
Award. Room of fear
A barebones horror survival from a solo dev that promises cursed-family mystery and monster dread, but arrives half-translated and rough around every edge. Approach as a curiosity, not a chiller.
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About Award. Room of fear
I want to love the scrappy one-person horror release that nobody covers. Award. Room of Fear is exactly that kind of release, and I tried to meet it generously. A single developer, a concept with genuine tension baked in, monsters that supposedly stalk rather than flood the corridors, and a backstory rooted in an ancient cult that stretches back centuries before the player steps through the door. On paper, that is more mythology than most sub-two-dollar Steam curios bother to build. The setup has you trapped inside an institution founded by a secretive cult that uses wandering visitors as sacrificial offerings to an idol. Your phone loses signal immediately, exits seal themselves, and the creatures closing in on you are not quite the costumed humans they first appeared to be. There is a family mystery layered underneath all of this, and the developer does try to communicate a lore history that predates the game itself. When the translation holds together, those slivers of backstory have a bleak, folk-horror texture worth paying attention to. The monster design philosophy also deserves a brief nod: rather than carpet-bombing rooms with enemies, the game claims each creature operates on its own behavioral logic, one charging on sight, another content to let you suffer at a slower pace. The intention is clearly there. In practice, though, the seams show constantly. The localization from Russian to English is rough enough that key story beats blur into guesswork. Post-launch patches did adjust monster placement and the location of at least one critical key item, which suggests the developer was listening, but the community around this title is essentially silent. Five Steam reviews total. No critic coverage. No community guides. If you hit a wall, you are on your own in a way that feels less like proud obscurity and more like abandonment. The violence tag is accurate, but the horror atmosphere, the thing that should be carrying the whole experience, never quite locks in. Dread needs patience and craft to accumulate; here the pacing sputters. For the bracket of players who genuinely enjoy sifting through rough-edged indie horror from solo devs, there is a thin but real outline of an interesting game somewhere inside this one. The cult mythology and differentiated monster behavior hint at ambitions that a more polished production could have delivered on. But as it stands, Award. Room of Fear asks you to do a lot of interpretive work for a very uncertain payoff. If you are drawn to it, go in treating it as an artifact of someone's first attempt at horror design rather than a finished experience, and temper expectations accordingly. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Win 7/8/10
- Memory
- 2 GB RAM
- Storage
- 1 GB available space
- Graphics
- 512 Mb
- Processor
- 2Ghz
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Game Info
- Developer
- Giks
- Publisher
- Giks
- Release Date
- Mar 2, 2018