Compare Baldur's Gate: Dark Alliance prices across 50+ stores and find the best deal. Developed by Square One Games Inc.. Published by Interplay Entertainment Corp.. Released on 12/17/2021. Available on PC, Mac, Linux, Xbox. Genres: Action, RPG.

If your couch co-op nights have been running low on dungeon crawler fuel, this PS2-era cult hit finally hit PC in late 2021 - warts, NPC spinning circles, and all.

I came to Baldur's Gate: Dark Alliance with the full weight of BG3 expectations draped over my shoulders, and the game immediately corrected me: this is not that. It was never that. Originally developed by Snowblind Studios back in 2001, this is a real-time hack-and-slash action RPG set in the Forgotten Realms, built around controller-in-hand dungeon crawling rather than dialogue trees and spell slots managed in a pause menu. The 2021 PC port is essentially a 4K resolution bump of the original - no rebuilt systems, no online multiplayer added, no quality-of-life rework. What you get is the game as it existed on PS2, running on your modern rig. That framing matters a lot for whether you should buy it. The three playable characters - Vahn the Human Archer, Adrianna the Elven Sorceress, and Kromlech the Dwarven Fighter - each lock you into a preset race and class combination with fixed starting stats. You earn XP, spend upgrade points equal to your previous level each time you level up, and allocate one ability point to the six core D&D attributes (Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma) every four levels. It is a light system by modern standards, and the community consensus is fair: ranged characters pull significantly more weight, with Adrianna holding a strong mid-tier position and Vahn landing near the top thanks to flexible melee and ranged output. Kromlech, the dedicated fighter, has two of his three abilities locked to specific weapons and struggles to compete past the early acts. There is also Drizzt Do'Urden, an unlockable character available after completing the game, who rewards replays for Forgotten Realms fans who have been reading R.A. Salvatore novels since secondary school. Weapon typing matters too - bladed weapons deal half damage to undead while blunt weapons hit for full, which is a small but satisfying layer of D&D rule fidelity baked into the moment-to-moment combat. The game runs across three distinct acts: the sewers and city streets of Baldur's Gate itself, a mountain region, and a marsh. Each hub area has a shop for loot turnover and side quests for bonus gold. The dungeon layouts are lengthy with multiple floors, and the rotatable isometric camera still holds up well for navigating tight corridors. Combat is immediate - you attack, block, dodge, and cast in real time, with the rhythm sitting closer to a Diablo-lite than a traditional CRPG. The story involves an undead warlord named Eldrith orchestrating a coalition of a thieves guild, drow, and lizardfolk to tear Baldur's Gate apart. It is a functional Forgotten Realms plot, not a sophisticated one - do not arrive expecting Disco Elysium moral ambiguity or even BG3-tier companion writing. The narrative is a delivery mechanism for the dungeon crawling, and that is fine. Where this port earns its complaints: difficulty balance is genuinely rough. Easy mode is too forgiving and Normal spikes hard enough that even starting enemies can kill you in a few hits, which has frustrated returning players who remembered Easy as the sensible default. Four difficulty modes exist (Easy, Normal, Hard, Extreme) plus a Gauntlet mode that unlocks post-completion, but the gap between them is wide. The PC version notably lacks co-op entirely - that beloved split-screen two-player mode is absent on PC, which is a painful omission given that local co-op is one of the game's strongest selling points on console. NPC pathfinding loops, occasional frame drops reported on some configurations, and zero modernization of the map or objective marker system round out the rough edges. This port made no attempt to address the rough spots that reviews flagged at launch. For the RPG-curious gamer who cut their teeth on PS2 action games and wants a short, focused Forgotten Realms crawl with a clear beginning-middle-end, Dark Alliance on PC still delivers that loop with enough loot variety and class replay to justify two or three runs. For anyone expecting depth of build, meaningful narrative choice, or a remaster that does the work of a remaster, this will land short. Play it with managed expectations and an appreciation for what 2001 action RPG design actually felt like. Monika, Scout Team

Baldur's Gate: Dark Alliance
ActionRPG

Baldur's Gate: Dark Alliance

Dec 17, 2021Square One Games Inc.Interplay Entertainment Corp.
GamerScout Says

If your couch co-op nights have been running low on dungeon crawler fuel, this PS2-era cult hit finally hit PC in late 2021 - warts, NPC spinning circles, and all.

