Compare Battlepillars Gold Edition prices across 50+ stores and find the best deal. Developed by Hitcents. Published by Hitcents. Released on 4/28/2014. Available on PC. Genres: Action, Casual, Indie, Strategy.

Tug-of-war RTS with modular caterpillar builds - deceptively strategic under its cute exterior, but mid-campaign difficulty spikes will test patience before the sandbox clicks.

My spreadsheet instincts fired up the moment I saw that caterpillar loadout screen. Battlepillars Gold Edition wraps a genuine segment-assembly puzzle inside cartoon art that screams mobile port - and yes, it started life on iOS and Android before Hitcents brought it to PC. Don't let the aesthetic fool you into treating it as a pure time-killer. The core loop is more demanding than it advertises. The mechanic is clean: you assemble caterpillars segment by segment before each engagement, choosing from offensive slots like flamethrowers, ray guns, machine guns, and mines, defensive armour plates, and support pieces that affect movement speed and unit type. Tankerpillars roll forward as heavy frontline absorbers; kamikazepillars sprint past enemy lines to hit the base directly; sticky-honey builds slow opposing units while your rear guns do the work. Picking the wrong ratio for a given level means watching your column dissolve before it crosses the midpoint, so there is real decision weight here even if the execution is automated once you hit send. The Test Zone mode is the correct place to iterate - it lets you stress-test compositions before committing them to a campaign level, which is exactly the kind of sandboxing that separates a game with mechanical depth from one that just looks like it has depth. The 50-level campaign runs through five themed worlds - garden, jungle, spooky graveyard, junkyard, and robots - and five boss encounters that each demand a specific strategic answer. This is where the community frustration surfaces. Certain boss and mid-campaign encounters function closer to combination lock puzzles than open strategy: the solution space narrows until only one segment arrangement reliably works, and the game does not tell you that. Players who picked this up expecting a relaxed casual RTS have reported spending hours on single levels because they were optimising the wrong axis. If you go in knowing that some stages are de facto puzzles with a thin RTS skin, the frustration is manageable. If you expect free-form build experimentation to carry you through everything, late campaign will be a wall. The Gold Edition adds the original soundtrack and a concept artbook alongside rebalanced difficulty and improved art over the original release. Multiplayer real-time skirmish is present, though finding active opponents over a decade post-launch requires coordinating with friends rather than relying on matchmaking. Endless mode - survive escalating waves for leaderboard score - provides the most replayable format for solo players who have cleared the campaign and want to stress-test aggressive compositions without puzzle constraints. There is no mod ecosystem to speak of, AI quality is functional rather than adaptive, and the tutorial covers the basics without hand-holding through advanced segment synergies. As a strategy title it sits firmly in the lighter tier: a gateway game for players who have never touched RTS mechanics, or a palate cleanser for veterans who want something that resolves in 10-minute sessions rather than 10-hour campaigns. Diego, Scout Team

Battlepillars Gold Edition
ActionCasualIndieStrategy

Battlepillars Gold Edition

Apr 28, 2014Hitcents
GamerScout Says

Tug-of-war RTS with modular caterpillar builds - deceptively strategic under its cute exterior, but mid-campaign difficulty spikes will test patience before the sandbox clicks.

PC
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Screenshots & Media

Screenshot

About Battlepillars Gold Edition

My spreadsheet instincts fired up the moment I saw that caterpillar loadout screen. Battlepillars Gold Edition wraps a genuine segment-assembly puzzle inside cartoon art that screams mobile port - and yes, it started life on iOS and Android before Hitcents brought it to PC. Don't let the aesthetic fool you into treating it as a pure time-killer. The core loop is more demanding than it advertises. The mechanic is clean: you assemble caterpillars segment by segment before each engagement, choosing from offensive slots like flamethrowers, ray guns, machine guns, and mines, defensive armour plates, and support pieces that affect movement speed and unit type. Tankerpillars roll forward as heavy frontline absorbers; kamikazepillars sprint past enemy lines to hit the base directly; sticky-honey builds slow opposing units while your rear guns do the work. Picking the wrong ratio for a given level means watching your column dissolve before it crosses the midpoint, so there is real decision weight here even if the execution is automated once you hit send. The Test Zone mode is the correct place to iterate - it lets you stress-test compositions before committing them to a campaign level, which is exactly the kind of sandboxing that separates a game with mechanical depth from one that just looks like it has depth. The 50-level campaign runs through five themed worlds - garden, jungle, spooky graveyard, junkyard, and robots - and five boss encounters that each demand a specific strategic answer. This is where the community frustration surfaces. Certain boss and mid-campaign encounters function closer to combination lock puzzles than open strategy: the solution space narrows until only one segment arrangement reliably works, and the game does not tell you that. Players who picked this up expecting a relaxed casual RTS have reported spending hours on single levels because they were optimising the wrong axis. If you go in knowing that some stages are de facto puzzles with a thin RTS skin, the frustration is manageable. If you expect free-form build experimentation to carry you through everything, late campaign will be a wall. The Gold Edition adds the original soundtrack and a concept artbook alongside rebalanced difficulty and improved art over the original release. Multiplayer real-time skirmish is present, though finding active opponents over a decade post-launch requires coordinating with friends rather than relying on matchmaking. Endless mode - survive escalating waves for leaderboard score - provides the most replayable format for solo players who have cleared the campaign and want to stress-test aggressive compositions without puzzle constraints. There is no mod ecosystem to speak of, AI quality is functional rather than adaptive, and the tutorial covers the basics without hand-holding through advanced segment synergies. As a strategy title it sits firmly in the lighter tier: a gateway game for players who have never touched RTS mechanics, or a palate cleanser for veterans who want something that resolves in 10-minute sessions rather than 10-hour campaigns. Diego, Scout Team

Tags

singleplayermultiplayerachievementstrading-cardscloud-savestier:indieTug-of-WarModular Unit BuildingPuzzle-RTSEndless ModeSession-Length FriendlyGateway StrategyBoss Encounters

Steam Deck & Linux

ProtonDB Bronze

Runs on Linux but with crashes or issues. Based on 7 ProtonDB community reports.

System Requirements

Minimum

OS
XP/Vista/Windows 7/Windows 8
Memory
1.5 GB RAM
Network
Broadband Internet connection
Storage
500 MB available space
Graphics
DirectX 9.0c compatible
Processor
Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
Sound Card
DirectX 9.0c compatible sound cards

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Game Info

Developer
Hitcents
Publisher
Hitcents
Release Date
Apr 28, 2014

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Price History

2026-06-104.61(lowest)

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Frequently asked questions about Battlepillars Gold Edition

How much does Battlepillars Gold Edition cost?

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What platforms is Battlepillars Gold Edition available on?

Battlepillars Gold Edition is available on PC.

When was Battlepillars Gold Edition released?

Battlepillars Gold Edition was released on 28 April 2014.

Who developed Battlepillars Gold Edition?

Battlepillars Gold Edition was developed by Hitcents.