Compare Bejeweled 3 Steam prices across 50+ stores and find the best deal. Developed by PopCap Games, Inc.. Published by Electronic Arts Inc., PopCap Games, Inc.. Released on 12/7/2010. Available on PC. Genres: Puzzle, Strategy. Metacritic score: 82/100.

Eight distinct puzzle modes built on the same gem-swapping core, from frantic one-minute Lightning sprints to the slow-burn strategy of Poker mode. Older than most of your installs, but Steam players still love it.

Bejeweled 3 is a single-player match-three puzzle game released in December 2010 by PopCap Games. You swap adjacent gems on an 8x8 grid to form lines of three or more identical colors, which clears them and lets gravity cascade new gems down - potentially triggering chain reactions that multiply your score. The upgrade from its predecessor is not the core loop, which is almost identical to Bejeweled 2, but the sheer volume and variety of modes layered on top of it. Four modes are available from the start. Classic is the untimed, run-until-no-moves-remain version that built the franchise. Lightning is a sixty-second time attack where you race to clear gems and extend your session by hitting Time Gems on the board. Zen strips away the game-over condition entirely, letting you match indefinitely with optional breathing cues and ambient soundscapes. Quest is the real draw for anyone who wants a structured challenge: it chains together forty discrete puzzles that remix mechanics from every other mode, with objectives like clearing a set number of butterflies before they escape to the top of the grid, or scoring a specific poker hand total within a fixed number of turns. Completing Quest goals unlocks four hidden modes - Poker, Butterflies, Ice Storm, and Diamond Mine - each with its own rule system. Poker is the most cerebral of the lot: every match of three or more same-color gems builds a card in a five-card hand, and your goal is to construct strong hands (pairs, flushes, full houses) while avoiding hands flagged by skulls, which trigger a coin-flip game-over. Diamond Mine sends you racing to clear dirt tiles at the bottom of the board to excavate fossils and dig deeper before the timer expires. Ice Storm demands constant fast matching to push back rising columns of ice. Special gem types add another layer: the Star Gem (formed by an L, T, or plus-shape match) destroys its entire row and column; the Hypercube (five in a row) wipes every gem of a target color; and the Supernova Gem (six in a row) obliterates everything in a 3x3 radius around its column and row. From a depth-of-decision standpoint, Poker mode is where Bejeweled 3 punches hardest. You need to think two or three moves ahead, plan color distributions to build toward a flush or full house, and deliberately avoid triggering a skull-marked hand combination. It is not a strategy game in the Paradox sense, but the conditional logic it demands is meaningfully different from pure reflex play. The rest of the modes range from meditative (Zen, Classic) to genuinely stressful (Ice Storm, Lightning), which means the game can serve as both a wind-down tool and a score-chasing obsession depending on which mode you load. The in-game badge system functions as a lightweight achievement layer that tracks long-run goals across all modes, giving persistent players something to optimize beyond raw score. The honest caveats: Classic mode offers almost nothing new over Bejeweled 2, and players burned out on the base formula will find the new modes are doing the heavy lifting. There are no online leaderboards and no competitive multiplayer, which is a real gap for a score-focused puzzle game. A known 3D Acceleration bug on modern Windows systems requires a registry edit to fix - a community workaround exists, but it should not be a manual step in 2025. The soundtrack, while distinctly themed per mode, is a short loop that grows repetitive over long sessions. If you have never touched the series, this is the entry point with the most content and the best structure. The Quest mode works as a low-pressure tutorial that teaches every mechanic through small, finite challenges before it turns the screws. Veterans looking for something wholly new will get diminishing returns, but the mode diversity is wide enough that most players will find at least two or three formats worth replaying for score. Steam review sentiment sits at overwhelmingly positive after thousands of reviews, which for a fifteen-year-old casual puzzle game signals genuine staying power rather than launch-window goodwill. Diego, Scout Team

Bejeweled 3 Steam
PuzzleStrategy

Bejeweled 3 Steam

Dec 7, 2010PopCap Games, Inc.Electronic Arts Inc., PopCap Games, Inc.
GamerScout Says

Eight distinct puzzle modes built on the same gem-swapping core, from frantic one-minute Lightning sprints to the slow-burn strategy of Poker mode. Older than most of your installs, but Steam players still love it.

