Compare Bassline Sinker prices across trusted key stores and find the best deal. Developed by TheFitzyGames. Published by TheFitzyGames. Released on 3/6/2019. Available on PC. Genres: Action, Casual, Indie.

Bring your own playlist and watch a solo dev's underwater bullet hell transform around every beat drop. A genuinely clever idea executed with surprising charm for under two dollars.

I have a soft spot for tiny games that pick one interesting idea and commit to it fully, and Bassline Sinker is exactly that kind of project. Feed it an .mp3 or .wav file from your own library and the whole underwater arena wakes up to your music in real time. Weapons fire differently, enemies shift their behavior, even the environment pulses. Play a slow ambient track and the reef breathes quietly; throw on something aggressive and the whole seascape turns hostile. That reactivity is the entire pitch, and for a solo-made release at its price point, it lands with more personality than you might expect. You pilot Ruby, a manta ray threading through a genuinely varied cast of sea creatures that use the audio against you. Eels press in close, anglerfish bait you into bad positions, and squids lob ink bombs. The enemy variety is modest but each type asks something different from you, and unlockable weapons add a layer of loadout thinking between runs. Boss encounters punctuate the waves and force you to read patterns you have not seen before. None of this is mechanically deep by bullet hell standards, but the design never pretends to be. It is a short, breezy arcade loop that earns its length honestly. The honest friction here is practical rather than artistic. Getting music into the game means manually copying files into a dedicated folder inside the install directory, and the game only accepts .mp3 and .wav formats. Players who keep their library in AAC or MPEG-4 will need a conversion step before they hear anything. It is a minor hassle, but it sits between you and the core experience in a way that a file-picker dialog would have solved. Worth knowing before you sit down. What makes this worth the attention of people who actually love handmade things is the authorship on display. Sean Fitzgerald built every system here alone, from code to art to design, and the result has a coherent visual and audio identity that feels intentional rather than assembled. The underwater palette is quietly lovely, the sprite work has a loose, expressive quality, and the whole thing runs light on system resources. For a game tagged Short this is honest: you are not getting forty hours. You are getting a focused, affectionate little experiment that plays differently every session depending entirely on what you bring to it. Kai, Scout Team

Bassline Sinker

Bassline Sinker

Mar 6, 2019TheFitzyGames
GamerScout Says

Bring your own playlist and watch a solo dev's underwater bullet hell transform around every beat drop. A genuinely clever idea executed with surprising charm for under two dollars.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.39

GamerScout Verdict

Worth it for music-driven arcade fans willing to do a quick file-format check before their first run.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€0.396 Jun 2026
Keyshops
€0.36€0.38€0.40€0.426 Jun17 Jun28 Jun9 Jul20 Jul
6 Jun — 20 Jul
Create alert

Screenshots & Media

About Bassline Sinker

I have a soft spot for tiny games that pick one interesting idea and commit to it fully, and Bassline Sinker is exactly that kind of project. Feed it an .mp3 or .wav file from your own library and the whole underwater arena wakes up to your music in real time. Weapons fire differently, enemies shift their behavior, even the environment pulses. Play a slow ambient track and the reef breathes quietly; throw on something aggressive and the whole seascape turns hostile. That reactivity is the entire pitch, and for a solo-made release at its price point, it lands with more personality than you might expect. You pilot Ruby, a manta ray threading through a genuinely varied cast of sea creatures that use the audio against you. Eels press in close, anglerfish bait you into bad positions, and squids lob ink bombs. The enemy variety is modest but each type asks something different from you, and unlockable weapons add a layer of loadout thinking between runs. Boss encounters punctuate the waves and force you to read patterns you have not seen before. None of this is mechanically deep by bullet hell standards, but the design never pretends to be. It is a short, breezy arcade loop that earns its length honestly. The honest friction here is practical rather than artistic. Getting music into the game means manually copying files into a dedicated folder inside the install directory, and the game only accepts .mp3 and .wav formats. Players who keep their library in AAC or MPEG-4 will need a conversion step before they hear anything. It is a minor hassle, but it sits between you and the core experience in a way that a file-picker dialog would have solved. Worth knowing before you sit down. What makes this worth the attention of people who actually love handmade things is the authorship on display. Sean Fitzgerald built every system here alone, from code to art to design, and the result has a coherent visual and audio identity that feels intentional rather than assembled. The underwater palette is quietly lovely, the sprite work has a loose, expressive quality, and the whole thing runs light on system resources. For a game tagged Short this is honest: you are not getting forty hours. You are getting a focused, affectionate little experiment that plays differently every session depending entirely on what you bring to it.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstier:sub-5Music-Driven GameplayBYOMUnderwater SettingArcade LoopBoss EncountersSolo DevLoadout UnlocksShort Session

System Requirements

Minimum

OS
Windows 7 SP1+
Memory
4 GB RAM
DirectX
Version 10
Storage
400 MB available space
Graphics
Graphics card with DX10 (shader model 4.0) capabilities
Processor
SSE2 instruction set support

Recommended

OS
Windows 10 x64
Memory
16 GB RAM
DirectX
Version 11
Storage
400 MB available space
Graphics
GTX 1070
Processor
i7 6700k

Keep exploring

Community Discussion

Be the first to comment on Bassline Sinker.

Reviews & Ratings

No ratings available

Game Info

Developer
TheFitzyGames
Publisher
TheFitzyGames
Release Date
Mar 6, 2019

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Frequently asked questions about Bassline Sinker

How much does Bassline Sinker cost?

Bassline Sinker pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Bassline Sinker cheapest?

Compare Bassline Sinker prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Bassline Sinker available on?

Bassline Sinker is available on PC.

When was Bassline Sinker released?

Bassline Sinker was released on 6 March 2019.

Who developed Bassline Sinker?

Bassline Sinker was developed by TheFitzyGames.