Compare Beckett prices across trusted key stores and find the best deal. Developed by The Secret Experiment. Published by KISS Ltd.. Released on 2/27/2018. Available on PC. Genres: Adventure, Indie.

A BAFTA-winning noir adventure about a reluctant investigator sinking into a bleak, unsettling world. Short, slow, and genuinely disturbing if you let it breathe.

Beckett is a dark narrative adventure from The Secret Experiment, placing you in the shoes of a reluctant investigator caught inside a world that feels deliberately hollowed out. The tone is noir-adjacent but stranger than that label suggests - there is a creeping existential dread here that owes more to literary fiction than to classic detective games. You are not here to solve puzzles in any traditional sense. You are here to witness, and to endure. The game earned BAFTA recognition and was selected by the Victoria and Albert Museum for its narrative design work, which tells you something important: this is a project that people with serious taste in interactive storytelling took notice of. That pedigree shows in the writing, which is spare and deliberate, and in the atmosphere, which builds through restraint rather than spectacle. The pixel art and sound design do heavy lifting here. The soundtrack, in particular, has that quality I look for in small games - it does not decorate the experience, it becomes the experience. What works is the commitment. The Secret Experiment made something with a clear, uncompromising vision, and that consistency of purpose is rare. The pacing is slow, and I will defend that choice, because the oppressive weight of the world is the point. You are meant to feel stuck. You are meant to feel watched. If you surrender to the rhythm of it, the payoff lands with genuine force. The dialogue and narrative structure are where the real craft lives, and if you came to this type of game to read and feel rather than to act and solve, Beckett rewards that patience. What does not always work is accessibility. Mixed Steam reviews are honest about this. Some players find the slow burn becomes an empty drag, and the game gives you very little feedback to hang onto if the mood fails to connect early. There is not much systemic gameplay buffering the story, so if the writing does not hook you in the first thirty minutes, you are going to feel the absence of traditional game mechanics quite sharply. The experience is also short - a few hours at most - which is fine, but the density of those hours matters, and your mileage will vary considerably depending on how you read the tone. This is a game for people who genuinely love narrative-first, mood-driven work. If your shelf includes Disco Elysium, Kentucky Route Zero, or any of the more literary Ren'Py visual novels, you will recognize what Beckett is attempting and appreciate how close it gets. If you need agency, progression systems, or mechanical variety to feel satisfied in a game, this will feel inert to you, and that is not a criticism - just an honest map of the audience. Kai, Scout Team

Beckett

Beckett

Feb 27, 2018The Secret ExperimentKISS Ltd.
GamerScout Says

A BAFTA-winning noir adventure about a reluctant investigator sinking into a bleak, unsettling world. Short, slow, and genuinely disturbing if you let it breathe.

PC
ProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.72

GamerScout Verdict

Best for literary adventure fans who want atmosphere and dread over mechanics, and can accept a slow, uncompromising pace.

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Price History

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About Beckett

Beckett is a dark narrative adventure from The Secret Experiment, placing you in the shoes of a reluctant investigator caught inside a world that feels deliberately hollowed out. The tone is noir-adjacent but stranger than that label suggests - there is a creeping existential dread here that owes more to literary fiction than to classic detective games. You are not here to solve puzzles in any traditional sense. You are here to witness, and to endure. The game earned BAFTA recognition and was selected by the Victoria and Albert Museum for its narrative design work, which tells you something important: this is a project that people with serious taste in interactive storytelling took notice of. That pedigree shows in the writing, which is spare and deliberate, and in the atmosphere, which builds through restraint rather than spectacle. The pixel art and sound design do heavy lifting here. The soundtrack, in particular, has that quality I look for in small games - it does not decorate the experience, it becomes the experience. What works is the commitment. The Secret Experiment made something with a clear, uncompromising vision, and that consistency of purpose is rare. The pacing is slow, and I will defend that choice, because the oppressive weight of the world is the point. You are meant to feel stuck. You are meant to feel watched. If you surrender to the rhythm of it, the payoff lands with genuine force. The dialogue and narrative structure are where the real craft lives, and if you came to this type of game to read and feel rather than to act and solve, Beckett rewards that patience. What does not always work is accessibility. Mixed Steam reviews are honest about this. Some players find the slow burn becomes an empty drag, and the game gives you very little feedback to hang onto if the mood fails to connect early. There is not much systemic gameplay buffering the story, so if the writing does not hook you in the first thirty minutes, you are going to feel the absence of traditional game mechanics quite sharply. The experience is also short - a few hours at most - which is fine, but the density of those hours matters, and your mileage will vary considerably depending on how you read the tone. This is a game for people who genuinely love narrative-first, mood-driven work. If your shelf includes Disco Elysium, Kentucky Route Zero, or any of the more literary Ren'Py visual novels, you will recognize what Beckett is attempting and appreciate how close it gets. If you need agency, progression systems, or mechanical variety to feel satisfied in a game, this will feel inert to you, and that is not a criticism - just an honest map of the audience.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamNarrative-FirstDark AtmosphereLiterary WritingShort ExperienceNoir-AdjacentSlow BurnMood-DrivenAward-Winning Narrative

System Requirements

Minimum

Processor
Intel Core i3-2100 processor or an AMD equivalent
Memory
4 GB RAM
Graphics
Nvidia GeForce GTX 660 (2GB) or AMD Radeon HD 7870 (2GB)…

Recommended

OS
Windows 10
Processor
Intel Core i7-3770K or AMD FX 8350 Wraith
Graphics
AMD Radeon RX 480 - 1920 x 1080 or NVIDIA GTX 970 - 1920 x 1080
Storage
5…

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Reviews & Ratings

Steam
74%(163)

Game Info

Developer
The Secret Experiment
Publisher
KISS Ltd.
Release Date
Feb 27, 2018

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Frequently asked questions about Beckett

How much does Beckett cost?

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What platforms is Beckett available on?

Beckett is available on PC.

When was Beckett released?

Beckett was released on 27 February 2018.

Who developed Beckett?

Beckett was developed by The Secret Experiment and published by KISS Ltd..