Compare BEEP prices across trusted key stores and find the best deal. Developed by Big Fat Alien. Published by Big Fat Alien. Released on 5/6/2011. Available on PC. Genres: Adventure, Indie.

If you have a soft spot for small robots doing improbable things with physics, BEEP is a 2011 indie that quietly earns its difficulty badge underneath a disarmingly cheerful exterior.

My first instinct when loading BEEP was to underestimate it. The clean vector art, the round-eyed little four-wheeled robot, the bouncy synthesizer score that sounds like it was composed by a benevolent mainframe - all of it says "charming Saturday-morning cartoon." Then the game starts actually asking things of you, and you realise the presentation was a kind lie. BEEP is a 2D physics-platformer built around a single, well-worn idea - an anti-gravity gun - that the developers from a small Canadian studio with roots in LucasArts and BioWare pushed harder than it might look. The robot you control moves on wheels, which matters more than you expect: traction on slopes, the ability to cling to ledge edges, the slightly floaty rocket-assisted jump that rewards patience over button-mashing. The anti-gravity beam is the real engine of the game. You pull platforms into position, hurl defeated enemy corpses as improvised weapons, drag logs across gaps to build bridges the level never explicitly offered you. That feeling of solving a puzzle sideways, of finding your own answer instead of the intended one, is where BEEP is most alive. Across 24 levels spread over six worlds, each world introduces a new mechanic - dark underground sections, laser-blocked corridors, progressively tricky anti-matter placements - and the game paces those introductions respectably. Checkpoints exist and take some of the sting out of death, which is good, because you will die. The visual style has divided people since launch and that split is fair. The look is smooth and vector-clean, animations built from rotating parts rather than hand-drawn frames, which keeps everything running at a locked pace and gives the robot a genuinely expressive quality. Whether that reads as charming craft or a high-resolution Flash game depends entirely on your tolerance for minimalism. The soundtrack is a bloopy, bleepy sci-fi score with cutely distorted robot voices, and it fits the mood without demanding attention. What the game does not do well is options: no key remapping, no real resolution or display settings to speak of, and controls that some reviewers found oversensitive. Those are 2011-era indie rough edges that no patch has addressed, and they are real friction, not phantom complaints. What surprised me was how the community reception landed - sitting at a very positive rating on Steam across several thousand reviews from players who found it in bundles and sales over the years. That tells you something. BEEP is not a game that makes a grand first impression; it is a game that settles into you. The physics reward curiosity, the difficulty never becomes mean-spirited until the final stretch where precision platforming spikes hard, and the loop of landing on a planet, reading its terrain, and solving its anti-matter puzzles has a quiet meditative quality that lingers. It is also a short game. Four to eight hours depending on how much you chase the collectibles, and it does not overstay that. For a game this age with this price ceiling, knowing when to stop is a virtue worth naming. Kai, Scout Team

BEEP

BEEP

May 6, 2011Big Fat Alien
GamerScout Says

If you have a soft spot for small robots doing improbable things with physics, BEEP is a 2011 indie that quietly earns its difficulty badge underneath a disarmingly cheerful exterior.

PC
Steam Deck UnsupportedProtonDB Platinum
Best Price Available
€1.40
at Eneba
Lowest tracked: €1.40
Track this price

GamerScout Verdict

Worth picking up cheap if you enjoy physics-sandbox problem-solving and can forgive dated control options.

Compare Prices(3 stores)

EnebaBest price
StandardEurope (EU)Steam KeyKey
€1.40
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.40
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€2.16-16%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€1.406 Jun 2026
Current best
€1.40
Lowest since we started tracking
Keyshops
€1.29€1.36€1.44€1.516 Jun29 Jun22 Jul14 Aug6 Sept
6 Jun — 6 Sept
Create alert

Screenshots & Media

About BEEP

My first instinct when loading BEEP was to underestimate it. The clean vector art, the round-eyed little four-wheeled robot, the bouncy synthesizer score that sounds like it was composed by a benevolent mainframe - all of it says "charming Saturday-morning cartoon." Then the game starts actually asking things of you, and you realise the presentation was a kind lie. BEEP is a 2D physics-platformer built around a single, well-worn idea - an anti-gravity gun - that the developers from a small Canadian studio with roots in LucasArts and BioWare pushed harder than it might look. The robot you control moves on wheels, which matters more than you expect: traction on slopes, the ability to cling to ledge edges, the slightly floaty rocket-assisted jump that rewards patience over button-mashing. The anti-gravity beam is the real engine of the game. You pull platforms into position, hurl defeated enemy corpses as improvised weapons, drag logs across gaps to build bridges the level never explicitly offered you. That feeling of solving a puzzle sideways, of finding your own answer instead of the intended one, is where BEEP is most alive. Across 24 levels spread over six worlds, each world introduces a new mechanic - dark underground sections, laser-blocked corridors, progressively tricky anti-matter placements - and the game paces those introductions respectably. Checkpoints exist and take some of the sting out of death, which is good, because you will die. The visual style has divided people since launch and that split is fair. The look is smooth and vector-clean, animations built from rotating parts rather than hand-drawn frames, which keeps everything running at a locked pace and gives the robot a genuinely expressive quality. Whether that reads as charming craft or a high-resolution Flash game depends entirely on your tolerance for minimalism. The soundtrack is a bloopy, bleepy sci-fi score with cutely distorted robot voices, and it fits the mood without demanding attention. What the game does not do well is options: no key remapping, no real resolution or display settings to speak of, and controls that some reviewers found oversensitive. Those are 2011-era indie rough edges that no patch has addressed, and they are real friction, not phantom complaints. What surprised me was how the community reception landed - sitting at a very positive rating on Steam across several thousand reviews from players who found it in bundles and sales over the years. That tells you something. BEEP is not a game that makes a grand first impression; it is a game that settles into you. The physics reward curiosity, the difficulty never becomes mean-spirited until the final stretch where precision platforming spikes hard, and the loop of landing on a planet, reading its terrain, and solving its anti-matter puzzles has a quiet meditative quality that lingers. It is also a short game. Four to eight hours depending on how much you chase the collectibles, and it does not overstay that. For a game this age with this price ceiling, knowing when to stop is a virtue worth naming.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertrading-cardstier:sub-5Physics PuzzlesAnti-Gravity MechanicVector Art StyleShort Completion TimeCollectible HuntingHidden GemCheckpoints

System Requirements

Minimum

Processor
2.2Ghz Dual-Core
Memory
2 GB Hard Disk Space: 512 MB Video Card: OpenGL 2.0 drivers on GeForce 8 series or Radeon HD series (or better)

Keep exploring

Community Discussion

Be the first to comment on BEEP.

Reviews & Ratings

No ratings available

Game Info

Developer
Big Fat Alien
Publisher
Big Fat Alien
Release Date
May 6, 2011

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€1.40
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Big Fat Alien

Buy smarter: helpful guides

Looking for more? See games like BEEP →

Frequently asked questions about BEEP

How much does BEEP cost?

As of 6 September 2026, the cheapest in-stock offer for BEEP is €1.40 at Eneba, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy BEEP cheapest?

The lowest in-stock price we track for BEEP is €1.40 at Eneba (6 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is BEEP available on?

BEEP is available on PC.

When was BEEP released?

BEEP was released on 6 May 2011.

Who developed BEEP?

BEEP was developed by Big Fat Alien.