Compare Avorion prices across 50+ stores and find the best deal. Developed by Boxelware. Published by Boxelware. Released on 3/9/2020. Available on PC. Genres: Action, Indie, Simulation.

Build your own spaceship block by block, then fly it into a procedurally generated galaxy full of pirates, traders, and increasingly nasty bosses. Depth sneaks up on you fast.

Avorion is a space sandbox where the ship is the character. You start at the outer rim of a procedurally generated galaxy with almost nothing, and the entire progression loop revolves around scrounging resources, laying down hull blocks, snapping on weapons and subsystems, and gradually pushing your vessel toward the dangerous, high-reward galactic core. The building system is voxel-based but leans harder into engineering logic than pure aesthetics: thruster placement affects actual flight performance, cargo bays take up real volume, and turret coverage depends on where you physically mount guns. If you have ever caught yourself thinking "I want to design a destroyer from scratch and then actually pilot it into combat," this is the game built for that specific itch. The progression is driven by material tiers, and this is where the game earns its strategy-sim credentials. Seven distinct materials gate what you can build, from basic iron at the rim to the exotic avorion near the core. Each tier unlocks meaningfully better block properties and higher-stat equipment, so there is always a clear next objective even in a game with no explicit quest log. The faction system adds economic texture: stations, traders, and pirate clans populate the sectors with their own relationships, and you can align yourself, play mercenary, or ignore everyone and run a mining fleet. Fleet management is a real feature, not a tooltip. You can automate escort ships, assign mining runs, and set trade routes, which means late-game play becomes part spreadsheet, part fleet admiral, part active pilot. For newcomers, the tutorial is functional but thin. Avorion respects your time by not drowning you in guided pop-ups, which is a double-edged compliment. The wiki and an active community Discord fill the gap, and the Steam Workshop is substantial enough that you can grab pre-built ship templates to get flying before you fully understand the building system. That is actually a legitimate on-ramp: fly a community ship, pull it apart in the editor, and learn by reverse engineering. If you approach it that way, the learning curve flattens considerably. Co-op multiplayer, both on community servers and self-hosted, works well and makes early-game resource grinding significantly less tedious. The weaknesses are real. Combat AI for enemy ships is competent but not clever, and once you understand turret management and shield cycling it stops being threatening unless you are severely under-geared. The story content is light, consisting mostly of environmental lore and boss-tier encounters at faction barriers rather than any written narrative. Some players will bounce off the open-ended structure entirely, especially if they need a scripted hook to stay motivated. Performance in dense sectors with large custom ships can also stutter, though a dedicated server setup mitigates most multiplayer strain. Overall, Avorion sits in a small category of games where the design space is genuinely enormous and the systems reward players who want to optimize. The 90% positive rating across more than fourteen thousand Steam reviews is not noise. If you like games where a 40-hour session can feel like a prelude, and you want that experience wrapped in space combat and ship engineering rather than historical map-painting, this delivers. Approach it as a long-term project, not a weekend game, and it pays off. Diego, Scout Team

Avorion
ActionIndieSimulation

Avorion

Mar 9, 2020Boxelware
GamerScout Says

Build your own spaceship block by block, then fly it into a procedurally generated galaxy full of pirates, traders, and increasingly nasty bosses. Depth sneaks up on you fast.

PC
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About Avorion

Avorion is a space sandbox where the ship is the character. You start at the outer rim of a procedurally generated galaxy with almost nothing, and the entire progression loop revolves around scrounging resources, laying down hull blocks, snapping on weapons and subsystems, and gradually pushing your vessel toward the dangerous, high-reward galactic core. The building system is voxel-based but leans harder into engineering logic than pure aesthetics: thruster placement affects actual flight performance, cargo bays take up real volume, and turret coverage depends on where you physically mount guns. If you have ever caught yourself thinking "I want to design a destroyer from scratch and then actually pilot it into combat," this is the game built for that specific itch. The progression is driven by material tiers, and this is where the game earns its strategy-sim credentials. Seven distinct materials gate what you can build, from basic iron at the rim to the exotic avorion near the core. Each tier unlocks meaningfully better block properties and higher-stat equipment, so there is always a clear next objective even in a game with no explicit quest log. The faction system adds economic texture: stations, traders, and pirate clans populate the sectors with their own relationships, and you can align yourself, play mercenary, or ignore everyone and run a mining fleet. Fleet management is a real feature, not a tooltip. You can automate escort ships, assign mining runs, and set trade routes, which means late-game play becomes part spreadsheet, part fleet admiral, part active pilot. For newcomers, the tutorial is functional but thin. Avorion respects your time by not drowning you in guided pop-ups, which is a double-edged compliment. The wiki and an active community Discord fill the gap, and the Steam Workshop is substantial enough that you can grab pre-built ship templates to get flying before you fully understand the building system. That is actually a legitimate on-ramp: fly a community ship, pull it apart in the editor, and learn by reverse engineering. If you approach it that way, the learning curve flattens considerably. Co-op multiplayer, both on community servers and self-hosted, works well and makes early-game resource grinding significantly less tedious. The weaknesses are real. Combat AI for enemy ships is competent but not clever, and once you understand turret management and shield cycling it stops being threatening unless you are severely under-geared. The story content is light, consisting mostly of environmental lore and boss-tier encounters at faction barriers rather than any written narrative. Some players will bounce off the open-ended structure entirely, especially if they need a scripted hook to stay motivated. Performance in dense sectors with large custom ships can also stutter, though a dedicated server setup mitigates most multiplayer strain. Overall, Avorion sits in a small category of games where the design space is genuinely enormous and the systems reward players who want to optimize. The 90% positive rating across more than fourteen thousand Steam reviews is not noise. If you like games where a 40-hour session can feel like a prelude, and you want that experience wrapped in space combat and ship engineering rather than historical map-painting, this delivers. Approach it as a long-term project, not a weekend game, and it pays off. Diego, Scout Team

Tags

steamShip BuilderFleet ManagementProcedural GalaxyCo-op MultiplayerResource TiersVoxel ConstructionSpace CombatMod SupportSelf-Hosted Server

System Requirements

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Reviews & Ratings

Steam
90%(14,382)

Game Info

Developer
Boxelware
Publisher
Boxelware
Release Date
Mar 9, 2020

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