Compare Bassline Sinker prices across trusted key stores and find the best deal. Developed by TheFitzyGames. Published by TheFitzyGames. Released on 3/6/2019. Available on PC. Genres: Action, Casual, Indie.

Bring your own playlist and watch a solo dev's underwater bullet hell transform around every beat drop. A genuinely clever idea executed with surprising charm for under two dollars.

I have a soft spot for tiny games that pick one interesting idea and commit to it fully, and Bassline Sinker is exactly that kind of project. Feed it an .mp3 or .wav file from your own library and the whole underwater arena wakes up to your music in real time. Weapons fire differently, enemies shift their behavior, even the environment pulses. Play a slow ambient track and the reef breathes quietly; throw on something aggressive and the whole seascape turns hostile. That reactivity is the entire pitch, and for a solo-made release at its price point, it lands with more personality than you might expect. You pilot Ruby, a manta ray threading through a genuinely varied cast of sea creatures that use the audio against you. Eels press in close, anglerfish bait you into bad positions, and squids lob ink bombs. The enemy variety is modest but each type asks something different from you, and unlockable weapons add a layer of loadout thinking between runs. Boss encounters punctuate the waves and force you to read patterns you have not seen before. None of this is mechanically deep by bullet hell standards, but the design never pretends to be. It is a short, breezy arcade loop that earns its length honestly. The honest friction here is practical rather than artistic. Getting music into the game means manually copying files into a dedicated folder inside the install directory, and the game only accepts .mp3 and .wav formats. Players who keep their library in AAC or MPEG-4 will need a conversion step before they hear anything. It is a minor hassle, but it sits between you and the core experience in a way that a file-picker dialog would have solved. Worth knowing before you sit down. What makes this worth the attention of people who actually love handmade things is the authorship on display. Sean Fitzgerald built every system here alone, from code to art to design, and the result has a coherent visual and audio identity that feels intentional rather than assembled. The underwater palette is quietly lovely, the sprite work has a loose, expressive quality, and the whole thing runs light on system resources. For a game tagged Short this is honest: you are not getting forty hours. You are getting a focused, affectionate little experiment that plays differently every session depending entirely on what you bring to it. Kai, Scout Team

Bassline Sinker

Bassline Sinker

Mar 6, 2019TheFitzyGames
GamerScout Says

Bring your own playlist and watch a solo dev's underwater bullet hell transform around every beat drop. A genuinely clever idea executed with surprising charm for under two dollars.

PC
Best Price Available
€0.29
at Kinguin
Lowest tracked: €0.29
Track this price

GamerScout Verdict

Worth it for music-driven arcade fans willing to do a quick file-format check before their first run.

Compare Prices(3 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.29
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.55
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.59
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.59
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.2924 Aug 2026
Current best
€0.29
Lowest since we started tracking
Keyshops
€0.28€0.32€0.36€0.406 Jun29 Jun22 Jul14 Aug6 Sept
6 Jun — 6 Sept
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Screenshots & Media

About Bassline Sinker

I have a soft spot for tiny games that pick one interesting idea and commit to it fully, and Bassline Sinker is exactly that kind of project. Feed it an .mp3 or .wav file from your own library and the whole underwater arena wakes up to your music in real time. Weapons fire differently, enemies shift their behavior, even the environment pulses. Play a slow ambient track and the reef breathes quietly; throw on something aggressive and the whole seascape turns hostile. That reactivity is the entire pitch, and for a solo-made release at its price point, it lands with more personality than you might expect. You pilot Ruby, a manta ray threading through a genuinely varied cast of sea creatures that use the audio against you. Eels press in close, anglerfish bait you into bad positions, and squids lob ink bombs. The enemy variety is modest but each type asks something different from you, and unlockable weapons add a layer of loadout thinking between runs. Boss encounters punctuate the waves and force you to read patterns you have not seen before. None of this is mechanically deep by bullet hell standards, but the design never pretends to be. It is a short, breezy arcade loop that earns its length honestly. The honest friction here is practical rather than artistic. Getting music into the game means manually copying files into a dedicated folder inside the install directory, and the game only accepts .mp3 and .wav formats. Players who keep their library in AAC or MPEG-4 will need a conversion step before they hear anything. It is a minor hassle, but it sits between you and the core experience in a way that a file-picker dialog would have solved. Worth knowing before you sit down. What makes this worth the attention of people who actually love handmade things is the authorship on display. Sean Fitzgerald built every system here alone, from code to art to design, and the result has a coherent visual and audio identity that feels intentional rather than assembled. The underwater palette is quietly lovely, the sprite work has a loose, expressive quality, and the whole thing runs light on system resources. For a game tagged Short this is honest: you are not getting forty hours. You are getting a focused, affectionate little experiment that plays differently every session depending entirely on what you bring to it.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstier:sub-5Music-Driven GameplayBYOMUnderwater SettingArcade LoopBoss EncountersSolo DevLoadout UnlocksShort Session

System Requirements

Minimum

OS
Windows 7 SP1+
Memory
4 GB RAM
DirectX
Version 10
Storage
400 MB available space
Graphics
Graphics card with DX10 (shader model 4.0) capabilities
Processor
SSE2 instruction set support

Recommended

OS
Windows 10 x64
Memory
16 GB RAM
DirectX
Version 11
Storage
400 MB available space
Graphics
GTX 1070
Processor
i7 6700k

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Game Info

Developer
TheFitzyGames
Publisher
TheFitzyGames
Release Date
Mar 6, 2019

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Best price€0.29
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Frequently asked questions about Bassline Sinker

How much does Bassline Sinker cost?

As of 6 September 2026, the cheapest in-stock offer for Bassline Sinker is €0.29 at Kinguin, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Bassline Sinker cheapest?

The lowest in-stock price we track for Bassline Sinker is €0.29 at Kinguin (6 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Bassline Sinker available on?

Bassline Sinker is available on PC.

When was Bassline Sinker released?

Bassline Sinker was released on 6 March 2019.

Who developed Bassline Sinker?

Bassline Sinker was developed by TheFitzyGames.