked in ways the game teases before eventually revealing, which gives a second playthrough real reason to exist. The social themes, sexism, homophobia, school bullying, political cynicism, are handled with sincerity rather than used as set dressing. Critics who covered it noted the topics land with real weight rather than as token gestures, which is harder to pull off than it sounds. The caveats are real and worth flagging. Because the game was developed in French first, the English translation carries occasional awkward phrasing that can interrupt your connection to characters at key emotional beats. The review pool on Steam is tiny, so there is limited community wisdom to fall back on. And if your idea of a good evening involves combat loops, progression systems, or anything that rewards reflexes, this is the wrong address entirely. The pace is deliberate, the activity is reading and choosing, and the tension is human rather than mechanical. For some players that is a dealbreaker. For others it is the whole appeal. Best Day Ever is the kind of game that rewards players who come to it on its own terms: quiet, caring, a little melancholy, and genuinely invested in the people it puts in front of you. It knows when to end, it knows what it wants to say, and it says it without flinching. Kai, Scout Team

Best Day Ever
Indie

Best Day Ever

Jun 7, 2021ReRolled Studio
GamerScout Says

Four ordinary lives, four social fault lines, one small French studio asking if a single day can change everything. Warm, colorful, and quietly courageous.

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About Best Day Ever

I have a soft spot for games that nobody covers, and Best Day Ever by Lyon-based ReRolled Studio is exactly the kind of title that gets buried under a thousand bigger releases while quietly doing something genuinely thoughtful. It sits at the crossroads of visual novel, life-sim, and light narrative management, and it pulls that combination off with a polish that belies its tiny team. The structure is simple but surprisingly layered. You play through four separate stories set in Waters City, each belonging to a different character: Emma, a food-company manager brushing up against daily workplace sexism; Jordan, a basketball player navigating coming out to his teammates before a major tournament; Jenny, a university student spiraling into anxiety ahead of midterms; and Paul, a mayoral candidate trying to do right by a city riddled with injustice. The day-management mechanic works on an energy budget, where each action (practising with the team, attending class, keeping up with a partner) costs a slice of the day in three-hour blocks, and you simply cannot do everything. That constraint is the whole point. The game is mimicking the exhausting calculus of real life, and it works. A separate phone interface handles calls, messages, and a calendar, keeping the supporting cast alive between scenes. Different choices unlock different events and shift character stats, nudging each story toward one of several endings. What keeps it from feeling like homework is the visual style: Saturday-morning-cartoon character art, clean 2D color work, and animations that read as genuinely handcrafted rather than asset-flipped. The four storylines are also interlinked in ways the game teases before eventually revealing, which gives a second playthrough real reason to exist. The social themes, sexism, homophobia, school bullying, political cynicism, are handled with sincerity rather than used as set dressing. Critics who covered it noted the topics land with real weight rather than as token gestures, which is harder to pull off than it sounds. The caveats are real and worth flagging. Because the game was developed in French first, the English translation carries occasional awkward phrasing that can interrupt your connection to characters at key emotional beats. The review pool on Steam is tiny, so there is limited community wisdom to fall back on. And if your idea of a good evening involves combat loops, progression systems, or anything that rewards reflexes, this is the wrong address entirely. The pace is deliberate, the activity is reading and choosing, and the tension is human rather than mechanical. For some players that is a dealbreaker. For others it is the whole appeal. Best Day Ever is the kind of game that rewards players who come to it on its own terms: quiet, caring, a little melancholy, and genuinely invested in the people it puts in front of you. It knows when to end, it knows what it wants to say, and it says it without flinching. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Social ThemesLife ManagementBranching NarrativeEnergy SystemInterconnected StoriesShort PlaytimeFrench IndieCartoon Art StyleWholesome-Dark

System Requirements

Minimum

OS
Windows 7 (SP1+)
Memory
500 MB RAM
DirectX
Version 10
Storage
250 MB available space
Graphics
DX10, DX11, DX12 capable.
Processor
SSE2 instruction set support

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Game Info

Developer
ReRolled Studio
Publisher
ReRolled Studio
Release Date
Jun 7, 2021

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What platforms is Best Day Ever available on?

Best Day Ever is available on PC.

When was Best Day Ever released?

Best Day Ever was released on 7 June 2021.

Who developed Best Day Ever?

Best Day Ever was developed by ReRolled Studio.