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About Bejeweled 3 Steam

Bejeweled 3 is a single-player match-three puzzle game released in December 2010 by PopCap Games. You swap adjacent gems on an 8x8 grid to form lines of three or more identical colors, which clears them and lets gravity cascade new gems down - potentially triggering chain reactions that multiply your score. The upgrade from its predecessor is not the core loop, which is almost identical to Bejeweled 2, but the sheer volume and variety of modes layered on top of it. Four modes are available from the start. Classic is the untimed, run-until-no-moves-remain version that built the franchise. Lightning is a sixty-second time attack where you race to clear gems and extend your session by hitting Time Gems on the board. Zen strips away the game-over condition entirely, letting you match indefinitely with optional breathing cues and ambient soundscapes. Quest is the real draw for anyone who wants a structured challenge: it chains together forty discrete puzzles that remix mechanics from every other mode, with objectives like clearing a set number of butterflies before they escape to the top of the grid, or scoring a specific poker hand total within a fixed number of turns. Completing Quest goals unlocks four hidden modes - Poker, Butterflies, Ice Storm, and Diamond Mine - each with its own rule system. Poker is the most cerebral of the lot: every match of three or more same-color gems builds a card in a five-card hand, and your goal is to construct strong hands (pairs, flushes, full houses) while avoiding hands flagged by skulls, which trigger a coin-flip game-over. Diamond Mine sends you racing to clear dirt tiles at the bottom of the board to excavate fossils and dig deeper before the timer expires. Ice Storm demands constant fast matching to push back rising columns of ice. Special gem types add another layer: the Star Gem (formed by an L, T, or plus-shape match) destroys its entire row and column; the Hypercube (five in a row) wipes every gem of a target color; and the Supernova Gem (six in a row) obliterates everything in a 3x3 radius around its column and row. From a depth-of-decision standpoint, Poker mode is where Bejeweled 3 punches hardest. You need to think two or three moves ahead, plan color distributions to build toward a flush or full house, and deliberately avoid triggering a skull-marked hand combination. It is not a strategy game in the Paradox sense, but the conditional logic it demands is meaningfully different from pure reflex play. The rest of the modes range from meditative (Zen, Classic) to genuinely stressful (Ice Storm, Lightning), which means the game can serve as both a wind-down tool and a score-chasing obsession depending on which mode you load. The in-game badge system functions as a lightweight achievement layer that tracks long-run goals across all modes, giving persistent players something to optimize beyond raw score. The honest caveats: Classic mode offers almost nothing new over Bejeweled 2, and players burned out on the base formula will find the new modes are doing the heavy lifting. There are no online leaderboards and no competitive multiplayer, which is a real gap for a score-focused puzzle game. A known 3D Acceleration bug on modern Windows systems requires a registry edit to fix - a community workaround exists, but it should not be a manual step in 2025. The soundtrack, while distinctly themed per mode, is a short loop that grows repetitive over long sessions. If you have never touched the series, this is the entry point with the most content and the best structure. The Quest mode works as a low-pressure tutorial that teaches every mechanic through small, finite challenges before it turns the screws. Veterans looking for something wholly new will get diminishing returns, but the mode diversity is wide enough that most players will find at least two or three formats worth replaying for score. Steam review sentiment sits at overwhelmingly positive after thousands of reviews, which for a fifteen-year-old casual puzzle game signals genuine staying power rather than launch-window goodwill. Diego, Scout Team

Tags

steamMatch-ThreeScore AttackMode VarietyBadge SystemSingle-Session FriendlyHigh Score ChasingUnlockable ModesFantasy Aesthetic

System Requirements

Minimum

Memory
1+GB RAM
DirectX
9.0c
Storage
320+MB hard drive space
Graphics
128+MB (256+MB)
Processor
1.2+GHz
System requirements
Windows XP SP2/Vista/7

Reviews & Ratings

Metacritic
82

Game Info

Developer
PopCap Games, Inc.
Publisher
Electronic Arts Inc., PopCap Games, Inc.
Release Date
Dec 7, 2010

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