Compare BDSM: Big Drunk Satanic Massacre prices across 50+ stores and find the best deal. Developed by Big Way Games. Published by Big Way Games. Released on 10/10/2019. Available on PC. Genres: Action, Adventure, Indie, RPG.

Lou, Satan's drunk son, reclaims Hell from fast-food capitalism in a twin-stick shooter that lands closer to guilty-pleasure curiosity than genuine satire. Know what you are signing up for.

My first few minutes with BDSM were spent genuinely unsure whether the game was winking at me or just shouting. That tension never fully resolves, and understanding it is the key to knowing whether this one belongs in your library. At its core this is a top-down, room-based twin-stick shooter spread across four chapters set in increasingly bizarre corners of Hell: a demon-meat burger joint called Big Wack, the Skeleton Slums, a Red Light District, and the ruins beyond. You play Lou, Satan's son, in his undershirt and boxer shorts, dragging himself out of a bar stool to take back the underworld from human corporate invaders. The premise has real comic potential and, to its credit, the game does occasionally land a joke. The mechanical foundation is serviceable. You get a choice of six weapons, each with a secondary fire mode, a dash that deals contact damage and doubles as an escape tool, spells that let you summon minions or call down meteors, and a Rage meter charged by collecting red orbs off dead enemies. When the Rage bar fills, Lou fires a concentrated beam from his eyes that shreds normal enemies and grants brief invincibility. Spending the currency enemies drop lets you upgrade weapons, buy perk points, or improve ammo capacity and health through a light progression layer. The RPG label on the store page is an overstatement. What exists is a thin upgrade web, not a character-building system, and the meaningful choices are few. That said, the frantic scramble to grab cash and orbs before they vanish mid-wave does introduce a small layer of tension that keeps individual combat encounters from feeling completely brain-dead. Where the game struggles most is in delivering on its own ambitions. The pop-culture references arrive so thick and fast that they stop being funny inside the first thirty minutes: recognizable stand-ins for cartoon characters, celebrities, and game icons parade by one after another, and the script rarely earns the laughs it assumes it is getting. The color palette, drenched in reds and oranges, causes enemies, Lou himself, and environmental props to blur together under the isometric camera. Boss fights end each chapter but tend toward the damage-sponge variety, and the wave-room-hallway-wave structure grows repetitive well before the credits roll. There are also multiple endings triggered by dialogue choices throughout the campaign, which gives completionists a reason to replay on a higher difficulty, where enemy density genuinely pushes the twin-stick mechanics harder. A word on technical state: at launch, players reported frame-rate judder, unregistered button presses, and crashes after stage transitions. Some of these appear to have been addressed over time, but it shipped rough. Who is this for, honestly? Fans of loud, unapologetically crude action who have affection for the Postal lineage will find enough here to get through a weekend. The writing has a handful of sharp moments buried under the excess, the shooting is functional, and the steam-review base sits at a very positive rating driven largely by people who arrived knowing exactly what they wanted. If you need the combat loop to carry the experience on its own merits, it will not. The soul of the game is in its attitude, and that attitude will either charm or exhaust you within the opening chapter. There is a free demo on Steam, and I would strongly recommend starting there before committing. Kai, Scout Team

BDSM: Big Drunk Satanic Massacre
ActionAdventureIndieRPG

BDSM: Big Drunk Satanic Massacre

Oct 10, 2019Big Way Games
GamerScout Says

Lou, Satan's drunk son, reclaims Hell from fast-food capitalism in a twin-stick shooter that lands closer to guilty-pleasure curiosity than genuine satire. Know what you are signing up for.

PC
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About BDSM: Big Drunk Satanic Massacre

My first few minutes with BDSM were spent genuinely unsure whether the game was winking at me or just shouting. That tension never fully resolves, and understanding it is the key to knowing whether this one belongs in your library. At its core this is a top-down, room-based twin-stick shooter spread across four chapters set in increasingly bizarre corners of Hell: a demon-meat burger joint called Big Wack, the Skeleton Slums, a Red Light District, and the ruins beyond. You play Lou, Satan's son, in his undershirt and boxer shorts, dragging himself out of a bar stool to take back the underworld from human corporate invaders. The premise has real comic potential and, to its credit, the game does occasionally land a joke. The mechanical foundation is serviceable. You get a choice of six weapons, each with a secondary fire mode, a dash that deals contact damage and doubles as an escape tool, spells that let you summon minions or call down meteors, and a Rage meter charged by collecting red orbs off dead enemies. When the Rage bar fills, Lou fires a concentrated beam from his eyes that shreds normal enemies and grants brief invincibility. Spending the currency enemies drop lets you upgrade weapons, buy perk points, or improve ammo capacity and health through a light progression layer. The RPG label on the store page is an overstatement. What exists is a thin upgrade web, not a character-building system, and the meaningful choices are few. That said, the frantic scramble to grab cash and orbs before they vanish mid-wave does introduce a small layer of tension that keeps individual combat encounters from feeling completely brain-dead. Where the game struggles most is in delivering on its own ambitions. The pop-culture references arrive so thick and fast that they stop being funny inside the first thirty minutes: recognizable stand-ins for cartoon characters, celebrities, and game icons parade by one after another, and the script rarely earns the laughs it assumes it is getting. The color palette, drenched in reds and oranges, causes enemies, Lou himself, and environmental props to blur together under the isometric camera. Boss fights end each chapter but tend toward the damage-sponge variety, and the wave-room-hallway-wave structure grows repetitive well before the credits roll. There are also multiple endings triggered by dialogue choices throughout the campaign, which gives completionists a reason to replay on a higher difficulty, where enemy density genuinely pushes the twin-stick mechanics harder. A word on technical state: at launch, players reported frame-rate judder, unregistered button presses, and crashes after stage transitions. Some of these appear to have been addressed over time, but it shipped rough. Who is this for, honestly? Fans of loud, unapologetically crude action who have affection for the Postal lineage will find enough here to get through a weekend. The writing has a handful of sharp moments buried under the excess, the shooting is functional, and the steam-review base sits at a very positive rating driven largely by people who arrived knowing exactly what they wanted. If you need the combat loop to carry the experience on its own merits, it will not. The soul of the game is in its attitude, and that attitude will either charm or exhaust you within the opening chapter. There is a free demo on Steam, and I would strongly recommend starting there before committing. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieTwin-Stick ShooterDark SatireMultiple EndingsRage MechanicSecondary FireCrude HumorTop-Down ActionWave Combat

System Requirements

Minimum

OS
64 Bit Windows 7, 8 or 10
Memory
4 GB RAM
DirectX
Version 9.0
Storage
6 GB available space
Graphics
NVIDIA GeForce GTX 460 or AMD Radeon HD5850
Processor
2.6 GHz Intel® Core™ i5-750 or 3.2 GHz AMD Phenom™ II X4 955
Sound Card
DirectX Compatible soundcard

Recommended

OS
64 Bit Windows 7, 8 or 10
Memory
8 GB RAM
DirectX
Version 9.0
Storage
7 GB available space
Graphics
GeForce GTX 660 (2048 MB) / Radeon HD 7970 (3072 MB)
Processor
Intel Core i5-4670K (4 3400) or equivalent / AMD FX-6350 (6 3900) or equivalent
Sound Card
DirectX Compatible soundcard

Reviews & Ratings

No ratings available

Game Info

Developer
Big Way Games
Publisher
Big Way Games
Release Date
Oct 10, 2019

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