Barotrauma
2D co-op submarine horror where your crew will absolutely flood the reactor room and blame each other. Europa has never felt so claustrophobic.
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About Barotrauma
Barotrauma drops you and up to sixteen players into a corroded submarine crawling through the ice-ocean depths of Jupiter's moon Europa. The setup sounds niche, but the execution is one of the more convincing crew-simulation sandboxes on PC right now. Every role has a mechanical identity: the Captain steers and plots waypoints, the Engineer patches hull breaches and manages reactor load, the Medic synthesises compounds from a full pharmaceutical crafting system, the Security Officer mans the railguns and grenade launchers, and the Assistant mostly panics. The role separation is not cosmetic. If your Engineer goes down mid-dive, reactor meltdown is a genuine countdown clock, not a cutscene. The simulation layer is where Barotrauma earns its depth. Water physics, electrical grids, oxygen systems, pressure thresholds, and creature AI all run simultaneously. A single hull breach cascades: water floods a compartment, short-circuits wiring, cuts power to the ballast pumps, and suddenly you are sinking while something large is knocking on the outer hull. The game never explicitly teaches you most of this, which is both a feature and a problem. The tutorial covers the bare basics, but new players will spend their first few hours getting silently murdered by systems they did not know existed. Veterans should plan on babysitting at least one session before expecting useful teammates. Solo play with bots is technically possible and occasionally functional. The AI crew handles basic tasks with reasonable competence on lower difficulties, but complex emergencies expose their limits fast. Barotrauma is genuinely designed around human coordination, and that is where its 94% positive review score comes from. The campaign mode adds persistent submarine progression, talent trees per class, and an overworld map of missions across Europa's biomes. Choosing which outpost to dock at, which faction to align with, and how to spend limited resources between dives gives the campaign a light grand-strategy texture that rewards forward planning. Submarine upgrades compound over time, and unlocking higher-tier weapons like the coilgun or nuclear warheads changes the threat calculus meaningfully. On the downside, the learning curve is real and the in-game documentation is inconsistently written. Some mechanics, particularly the wiring and circuit-board crafting system, demand wiki consultation before they make sense. The campaign difficulty can spike sharply when creature types scale up, and a bad random mission draw mid-campaign can wipe hours of progress if your crew is under-prepared. Griefing potential in open multiplayer lobbies is also non-trivial since the saboteur role is literally a built-in game mechanic. Host a private lobby or accept the chaos as part of the experience. The mod ecosystem via the Steam Workshop is a genuine multiplier. Custom submarines, total-conversion campaigns, expanded creature sets, and quality-of-life UI mods are all active and well-maintained. The submarine editor bundled with the game is deep enough that experienced players routinely ship vessels with custom wiring layouts that change the entire feel of a run. If the base game's content eventually feels exhausted, the Workshop extends the lifespan considerably. For a strategy-minded player, Barotrauma offers something most co-op games do not: decisions with cascading consequences, resource scarcity that bites back, and a campaign arc where preparation at the outpost level pays dividends ten dives later. It rewards the player who reads the reactor manual. Bring patient friends and a voice channel, and you will get more hours out of this than most full-price releases. Diego, Scout Team
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Game Info
- Developer
- FakeFish
- Publisher
- Daedalic Entertainment
- Release Date
- Mar 13, 2023