Compare Barold prices across 50+ stores and find the best deal. Developed by TyberiusInSD. Published by TyberiusInSD. Released on 10/6/2022. Available on PC. Genres: Action, Adventure, Indie.

100% positive Steam reviews for a sub-$4 medieval platformer that nobody talks about - Barold earns that quiet goodwill through handcrafted boss fights, bullet hell gauntlets, and a knight with genuinely swappable armor stats.

I have a soft spot for the games that exist in total silence on Steam, and Barold is exactly that kind of find. TyberiusInSD and DevonAnimation built a tight, deliberately challenging 2D precision platformer around a knight named Barold, who is hunting down Gothmog, a demon he used to call a friend. That premise is small and sad in the best way, and the game wears it lightly without overexplaining itself. The structure mixes three things: traditional platformer levels demanding clean timing and spatial reading, proper boss fights that ask you to learn patterns, and bullet hell segments where projectile density becomes the whole puzzle. None of these overstay their welcome, and the transitions between them give the pacing a rhythm that a lot of cheap indie platformers fumble. Hard mode exists for players who want to call themselves god gamers, while Normal mode keeps the experience accessible to anyone who loved classic 16-bit action games but never trained on Celeste. Two difficulty settings for a game at this price point is a meaningful gesture of respect toward its audience. The armor customization is the mechanical detail I keep coming back to. Different armor pieces carry different stats, so there is a small but genuine layer of build thinking tucked inside what could have been a purely reflex-driven experience. Combined with quick-time event moments and hidden secrets scattered through the levels, the game resists feeling like a flat difficulty exercise. The cartoony art style is charming and consistent, running in a distinct 1:1 aspect ratio that gives it a slightly unusual framing, and the original soundtrack does something quiet and memorable in the background rather than just filling space. The honest caveats are real. The review pool on Steam is tiny, the developer is small, and there is almost no critical coverage to cross-reference. You are making a bet on a micro-indie with a warm community but no vocal critical consensus. The game also spawned a sequel, Barold: Inferno, which went in a completely different roguelike direction, which tells you the developer has range but also that this first entry is a self-contained thing with a clear beginning and end. For players who want a complete, handcrafted challenge that knows exactly how long it should be, that is a feature rather than a limitation. Kai, Scout Team

Barold
ActionAdventureIndie

Barold

Oct 6, 2022TyberiusInSD
GamerScout Says

100% positive Steam reviews for a sub-$4 medieval platformer that nobody talks about - Barold earns that quiet goodwill through handcrafted boss fights, bullet hell gauntlets, and a knight with genuinely swappable armor stats.

PC
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Screenshots & Media

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About Barold

I have a soft spot for the games that exist in total silence on Steam, and Barold is exactly that kind of find. TyberiusInSD and DevonAnimation built a tight, deliberately challenging 2D precision platformer around a knight named Barold, who is hunting down Gothmog, a demon he used to call a friend. That premise is small and sad in the best way, and the game wears it lightly without overexplaining itself. The structure mixes three things: traditional platformer levels demanding clean timing and spatial reading, proper boss fights that ask you to learn patterns, and bullet hell segments where projectile density becomes the whole puzzle. None of these overstay their welcome, and the transitions between them give the pacing a rhythm that a lot of cheap indie platformers fumble. Hard mode exists for players who want to call themselves god gamers, while Normal mode keeps the experience accessible to anyone who loved classic 16-bit action games but never trained on Celeste. Two difficulty settings for a game at this price point is a meaningful gesture of respect toward its audience. The armor customization is the mechanical detail I keep coming back to. Different armor pieces carry different stats, so there is a small but genuine layer of build thinking tucked inside what could have been a purely reflex-driven experience. Combined with quick-time event moments and hidden secrets scattered through the levels, the game resists feeling like a flat difficulty exercise. The cartoony art style is charming and consistent, running in a distinct 1:1 aspect ratio that gives it a slightly unusual framing, and the original soundtrack does something quiet and memorable in the background rather than just filling space. The honest caveats are real. The review pool on Steam is tiny, the developer is small, and there is almost no critical coverage to cross-reference. You are making a bet on a micro-indie with a warm community but no vocal critical consensus. The game also spawned a sequel, Barold: Inferno, which went in a completely different roguelike direction, which tells you the developer has range but also that this first entry is a self-contained thing with a clear beginning and end. For players who want a complete, handcrafted challenge that knows exactly how long it should be, that is a feature rather than a limitation. Kai, Scout Team

Tags

singleplayertier:sub-5Precision PlatformerBullet Hell HybridArmor CustomizationBoss RushHidden SecretsDual DifficultyMedieval FantasyMicro-IndieShort-Form Platformer

System Requirements

Minimum

OS
Windows 7
Memory
8 GB RAM
Storage
2 GB available space
Graphics
GeForsen 660
Processor
Core 2 Duo
Sound Card
none
Additional Notes
༼つ ◕_◕ ༽つ

Reviews & Ratings

No ratings available

Game Info

Developer
TyberiusInSD
Publisher
TyberiusInSD
Release Date
Oct 6, 2022

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