
BADLAND: Game of the Year Edition
Gorgeous silhouette forest, a fuzzy creature named Clony, and an auto-scrolling darkness that will kill you cheerfully and repeatedly. Best bought for a couch session, not a solo marathon.
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About BADLAND: Game of the Year Edition
My honest first reaction to BADLAND on PC was: this thing is prettier than it has any right to be. Frogmind's silhouette-foreground trick, pitch-black creatures and traps layered against a color-soaked, fog-drenched forest backdrop, still holds visual weight years after its mobile debut. The hand-painted environments shift tone across Dawn, Noon, Dusk, and Night cycles, and the atmospheric audio does quiet, restrained work that most games this compact wouldn't bother with. For a game about a fuzzy blob flapping through a meat-grinder forest, it carries genuine mood. The core loop is simple and ruthless. You hold a button (or tap the analogue stick) to give Clony lift, and the screen scrolls right regardless of your readiness. Razor wheels, shredding spikes, crushing pistons, and lasers occupy every level, and the auto-scroll is not your friend. What keeps it interesting beyond that single-button premise are the power-ups scattered throughout: clone yourself into a swarm of bodies you can use as battering rams or cannon fodder, shrink down to thread a needle-tight gap, grow large enough to smash through log barriers, slow time to inch through a saw-blade corridor. The Game of the Year Edition packs over 100 single-player levels across the original campaign plus the Daydream and Doomsday challenge courses, which are genuinely sadistic. On top of that there are 100 co-op levels and 27 battle-mode deathmatch arenas for up to four local players, along with a Level World populated by tens of thousands of user-created stages. Here is where the honest caveat lands. BADLAND was built for short mobile sessions, and that architecture is still visible on PC. Levels are brief by design. The checkpoint system is generous enough that deaths rarely cost more than a few seconds, but that generosity also takes some edge off genuine mastery. Solo play can feel like a pleasant rhythm that outstays its welcome over a long sitting, particularly in the later challenge courses where trial-and-error repetition starts to feel mechanical rather than tense. Critics landing between 73 and 79 on aggregate scores weren't being harsh; they were flagging a structural truth the game can't quite shake. What genuinely saves it, and the reason I'd still point people toward it, is the local co-op and battle mode. Squeeze two to four people onto one keyboard or pass out controllers, and the game transforms into something chaotic and funny. Power-ups that feel logical in solo play become weapons of spite in Versus; a clone-spawning item dropped at the right moment turns the arena into beautiful bedlam. The competitive deathmatch arenas were clearly designed with this mode in mind and they deliver. If you have a regular couch-gaming setup, this is where the value argument gets comfortable. The Steam version runs cleanly, supports full controller input with a redesigned analogue control scheme (not just the tap-to-fly of the mobile original), and cloud saves mean your progress travels with you. The Level World addition gives it a long tail for obsessive completionists. None of that changes the underlying reality: BADLAND is a game that knows exactly what it is, and what it is was designed for ten-minute bursts. Accept that framing going in, bring a friend or two for battle mode, and it earns its place. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 6 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7 or above
- Memory
- 1 GB RAM
- Storage
- 300 MB available space
- Graphics
- Graphics Card made within the last 5 years (Pixel Shader 2.0, Vertex Shader 2.0)
- Processor
- 2.0 GHz CPU (Dual Core recommended)
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Game Info
- Developer
- Frogmind
- Publisher
- Frogmind
- Release Date
- May 26, 2015