AWAY: Journey to the Unexpected Key
A pastel roguelite adventure built on friendship mechanics and anime nostalgia, made by two people who clearly meant every pixel of it.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About AWAY: Journey to the Unexpected Key
AWAY: Journey to the Unexpected is a first-person roguelite adventure from a tiny two-person studio, and it wears its influences openly. The anime aesthetic is not a costume layered over generic mechanics - it is baked into the structure of the game itself. You are a kid who cannot fight. Not particularly well, anyway. Instead of combat mastery, progression here hinges on befriending the colorful, often absurd characters scattered across procedurally arranged levels, each of whom can join you and lend their own abilities to your run. It is a genuinely unusual hook, and for the first couple of hours it feels like a breath of fresh air. The world is rendered in a flat, hand-drawn style that sits somewhere between a Saturday morning cartoon and a French graphic novel. Aurelien Regard, who handled the bulk of the art and design, has a clear visual sensibility, and the color palette is consistently lovely. The soundtrack matches the mood - bouncy and a little melancholy in the same breath, the kind of music that makes a short run feel like an actual small journey rather than a treadmill. The procedural generation keeps layouts shuffled, but the handcrafted character writing is where the real texture lives. The recruitable allies have distinct personalities and dialogue quirks that reward attention. Where AWAY starts to strain is in its mechanical depth. The roguelite loop is shallow by genre standards. Runs are short, unlocks are limited, and the action portions feel underdeveloped compared to the charm of the writing and world. Players who come in expecting the build variety of a Hades or even a lighter Dead Cells will leave hungry. The Mixed Steam review score reflects a real tension: people who tuned in for the vibe often stayed; people who wanted satisfying combat looping mostly bounced. The difficulty curve is also inconsistent - some runs feel trivially easy while others spike without clear logic. That said, AWAY knows roughly what it is. It runs three to five hours to a first completion, and the developers do not pad that out artificially. If you approach it as a mood piece with light roguelite scaffolding rather than a mechanically demanding game, there is genuine warmth here. It is the kind of small game that makes you wish the team had a bigger budget for a sequel, not because it fails, but because the ideas deserve more room. For fans of Katamari Damacy's brand of earnest weirdness, or anyone who follows indie developers like Devolver's stranger catalog, AWAY has moments that land in a way only intentional, personal games can manage. Kai, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- Aurelien Regard Games
- Publisher
- Dear Villagers
- Release Date
- Feb 13, 2019