Compare Banners of Ruin prices across trusted key stores and find the best deal. Developed by MonteBearo. Published by Maple Whispering Limited, Goblinz Studio. Released on 7/29/2021. Available on PC. Genres: RPG, Strategy. Metacritic score: 71/100.

A deckbuilding roguelite where you lead a party of six through brutal turn-based fights in a grim fantasy city. Solid card synergies, punishing runs.

Banners of Ruin is a deckbuilding roguelite with a party-based twist, set in the fur-and-steel fantasy world of Dawn's Point. Where most card games hand you a single hero and a shuffle, MonteBearo gives you up to six characters at once, each pulling from their own pool of unlockable cards and class abilities. The result is a combat system that rewards thinking about party composition almost as much as individual card picks. A bear warrior stacking rage synergies alongside a rat rogue fishing for poison procs feels genuinely different from a cleric-heavy support build, and that build variety is the game's clearest strength. The structure is classic roguelite: a run takes you through a series of encounters across Dawn's Point, with branching paths, shop stops, and event nodes breaking up the fights. Each run is short enough to finish in a couple of hours, which makes the "one more run" pull real. The city itself has background lore about warring noble houses and a resistance movement, and while the narrative framing is thin, it gives the setting just enough texture to make the faction-flavored cards feel grounded rather than arbitrary. Do not come here expecting Disco Elysium levels of writing. Do come here for the quiet satisfaction of a deck that suddenly clicks into a killing machine around the third floor. What works less well is the difficulty curve and the run variance. Early unlocks feel underpowered, meaning new players will lose runs not because of interesting strategic failure but because the card pool is too shallow. Once you have more cards in rotation, the game opens up considerably, but grinding to that point can feel like padding, especially when you hit a run that simply refuses to offer the card types your composition needs. The AI is not complex, and combat can start to feel repetitive when synergies are not flowing. Some character classes also feel noticeably stronger than others, which skews party-building toward safe picks on harder difficulties. For a certain kind of player - someone who enjoys Slay the Spire-style systems but wants the added layer of multi-character management - Banners of Ruin scratches a specific itch that few games in the genre bother with. The visual style is charming in a dark-illustrated-novel way, and the card art is consistently good. It is not going to replace your top-tier deckbuilders, and the narrative depth is basically surface level, but the mechanical question of "how do I make six very different animals fight like a unit" keeps the runs interesting well past the tutorial. If you are coming from heavy RPGs hoping for character arcs and meaningful choices, adjust expectations hard. If you are coming from deckbuilders hoping for more tactical texture, this delivers. Monika, Scout Team

Banners of Ruin

Banners of Ruin

Jul 29, 2021MonteBearoMaple Whispering Limited, Goblinz Studio
GamerScout Says

A deckbuilding roguelite where you lead a party of six through brutal turn-based fights in a grim fantasy city. Solid card synergies, punishing runs.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.40

GamerScout Verdict

Best for Slay the Spire fans who want multi-character tactics, but expect a slow unlock curve before runs get interesting.

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Price History

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About Banners of Ruin

Banners of Ruin is a deckbuilding roguelite with a party-based twist, set in the fur-and-steel fantasy world of Dawn's Point. Where most card games hand you a single hero and a shuffle, MonteBearo gives you up to six characters at once, each pulling from their own pool of unlockable cards and class abilities. The result is a combat system that rewards thinking about party composition almost as much as individual card picks. A bear warrior stacking rage synergies alongside a rat rogue fishing for poison procs feels genuinely different from a cleric-heavy support build, and that build variety is the game's clearest strength. The structure is classic roguelite: a run takes you through a series of encounters across Dawn's Point, with branching paths, shop stops, and event nodes breaking up the fights. Each run is short enough to finish in a couple of hours, which makes the "one more run" pull real. The city itself has background lore about warring noble houses and a resistance movement, and while the narrative framing is thin, it gives the setting just enough texture to make the faction-flavored cards feel grounded rather than arbitrary. Do not come here expecting Disco Elysium levels of writing. Do come here for the quiet satisfaction of a deck that suddenly clicks into a killing machine around the third floor. What works less well is the difficulty curve and the run variance. Early unlocks feel underpowered, meaning new players will lose runs not because of interesting strategic failure but because the card pool is too shallow. Once you have more cards in rotation, the game opens up considerably, but grinding to that point can feel like padding, especially when you hit a run that simply refuses to offer the card types your composition needs. The AI is not complex, and combat can start to feel repetitive when synergies are not flowing. Some character classes also feel noticeably stronger than others, which skews party-building toward safe picks on harder difficulties. For a certain kind of player - someone who enjoys Slay the Spire-style systems but wants the added layer of multi-character management - Banners of Ruin scratches a specific itch that few games in the genre bother with. The visual style is charming in a dark-illustrated-novel way, and the card art is consistently good. It is not going to replace your top-tier deckbuilders, and the narrative depth is basically surface level, but the mechanical question of "how do I make six very different animals fight like a unit" keeps the runs interesting well past the tutorial. If you are coming from heavy RPGs hoping for character arcs and meaningful choices, adjust expectations hard. If you are coming from deckbuilders hoping for more tactical texture, this delivers.

Monika
Monika · Scout Team

RPGs

Tags

steamParty-Based CombatDeckbuilder RogueliteMulti-Character ManagementCard SynergiesUnlock ProgressionFantasy SettingShort-Run Roguelite

System Requirements

Minimum

Processor
2.0 GHz Dual Core
Memory
4 GB RAM
Graphics
2Gb VRAM, OpenGL 3.0 support
DirectX
Version 10
Storage
2 GB available space

Recommended

OS
Windows 10 (64 bit)
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space

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Reviews & Ratings

Metacritic
71
Steam
79%(3,190)

Game Info

Developer
MonteBearo
Publisher
Maple Whispering Limited, Goblinz Studio
Release Date
Jul 29, 2021

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Frequently asked questions about Banners of Ruin

How much does Banners of Ruin cost?

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What platforms is Banners of Ruin available on?

Banners of Ruin is available on PC.

When was Banners of Ruin released?

Banners of Ruin was released on 29 July 2021.

Who developed Banners of Ruin?

Banners of Ruin was developed by MonteBearo and published by Maple Whispering Limited, Goblinz Studio.

Is Banners of Ruin worth buying?

Banners of Ruin holds a Metacritic score of 71/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.