Compare Battle Riders prices across 50+ stores and find the best deal. Developed by OneManTeam. Published by OneManTeam. Released on 4/26/2017. Available on PC. Genres: Action, Casual, Indie, Racing, Simulation.

A one-man-built arcade combat racer with a surprisingly structured career mode - honest about what it is, thin on depth, but practically zero risk at its price point.

I've spent time with enough budget racing titles to spot the ones that quietly over-deliver, and Battle Riders sits in that narrow, surprising category. Built by a single developer and ported up from a mobile original, it lands on PC with a cleaner feature set than you'd expect: six race modes (Duel, Battle Race, Survival, Elimination, Clean Race, and Time Trial), a career spanning over 120 events across three tiers, seven cars with light customisation, and five weapon classes - Machinegun, Missiles, Mines, EMP, and Raygun. The credits you earn by wrecking opponents feed back into upgrades, which gives the career loop a small but functional economy. That's more structure than most throwaway arcade racers bother with. The ceiling is real and it arrives fast. Nine base tracks spread across three environments, each with a reversed variant, is the full track list - and players who push past the mid-career point consistently flag that variety runs thin before the unlock grind finishes. The AI is passive enough that seasoned players will rarely feel pressed, and the physics sit firmly in the arcade-light bracket inherited from the mobile original. Keyboard ghosting is a known issue the developer addressed with specific default key bindings, which is the kind of micro-friction that a controller solves immediately. If you go in expecting the mechanical richness of Gas Guzzlers Extreme or the chaos ceiling of a proper arena racer, you will leave disappointed. Where it holds up is in the honest simplicity of the combat. The weapon economy is limited by design - ammo is scarce, so every missile volley is a small decision, not spam. The Clean Race mode strips weapons out entirely for drivers who want pure lap times, while Survival and Elimination add genuine pressure to placements. Higher tiers unlock faster cars and heavier weapons, and community feedback is consistent that the game gets noticeably more frantic once those open up. The session length is short by design: you can clear an event in two to three minutes, which suits the pick-up-and-put-down rhythm the mobile DNA always pointed toward. For strategy and sim players who want a palette cleanser between longer sessions, the structure here is legible and the time investment is low. There is no multiplayer, no mod support, no live service layer, and no in-app purchase pressure - what you see is what you get, permanently. The tutorial is functional without being condescending. Completionists chasing the Steam achievements will find a clear, finite checklist rather than a grind wall. Realistically, the main career runs somewhere in the six-to-ten hour range depending on how much you replay events. That is a fair exchange for a title sitting well under two dollars at standard price. Diego, Scout Team

Battle Riders
ActionCasualIndieRacingSimulation

Battle Riders

Apr 26, 2017OneManTeam
GamerScout Says

A one-man-built arcade combat racer with a surprisingly structured career mode - honest about what it is, thin on depth, but practically zero risk at its price point.

PC
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Screenshots & Media

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About Battle Riders

I've spent time with enough budget racing titles to spot the ones that quietly over-deliver, and Battle Riders sits in that narrow, surprising category. Built by a single developer and ported up from a mobile original, it lands on PC with a cleaner feature set than you'd expect: six race modes (Duel, Battle Race, Survival, Elimination, Clean Race, and Time Trial), a career spanning over 120 events across three tiers, seven cars with light customisation, and five weapon classes - Machinegun, Missiles, Mines, EMP, and Raygun. The credits you earn by wrecking opponents feed back into upgrades, which gives the career loop a small but functional economy. That's more structure than most throwaway arcade racers bother with. The ceiling is real and it arrives fast. Nine base tracks spread across three environments, each with a reversed variant, is the full track list - and players who push past the mid-career point consistently flag that variety runs thin before the unlock grind finishes. The AI is passive enough that seasoned players will rarely feel pressed, and the physics sit firmly in the arcade-light bracket inherited from the mobile original. Keyboard ghosting is a known issue the developer addressed with specific default key bindings, which is the kind of micro-friction that a controller solves immediately. If you go in expecting the mechanical richness of Gas Guzzlers Extreme or the chaos ceiling of a proper arena racer, you will leave disappointed. Where it holds up is in the honest simplicity of the combat. The weapon economy is limited by design - ammo is scarce, so every missile volley is a small decision, not spam. The Clean Race mode strips weapons out entirely for drivers who want pure lap times, while Survival and Elimination add genuine pressure to placements. Higher tiers unlock faster cars and heavier weapons, and community feedback is consistent that the game gets noticeably more frantic once those open up. The session length is short by design: you can clear an event in two to three minutes, which suits the pick-up-and-put-down rhythm the mobile DNA always pointed toward. For strategy and sim players who want a palette cleanser between longer sessions, the structure here is legible and the time investment is low. There is no multiplayer, no mod support, no live service layer, and no in-app purchase pressure - what you see is what you get, permanently. The tutorial is functional without being condescending. Completionists chasing the Steam achievements will find a clear, finite checklist rather than a grind wall. Realistically, the main career runs somewhere in the six-to-ten hour range depending on how much you replay events. That is a fair exchange for a title sitting well under two dollars at standard price. Diego, Scout Team

Tags

singleplayerachievementstier:sub-5Vehicular CombatArcade RacerCareer ModeMobile PortShort SessionsWeapon PickupsNo MultiplayerController Recommended

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 8 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
GeForce 8800 GT / equivalent - 720p HD (1280 x 720) desktop resolution
Processor
Intel Core 2 Duo / equivalent

Recommended

OS
Windows 7 or newer
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
GeForce GTX 560 / equivalent - 1080p Full-HD (1920 x 1080) desktop resolution
Processor
Intel Core i5 / equivalent

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Reviews & Ratings

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Game Info

Developer
OneManTeam
Publisher
OneManTeam
Release Date
Apr 26, 2017

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Price History

2026-06-100.29(lowest)
2026-06-090.29(lowest)

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Frequently asked questions about Battle Riders

How much does Battle Riders cost?

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What platforms is Battle Riders available on?

Battle Riders is available on PC.

When was Battle Riders released?

Battle Riders was released on 26 April 2017.

Who developed Battle Riders?

Battle Riders was developed by OneManTeam.