Compare Beholder prices across trusted key stores and find the best deal. Developed by Alawar Stargaze (Warm Lamp Games). Published by Alchemic Dream Inc. Released on 11/9/2016. Available on PC, Xbox. Genres: Adventure, Indie, Strategy. Metacritic score: 75/100.

Run a Soviet-era apartment block as a state-installed spy. Every tenant is a target, every decision a moral compromise.

Beholder is a 2D surveillance and management game set in a bleak totalitarian state where you play Carl, a government-appointed landlord ordered to spy on his own tenants, report dissidents, and keep the regime happy. If you came expecting a city-builder or a traditional strategy title, recalibrate: this is closer to a timed resource game wrapped in a morality system. Your apartment building is the map, your tenants are the nodes, and every action you take ripples through a web of consequences that the game tracks with quiet ruthlessness. The core loop runs on tension. You sneak into rooms when tenants leave, rifle through belongings, plant bugs, and file reports to the Ministry. Meanwhile your own family has needs, money runs short, and the regime keeps piling on new mandates. Time pressure is real. Quests have deadlines, tenants move in and out, and some story beats lock permanently if you miss them. This is not a game you can pause and theorize over at leisure, which is either a design strength or a frustration depending on how you play. The decision-making rarely has a clean answer: do you report the elderly woman hiding contraband books to collect the bounty, or protect her and risk your own family? The game does not moralize at you. It just shows you the outcome, and then moves on. Mechanically, Beholder is lean. There are no build orders, no tech trees, no unit management. What it does have is a branching quest graph and a reputation economy that rewards players who treat the game like a logic puzzle. Money management matters more than it first appears. Bribes, upgrades to your apartment, and black-market items all feed into which endings you can reach. There are multiple endings, and reaching the better ones requires a level of optimization across the whole run that newcomers will almost certainly miss on their first playthrough. That first run is essentially a tutorial by consequence, which is a legitimate design choice but one worth flagging if you hate starting over. The AI governing tenant behavior is simple, not sophisticated. Tenants follow routines, react to your actions in predictable ways, and mostly serve as story triggers rather than genuinely autonomous characters. Do not come in expecting the emergent chaos of a Dwarf Fortress neighbor or a Crusader Kings vassal. The mod ecosystem on PC is limited compared to deeper strategy titles. What carries the game is atmosphere and writing. The art direction is stark and effective, the soundtrack oppressive in exactly the right way, and the moral weight of the choices lands because the writing keeps the characters just human enough to matter. For the Scout Team's usual strategy audience, Beholder sits at the lighter end of the spectrum. It is a single-session-to-learn, multiple-run-to-optimize experience that rewards players who like charting decision trees and hunting alternate outcomes. At roughly four to six hours per run, it is also one of the more time-efficient ways to get a complete narrative arc from a strategy-adjacent title. If you want 200-hour depth, look elsewhere. If you want a tightly wound game that makes every choice feel loaded and replays cleanly once you understand the systems, Beholder earns its Very Positive rating honestly. Diego, Scout Team

Beholder

Beholder

Nov 9, 2016Alawar Stargaze (Warm Lamp Games)Alchemic Dream Inc
GamerScout Says

Run a Soviet-era apartment block as a state-installed spy. Every tenant is a target, every decision a moral compromise.

PCXbox
Steam Deck VerifiedProtonDB Platinum
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Historical low: €0.40

GamerScout Verdict

Worth it for players who like optimizing moral decision trees across multiple short runs in a tense, well-written dystopian setting.

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About Beholder

Beholder is a 2D surveillance and management game set in a bleak totalitarian state where you play Carl, a government-appointed landlord ordered to spy on his own tenants, report dissidents, and keep the regime happy. If you came expecting a city-builder or a traditional strategy title, recalibrate: this is closer to a timed resource game wrapped in a morality system. Your apartment building is the map, your tenants are the nodes, and every action you take ripples through a web of consequences that the game tracks with quiet ruthlessness. The core loop runs on tension. You sneak into rooms when tenants leave, rifle through belongings, plant bugs, and file reports to the Ministry. Meanwhile your own family has needs, money runs short, and the regime keeps piling on new mandates. Time pressure is real. Quests have deadlines, tenants move in and out, and some story beats lock permanently if you miss them. This is not a game you can pause and theorize over at leisure, which is either a design strength or a frustration depending on how you play. The decision-making rarely has a clean answer: do you report the elderly woman hiding contraband books to collect the bounty, or protect her and risk your own family? The game does not moralize at you. It just shows you the outcome, and then moves on. Mechanically, Beholder is lean. There are no build orders, no tech trees, no unit management. What it does have is a branching quest graph and a reputation economy that rewards players who treat the game like a logic puzzle. Money management matters more than it first appears. Bribes, upgrades to your apartment, and black-market items all feed into which endings you can reach. There are multiple endings, and reaching the better ones requires a level of optimization across the whole run that newcomers will almost certainly miss on their first playthrough. That first run is essentially a tutorial by consequence, which is a legitimate design choice but one worth flagging if you hate starting over. The AI governing tenant behavior is simple, not sophisticated. Tenants follow routines, react to your actions in predictable ways, and mostly serve as story triggers rather than genuinely autonomous characters. Do not come in expecting the emergent chaos of a Dwarf Fortress neighbor or a Crusader Kings vassal. The mod ecosystem on PC is limited compared to deeper strategy titles. What carries the game is atmosphere and writing. The art direction is stark and effective, the soundtrack oppressive in exactly the right way, and the moral weight of the choices lands because the writing keeps the characters just human enough to matter. For the Scout Team's usual strategy audience, Beholder sits at the lighter end of the spectrum. It is a single-session-to-learn, multiple-run-to-optimize experience that rewards players who like charting decision trees and hunting alternate outcomes. At roughly four to six hours per run, it is also one of the more time-efficient ways to get a complete narrative arc from a strategy-adjacent title. If you want 200-hour depth, look elsewhere. If you want a tightly wound game that makes every choice feel loaded and replays cleanly once you understand the systems, Beholder earns its Very Positive rating honestly.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamMoral ChoicesMultiple EndingsSurveillance MechanicsReplayable NarrativeTimed QuestsTotalitarian SettingResource ManagementSingle-Player Story

System Requirements

Minimum

Processor
Intel Pentium Dual CPU E2180 2.00GHz
Memory
2 GB RAM
Graphics
GeForce 600M / ATI Radeon HD 5450 (1GB)
DirectX
Version 9.0c
Storage
1600 MB available space

Recommended

Processor
Intel Core i5 – 2.4 GHz
Memory
3 GB RAM
Graphics
GeForce GT 730 (1Gb) / Radeon R7 A10-7700K
DirectX
Version 11
Storage
1600 MB available space

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Reviews & Ratings

Metacritic
75
Steam
92%(30,461)

Game Info

Developer
Alawar Stargaze (Warm Lamp Games)
Publisher
Alchemic Dream Inc
Release Date
Nov 9, 2016

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Frequently asked questions about Beholder

How much does Beholder cost?

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What platforms is Beholder available on?

Beholder is available on PC, Xbox.

When was Beholder released?

Beholder was released on 9 November 2016.

Who developed Beholder?

Beholder was developed by Alawar Stargaze (Warm Lamp Games) and published by Alchemic Dream Inc.

Is Beholder worth buying?

Beholder holds a Metacritic score of 75/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.