Compare Battle For The Sun prices across 50+ stores and find the best deal. Developed by Appsolutely Studios. Published by Appsolutely Studios. Released on 7/22/2015. Available on PC, Mac, Linux. Genres: Action, Indie.

When a first-person shooter sits at 26% positive on Steam after a decade, that tells you something. Pass unless you collect bargain-bin curiosities or truly have nowhere else to be.

I try hard to find something worth rooting for in every game that crosses my desk. It is the part of this job I genuinely love. With Battle for the Sun, a 2015 Unity-built FPS from Fort Lauderdale's Appsolutely Studios, I kept looking, and looking, and looking. The premise is fine on paper: a special forces soldier named Dylan, mentored by a general named Griggs, fighting back an alien occupation that started when a captured extraterrestrial escaped an Area 52 research lab and called for backup. That setup could anchor a scrappy, pulpy shooter with personality. It does not. The controls are where things unravel first. Gunplay feels disconnected from any physical reality, with shots landing seemingly at random and enemy hit detection that makes precision feel pointless. Reviewers noted that skipping firefights entirely by sprinting through checkpoints was more effective than actually engaging the alien troops. That is a structural problem no amount of goodwill can paper over. The upgrade system, which has you collecting glowing green alien resources scattered across levels to unlock perks like faster reloads and stronger firepower, sounds like it could add texture. In practice, the changes it produces are nearly imperceptible from level to level. The presentation compounds the problem. Voice acting is flat and distant, recorded with what critics charitably described as library-grade audio equipment. Dialogue featuring cursing is bleeeped out in the actual audio track while the subtitles star the words out, a censorship choice so peculiar it became the game's most-discussed quirk. Cutscenes focus on inert, meaningless action beats, and the animation during firefights is visibly rough even by small-studio 2015 standards. There is a moment near the game's end that, reportedly, tips into unintentional comedy, mostly because the voice acting and animation collide in ways nobody planned. That is not a redemptive arc; it is a happy accident. Steam sits this at Mostly Negative, with only 26% of reviews positive across thirty votes. That small sample size means the number could swing, but a decade of silence from the community does not suggest a misunderstood cult classic waiting to be rediscovered. Appsolutely Studios has never released a follow-up, and the game shows no signs of post-launch patching or community engagement. What you get today is exactly what shipped in July 2015: a rough first effort from a small team that had enthusiasm and a Unity license, and not quite enough of anything else to make it cohere. I will always defend a slow opening, a lo-fi aesthetic, or an ambitious concept that stumbles on execution when the heart is clearly there. Here, the heart is somewhere, but the scaffolding around it collapsed before the game ever found its footing. There are dozens of low-budget alien shooters on PC with more personality, tighter controls, and better audio craft. Spend your time there. Kai, Scout Team

Battle For The Sun
ActionIndie

Battle For The Sun

Jul 22, 2015Appsolutely Studios
GamerScout Says

When a first-person shooter sits at 26% positive on Steam after a decade, that tells you something. Pass unless you collect bargain-bin curiosities or truly have nowhere else to be.

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About Battle For The Sun

I try hard to find something worth rooting for in every game that crosses my desk. It is the part of this job I genuinely love. With Battle for the Sun, a 2015 Unity-built FPS from Fort Lauderdale's Appsolutely Studios, I kept looking, and looking, and looking. The premise is fine on paper: a special forces soldier named Dylan, mentored by a general named Griggs, fighting back an alien occupation that started when a captured extraterrestrial escaped an Area 52 research lab and called for backup. That setup could anchor a scrappy, pulpy shooter with personality. It does not. The controls are where things unravel first. Gunplay feels disconnected from any physical reality, with shots landing seemingly at random and enemy hit detection that makes precision feel pointless. Reviewers noted that skipping firefights entirely by sprinting through checkpoints was more effective than actually engaging the alien troops. That is a structural problem no amount of goodwill can paper over. The upgrade system, which has you collecting glowing green alien resources scattered across levels to unlock perks like faster reloads and stronger firepower, sounds like it could add texture. In practice, the changes it produces are nearly imperceptible from level to level. The presentation compounds the problem. Voice acting is flat and distant, recorded with what critics charitably described as library-grade audio equipment. Dialogue featuring cursing is bleeeped out in the actual audio track while the subtitles star the words out, a censorship choice so peculiar it became the game's most-discussed quirk. Cutscenes focus on inert, meaningless action beats, and the animation during firefights is visibly rough even by small-studio 2015 standards. There is a moment near the game's end that, reportedly, tips into unintentional comedy, mostly because the voice acting and animation collide in ways nobody planned. That is not a redemptive arc; it is a happy accident. Steam sits this at Mostly Negative, with only 26% of reviews positive across thirty votes. That small sample size means the number could swing, but a decade of silence from the community does not suggest a misunderstood cult classic waiting to be rediscovered. Appsolutely Studios has never released a follow-up, and the game shows no signs of post-launch patching or community engagement. What you get today is exactly what shipped in July 2015: a rough first effort from a small team that had enthusiasm and a Unity license, and not quite enough of anything else to make it cohere. I will always defend a slow opening, a lo-fi aesthetic, or an ambitious concept that stumbles on execution when the heart is clearly there. Here, the heart is somewhere, but the scaffolding around it collapsed before the game ever found its footing. There are dozens of low-budget alien shooters on PC with more personality, tighter controls, and better audio craft. Spend your time there. Kai, Scout Team

Tags

singleplayercontroller-supporttier:sub-5Alien InvasionLinear FPSResource PickupsUpgrade SystemController SupportFirst-Time DeveloperUnity EngineLow Production Value

System Requirements

Minimum

OS
Windows 7 64 Bit SP1 or higher
Memory
2 GB RAM
Storage
2 GB available space
Graphics
Video card must be 256 MB or more
Processor
2 GHz Dual Core

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Game Info

Developer
Appsolutely Studios
Publisher
Appsolutely Studios
Release Date
Jul 22, 2015

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What platforms is Battle For The Sun available on?

Battle For The Sun is available on PC, Mac, Linux.

When was Battle For The Sun released?

Battle For The Sun was released on 22 July 2015.

Who developed Battle For The Sun?

Battle For The Sun was developed by Appsolutely Studios.