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About Baldur's Gate: Dark Alliance

I came to Baldur's Gate: Dark Alliance with the full weight of BG3 expectations draped over my shoulders, and the game immediately corrected me: this is not that. It was never that. Originally developed by Snowblind Studios back in 2001, this is a real-time hack-and-slash action RPG set in the Forgotten Realms, built around controller-in-hand dungeon crawling rather than dialogue trees and spell slots managed in a pause menu. The 2021 PC port is essentially a 4K resolution bump of the original - no rebuilt systems, no online multiplayer added, no quality-of-life rework. What you get is the game as it existed on PS2, running on your modern rig. That framing matters a lot for whether you should buy it. The three playable characters - Vahn the Human Archer, Adrianna the Elven Sorceress, and Kromlech the Dwarven Fighter - each lock you into a preset race and class combination with fixed starting stats. You earn XP, spend upgrade points equal to your previous level each time you level up, and allocate one ability point to the six core D&D attributes (Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma) every four levels. It is a light system by modern standards, and the community consensus is fair: ranged characters pull significantly more weight, with Adrianna holding a strong mid-tier position and Vahn landing near the top thanks to flexible melee and ranged output. Kromlech, the dedicated fighter, has two of his three abilities locked to specific weapons and struggles to compete past the early acts. There is also Drizzt Do'Urden, an unlockable character available after completing the game, who rewards replays for Forgotten Realms fans who have been reading R.A. Salvatore novels since secondary school. Weapon typing matters too - bladed weapons deal half damage to undead while blunt weapons hit for full, which is a small but satisfying layer of D&D rule fidelity baked into the moment-to-moment combat. The game runs across three distinct acts: the sewers and city streets of Baldur's Gate itself, a mountain region, and a marsh. Each hub area has a shop for loot turnover and side quests for bonus gold. The dungeon layouts are lengthy with multiple floors, and the rotatable isometric camera still holds up well for navigating tight corridors. Combat is immediate - you attack, block, dodge, and cast in real time, with the rhythm sitting closer to a Diablo-lite than a traditional CRPG. The story involves an undead warlord named Eldrith orchestrating a coalition of a thieves guild, drow, and lizardfolk to tear Baldur's Gate apart. It is a functional Forgotten Realms plot, not a sophisticated one - do not arrive expecting Disco Elysium moral ambiguity or even BG3-tier companion writing. The narrative is a delivery mechanism for the dungeon crawling, and that is fine. Where this port earns its complaints: difficulty balance is genuinely rough. Easy mode is too forgiving and Normal spikes hard enough that even starting enemies can kill you in a few hits, which has frustrated returning players who remembered Easy as the sensible default. Four difficulty modes exist (Easy, Normal, Hard, Extreme) plus a Gauntlet mode that unlocks post-completion, but the gap between them is wide. The PC version notably lacks co-op entirely - that beloved split-screen two-player mode is absent on PC, which is a painful omission given that local co-op is one of the game's strongest selling points on console. NPC pathfinding loops, occasional frame drops reported on some configurations, and zero modernization of the map or objective marker system round out the rough edges. This port made no attempt to address the rough spots that reviews flagged at launch. For the RPG-curious gamer who cut their teeth on PS2 action games and wants a short, focused Forgotten Realms crawl with a clear beginning-middle-end, Dark Alliance on PC still delivers that loop with enough loot variety and class replay to justify two or three runs. For anyone expecting depth of build, meaningful narrative choice, or a remaster that does the work of a remaster, this will land short. Play it with managed expectations and an appreciation for what 2001 action RPG design actually felt like. Monika, Scout Team

Tags

singleplayermultiplayercooplocal-coopcontroller-supportcloud-savestier:aaaDungeon CrawlerHack-and-SlashD&D 3rd Edition RulesCouch Co-opUnlockable CharactersLoot-DrivenForgotten RealmsPost-Completion ContentIsometric CameraWeapon Type Mechanics

System Requirements

Minimum

OS
Windows 7 / 8 / 10
Memory
1 GB RAM
Storage
6 GB available space
Graphics
GeForce FX5700 or better / ATI Radeon 9600 or better
Processor
Pentium 4 2Ghz / AMD AthlonXP 2400

Reviews & Ratings

No ratings available

Game Info

Developer
Square One Games Inc.
Publisher
Interplay Entertainment Corp.
Release Date
Dec 17, 2021

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