
Battle of Frigates
Nostalgia bait with a brutally short ammo leash - fine for clearing achievements in an afternoon, but don't expect any strategic depth beyond dodging mines and rationing cannonballs.
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About Battle of Frigates
I'll be straight with you: my spreadsheet instincts were not exactly fired up sitting down with this one, and that's fine, because Battle of Frigates is not pretending to be a grand-strategy title. What it is, clearly, is a budget top-down arcade shooter built in Construct 2, pitched as the nautical cousin of the classic Famicom tank game that a generation of Eastern European kids grew up mashing on a Dendy clone. That framing is honest, and for about the first twenty minutes, it mostly delivers on it. The core loop is simple: you pilot a frigate across a series of overhead ocean maps, trading cannon fire with enemy ships, dodging wandering mines, and occasionally grinding past fixed gun emplacements placed on island shorelines. Mission objectives rotate between treasure hunting, rescuing shipwrecked sailors, and straight enemy elimination across roughly 20 levels. Ammo is genuinely scarce - cannonball resupply crates tend to sit right next to the gun emplacements that are trying to kill you, so grabbing them requires aggressive, high-risk positioning. That tension is the game's one actual design decision worth respecting. Health pickups and speed boosters round out the power-up pool, and if your hull goes down there is a mechanic where you bail into a dinghy and hunt for a replacement frigate, which adds a small layer of desperation to later stages. Where the wheels fall off is everywhere else. There is no tutorial - controls are WASD and you work it out yourself, which is fine, but the game does nothing to communicate its own rules. Enemy AI is a straight charge-and-fire routine with zero flanking or positional logic, so once you learn to circle-strafe around the island clusters the challenge drops to near zero except for the mine placement, which feels random rather than designed. The Construct 2 engine keeps system requirements so low (1.2 GHz, 1 GB RAM) that compatibility is essentially universal, but the visual and audio budget reflects that ceiling. The Steam user review split sitting around 62 percent positive from roughly 59 reviews tells the full story: it clears the baseline, but not by much. From a depth-of-decision standpoint, there is almost nothing here for players who want build variety, progression systems, or replayability. There are no ship classes, no upgradeable loadouts between missions, no mod support, and no community ecosystem to speak of. It is a single-session curiosity, best described as a mild diversion for someone who genuinely wants to tick Steam achievements on a slow afternoon. Completionists chasing a cheap achievement card will find it functional. Anyone expecting mechanics that reward learning will bounce off it inside an hour. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP\Vista\7\8
- Memory
- 1024 MB RAM
- DirectX
- Version 9.0
- Storage
- 300 MB available space
- Graphics
- 500MB
- Processor
- 1.2 Ghz or faster processor
- Additional Notes
- Keyboard and Mouse
Recommended
- OS
- Windows XP\Vista\7\8
- Memory
- 2048 MB RAM
- DirectX
- Version 11
- Storage
- 600 MB available space
- Graphics
- 1 GB
- Processor
- 2 Ghz
- Additional Notes
- Keyboard and Mouse
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Game Info
- Developer
- Dmitriy Uvarov
- Publisher
- Conglomerate 5
- Release Date
- Sep 21, 2017