Compare Banners of Ruin Powdermaster prices across 50+ stores and find the best deal. Developed by MonteBearo. Published by Goblinz Publishing. Released on 7/29/2022. Available on PC. Genres: Indie, RPG, Strategy.

A DLC hero for Banners of Ruin built entirely around explosive powder combos and a stacking damage mechanic called Boom. Niche, punishing, and oddly satisfying once it clicks.

Banners of Ruin is a roguelite deckbuilder set in a grimy anthropomorphic world where bears, wolves, and mice fight their way through the streets of Dawn's Point in turn-based card combat. The Powdermaster DLC drops a single new hero into that framework, and he plays nothing like the base-game roster. His entire identity is built around mixing colored powder cards. Discard a Red, Pink, Yellow, or Black powder from your hand using his hero ability, and you accumulate stacks of a new status effect called Boom. Discard powders of multiple colors in one go, and the Boom stacks climb faster. When you fire his Grenade, all those stacks convert directly into damage. On paper it sounds like a fun, explosive fantasy. In practice, it is one of the steeper learning curves the game offers. The early game is the rough patch everyone warns you about, and the warnings are fair. Boom ramps slowly when you are scrabbling to survive the first few streets, and the temptation to hoard powder cards for big Grenade turns conflicts with your immediate need to deal damage and stay alive. The community figured out fairly quickly that leaning on Withdraw cards, investing Spirit over Stamina early, and treating powder cards as normal attacks until mid-game gives the run a much healthier foundation. The developers acknowledged the balance tension at launch and pushed post-launch tweaks, including adjusting the Pickaxe card to reward hitting armored targets, which smoothed out some of the early-game friction. It is not a broken hero, but he demands that you understand the base game's Stamina and Will resource system before you try him. New players who start here are going to struggle. Once Boom is actually flowing, the payoff is real. The Grenade can hit numbers that feel almost absurd by mid-campaign, and the 10 Powdermaster-specific Talents open up build paths that interact with the discard mechanic in interesting ways, including synergies with party members who reward discard triggers. Combos with a Wolf who procs off your discards, for instance, can snowball into something genuinely powerful. The DLC also adds 3 new enemies and 7 new scenarios, a portion of which are exclusive to Powdermaster runs while others fold into the global content pool for all future playthroughs, which is a smart way to add value beyond the one character. The main structural complaint the community keeps raising is a legitimate one. The Powdermaster must be selected as the solo starting hero and survives the whole campaign as an anchor. You can recruit additional party members along the way, but you cannot slot him into a run started with base-game characters, and you cannot mix him freely with other DLC heroes as a starting combination. For players who wanted a new face in the roster rather than a full alternate mode, that restriction stings. It also means if you bounced off the Powdermaster's playstyle, the DLC gives you almost nothing else to fall back on. The scenarios and enemies are nice additions, but they are not the headline. If you are already comfortable with Banners of Ruin and want a genuinely different way to play the campaign, the Powdermaster delivers a high-variance, combo-hungry experience that rewards patience and multi-color powder management. If you are hoping for narrative depth or branching scenarios, this is not that kind of DLC. It is a mechanics experiment wearing an alchemist's coat, and at its best, it goes boom in exactly the right way. Monika, Scout Team

Banners of Ruin Powdermaster
IndieRPGStrategy

Banners of Ruin Powdermaster

Jul 29, 2022MonteBearoGoblinz Publishing
GamerScout Says

A DLC hero for Banners of Ruin built entirely around explosive powder combos and a stacking damage mechanic called Boom. Niche, punishing, and oddly satisfying once it clicks.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Banners of Ruin Powdermaster

Banners of Ruin is a roguelite deckbuilder set in a grimy anthropomorphic world where bears, wolves, and mice fight their way through the streets of Dawn's Point in turn-based card combat. The Powdermaster DLC drops a single new hero into that framework, and he plays nothing like the base-game roster. His entire identity is built around mixing colored powder cards. Discard a Red, Pink, Yellow, or Black powder from your hand using his hero ability, and you accumulate stacks of a new status effect called Boom. Discard powders of multiple colors in one go, and the Boom stacks climb faster. When you fire his Grenade, all those stacks convert directly into damage. On paper it sounds like a fun, explosive fantasy. In practice, it is one of the steeper learning curves the game offers. The early game is the rough patch everyone warns you about, and the warnings are fair. Boom ramps slowly when you are scrabbling to survive the first few streets, and the temptation to hoard powder cards for big Grenade turns conflicts with your immediate need to deal damage and stay alive. The community figured out fairly quickly that leaning on Withdraw cards, investing Spirit over Stamina early, and treating powder cards as normal attacks until mid-game gives the run a much healthier foundation. The developers acknowledged the balance tension at launch and pushed post-launch tweaks, including adjusting the Pickaxe card to reward hitting armored targets, which smoothed out some of the early-game friction. It is not a broken hero, but he demands that you understand the base game's Stamina and Will resource system before you try him. New players who start here are going to struggle. Once Boom is actually flowing, the payoff is real. The Grenade can hit numbers that feel almost absurd by mid-campaign, and the 10 Powdermaster-specific Talents open up build paths that interact with the discard mechanic in interesting ways, including synergies with party members who reward discard triggers. Combos with a Wolf who procs off your discards, for instance, can snowball into something genuinely powerful. The DLC also adds 3 new enemies and 7 new scenarios, a portion of which are exclusive to Powdermaster runs while others fold into the global content pool for all future playthroughs, which is a smart way to add value beyond the one character. The main structural complaint the community keeps raising is a legitimate one. The Powdermaster must be selected as the solo starting hero and survives the whole campaign as an anchor. You can recruit additional party members along the way, but you cannot slot him into a run started with base-game characters, and you cannot mix him freely with other DLC heroes as a starting combination. For players who wanted a new face in the roster rather than a full alternate mode, that restriction stings. It also means if you bounced off the Powdermaster's playstyle, the DLC gives you almost nothing else to fall back on. The scenarios and enemies are nice additions, but they are not the headline. If you are already comfortable with Banners of Ruin and want a genuinely different way to play the campaign, the Powdermaster delivers a high-variance, combo-hungry experience that rewards patience and multi-color powder management. If you are hoping for narrative depth or branching scenarios, this is not that kind of DLC. It is a mechanics experiment wearing an alchemist's coat, and at its best, it goes boom in exactly the right way. Monika, Scout Team

Tags

steamBoom MechanicDiscard SynergyHigh Difficulty CurveCombo-FocusedSingle Hero DLCMid-Campaign SnowballVeteran-Oriented

System Requirements

Minimum

OS *
Windows 7 (64 bit)
Memory
4 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
2GB VRAM, OpenGL 3.0 support
Processor
2.0 GHz Dual Core

Recommended

OS
Windows 10 (64 bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space

Reviews & Ratings

Steam
64%(47)

Game Info

Developer
MonteBearo
Publisher
Goblinz Publishing
Release Date
Jul 29, 2022

Price Alert

Get notified when the price drops below your target!

Create Alert

More from MonteBearo