Compare Autopsy Simulator prices across 50+ stores and find the best deal. Developed by Woodland Games. Published by Team17 Digital Ltd. Released on 6/6/2024. Available on PC, Xbox. Genres: Indie, Simulation.

Medically accurate corpse-dissection with a creepy atmosphere, but the 'simulator' label oversells the freedom you actually get across its five cases.

I went in expecting something closer to a forensic sandbox, the kind of experience where you reason from evidence to conclusions and feel the weight of getting it wrong. What I got instead was a guided tour of a morgue with a grieving protagonist and a checklist masquerading as deduction. That gap between expectation and reality is the central tension of Autopsy Simulator, and where you fall on it will determine whether you close the game satisfied or quietly annoyed. The setup is genuinely strong. You play Dr. Jack Hanman, a night-shift pathologist working out of an isolated Louisiana coroner's office, months after the death of his wife and clearly not doing well. Each of the five chapters drops a new body on the slab and pairs it with a slow-burn psychological horror overlay. The atmosphere lands: dim hallways, a barely present security guard named Ridley who has a habit of vanishing at exactly the wrong moment, and a subtle, restrained soundtrack that avoids the cheap jumpscare trap. The game earns its creepiness through presence and dread rather than loud noises, which is a respectable design choice. Visually, the autopsy sequences are genuinely striking - organs respond to your cuts with a tactile realism that makes the collaboration with real forensic doctors obvious. Blood samples drawn from eyes and bladders, lung fluid examined under a microscope to test whether a drowning victim was already dead, livers removed and weighed - the procedural detail is the best thing here by some margin. The problem is agency, or rather the near-total lack of it. Jack narrates his own findings into a recorder at every step, which means the game functionally tells you what you are about to discover before you discover it. There is no moment where you pick which organ to examine, choose a test from a menu of options, or arrive at a cause of death independently. Quick-time minigames handle precision work - centrifuge buttons, cursor-tracing shapes - and they are fine for what they are, but they replace deduction rather than supporting it. Several reviewers across the community landed on the same frustration: this is closer to a walking simulator with forensic set dressing than a simulator in the genre sense. The voice acting is competent, Patrick Lagner carries the Jack role well enough, but he talks so constantly and so quickly that dialogue lines occasionally interrupt each other, which chips away at the pacing in the story chapters. Technical issues reported at launch - hitbox problems on interactive objects, the occasional progression bug near alternate endings - add friction to an already short runtime that sits around five to six hours. There is a meaningful asterisk worth noting. An Autopsy Only mode was added post-launch, introducing randomized causes of death, a student pathologist grading system that scores you on flow, timing, accuracy, and stitching quality, and improved minigames designed around precision. That mode is a genuine step toward what the game always wanted to be, and for players primarily interested in the forensic loop rather than Jack's story, it addresses the most common complaint directly. The Steam user score sits in mixed territory, roughly split down the middle, which tracks: the audience that came for horror was underwhelmed by the scares, and the audience that came for simulation depth hit a wall of handholding. The people who found it rewarding tend to be true-crime and forensic-procedure enthusiasts who appreciated how seriously the autopsy cases were researched. Diego, Scout Team

Autopsy Simulator
IndieSimulation

Autopsy Simulator

Jun 6, 2024Woodland GamesTeam17 Digital Ltd
GamerScout Says

Medically accurate corpse-dissection with a creepy atmosphere, but the 'simulator' label oversells the freedom you actually get across its five cases.

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About Autopsy Simulator

I went in expecting something closer to a forensic sandbox, the kind of experience where you reason from evidence to conclusions and feel the weight of getting it wrong. What I got instead was a guided tour of a morgue with a grieving protagonist and a checklist masquerading as deduction. That gap between expectation and reality is the central tension of Autopsy Simulator, and where you fall on it will determine whether you close the game satisfied or quietly annoyed. The setup is genuinely strong. You play Dr. Jack Hanman, a night-shift pathologist working out of an isolated Louisiana coroner's office, months after the death of his wife and clearly not doing well. Each of the five chapters drops a new body on the slab and pairs it with a slow-burn psychological horror overlay. The atmosphere lands: dim hallways, a barely present security guard named Ridley who has a habit of vanishing at exactly the wrong moment, and a subtle, restrained soundtrack that avoids the cheap jumpscare trap. The game earns its creepiness through presence and dread rather than loud noises, which is a respectable design choice. Visually, the autopsy sequences are genuinely striking - organs respond to your cuts with a tactile realism that makes the collaboration with real forensic doctors obvious. Blood samples drawn from eyes and bladders, lung fluid examined under a microscope to test whether a drowning victim was already dead, livers removed and weighed - the procedural detail is the best thing here by some margin. The problem is agency, or rather the near-total lack of it. Jack narrates his own findings into a recorder at every step, which means the game functionally tells you what you are about to discover before you discover it. There is no moment where you pick which organ to examine, choose a test from a menu of options, or arrive at a cause of death independently. Quick-time minigames handle precision work - centrifuge buttons, cursor-tracing shapes - and they are fine for what they are, but they replace deduction rather than supporting it. Several reviewers across the community landed on the same frustration: this is closer to a walking simulator with forensic set dressing than a simulator in the genre sense. The voice acting is competent, Patrick Lagner carries the Jack role well enough, but he talks so constantly and so quickly that dialogue lines occasionally interrupt each other, which chips away at the pacing in the story chapters. Technical issues reported at launch - hitbox problems on interactive objects, the occasional progression bug near alternate endings - add friction to an already short runtime that sits around five to six hours. There is a meaningful asterisk worth noting. An Autopsy Only mode was added post-launch, introducing randomized causes of death, a student pathologist grading system that scores you on flow, timing, accuracy, and stitching quality, and improved minigames designed around precision. That mode is a genuine step toward what the game always wanted to be, and for players primarily interested in the forensic loop rather than Jack's story, it addresses the most common complaint directly. The Steam user score sits in mixed territory, roughly split down the middle, which tracks: the audience that came for horror was underwhelmed by the scares, and the audience that came for simulation depth hit a wall of handholding. The people who found it rewarding tend to be true-crime and forensic-procedure enthusiasts who appreciated how seriously the autopsy cases were researched. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:aaaWalking Sim AdjacentForensic ProcedurePsychological HorrorStory-DrivenGrading SystemGore-HeavyShort RuntimePost-Launch Content

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 12
Storage
20 GB available space
Graphics
Nvidia GeForce GTX 1650, 4 GB or AMD Radeon RX 470, 4 GB
Processor
Intel core i7-860 or AMD Phenom II X4 955

Recommended

OS
Windows 10
Memory
12 GB RAM
DirectX
Version 12
Storage
20 GB available space
Graphics
Nvidia GeForce RTX 2060, 6 GB or AMD Radeon RX 5600 XT, 6 GB
Processor
Intel Core i7-3770 or AMD Ryzen 3 1300X

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Game Info

Developer
Woodland Games
Publisher
Team17 Digital Ltd
Release Date
Jun 6, 2024

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What platforms is Autopsy Simulator available on?

Autopsy Simulator is available on PC, Xbox.

When was Autopsy Simulator released?

Autopsy Simulator was released on 6 June 2024.

Who developed Autopsy Simulator?

Autopsy Simulator was developed by Woodland Games and published by Team17 Digital Ltd.