Compare Automachef prices across 50+ stores and find the best deal. Developed by Rhombico Games. Published by Team17 Digital Ltd. Released on 7/23/2019. Available on PC. Genres: Indie, Simulation. Metacritic score: 71/100.

A logic-first kitchen automation puzzler that rewards players who think in production lines, not recipes. Thin tutorial, brutal mid-game, genuinely satisfying when your conveyor layout finally clicks.

My instinct when I see the word 'cooking' attached to a puzzle game is to brace for something casual. Automachef spent about three levels correcting that assumption. This is closer to Opus Magnum or Infinifactory than it is to any restaurant sim, and the sooner you reframe it that way, the better your experience will be. The loop is straightforward on paper: you have an empty grid, a set of recipes, and a budget. You place food producers, conveyor belts, grills, fryers, assemblers, and order readers, then wire up the logic so everything fires in the right sequence when a customer order arrives. Each level grades you on three axes: ingredients consumed, orders completed, and energy drawn by your build. Clear the floor minimums and you pass. Optimize all three and you earn three stars, which feeds into the separate Contracts mode where efficiency unlocks cash bonuses and upgrade opportunities. The campaign itself runs around 30 levels, with optional missions padding the total out, and there is Steam Workshop support for custom scenarios and custom dishes if the base content runs out on you. Here is where I have to be direct with the strategy crowd: the decision space is narrower than you might hope. The level constraints, particularly the ingredient waste penalty, heavily restrict what builds are viable. Buffering ingredients, pre-cooking, or running splitter-heavy layouts all get punished because any ingredient that hits the counter and does not immediately fulfill an order counts against your score. In practice, most solutions converge on a reactive, one-ingredient-per-order design. Players looking for the build variety of a Factorio or the open-ended optimization of Big Pharma will find the constraint system feels more like a straitjacket than a design challenge. Disaster mechanics, including fires and infestations that tank your reputation score toward a level fail, arrive late in the campaign with nearly no tutorial explanation. The Sprinkler extinguishes fires but ruins every ingredient in its radius, which is a good example of the game introducing mechanical wrinkles that often force a full restart rather than clever adaptation. What Automachef does well is the moment a layout you have been debugging for twenty minutes finally runs clean. Order readers activating machines only on demand, assemblers pulling from two synchronized conveyor feeds, a grill timed to spit out a finished patty exactly when the bun arrives, it produces the same quiet satisfaction as watching a good spreadsheet formula propagate correctly. The retro-futurist soundtrack and the sardonic robot narrator Robert Person, whose world domination ambitions are barely concealed behind corporate fast-food language, give the whole thing enough personality to carry the slower puzzle sessions. For newer players curious about automation logic but not ready to commit to Satisfactory or Zachtronics-tier programming depth, this is a genuinely accessible on-ramp: the mechanics are spatial rather than syntactical, and the difficulty curve, while steep, is finite and level-scoped rather than open-ended. The Metacritic score of 71 and the Steam rating sitting at roughly 75 percent positive across a modest player base both feel accurate. It is a focused, sometimes frustrating puzzle game that punishes exploration but rewards careful planners who are comfortable scrapping a layout and starting from the top. The workshop extends its life meaningfully for the right audience. Diego, Scout Team

Automachef
IndieSimulation

Automachef

Jul 23, 2019Rhombico GamesTeam17 Digital Ltd
GamerScout Says

A logic-first kitchen automation puzzler that rewards players who think in production lines, not recipes. Thin tutorial, brutal mid-game, genuinely satisfying when your conveyor layout finally clicks.

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Screenshots & Media

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About Automachef

My instinct when I see the word 'cooking' attached to a puzzle game is to brace for something casual. Automachef spent about three levels correcting that assumption. This is closer to Opus Magnum or Infinifactory than it is to any restaurant sim, and the sooner you reframe it that way, the better your experience will be. The loop is straightforward on paper: you have an empty grid, a set of recipes, and a budget. You place food producers, conveyor belts, grills, fryers, assemblers, and order readers, then wire up the logic so everything fires in the right sequence when a customer order arrives. Each level grades you on three axes: ingredients consumed, orders completed, and energy drawn by your build. Clear the floor minimums and you pass. Optimize all three and you earn three stars, which feeds into the separate Contracts mode where efficiency unlocks cash bonuses and upgrade opportunities. The campaign itself runs around 30 levels, with optional missions padding the total out, and there is Steam Workshop support for custom scenarios and custom dishes if the base content runs out on you. Here is where I have to be direct with the strategy crowd: the decision space is narrower than you might hope. The level constraints, particularly the ingredient waste penalty, heavily restrict what builds are viable. Buffering ingredients, pre-cooking, or running splitter-heavy layouts all get punished because any ingredient that hits the counter and does not immediately fulfill an order counts against your score. In practice, most solutions converge on a reactive, one-ingredient-per-order design. Players looking for the build variety of a Factorio or the open-ended optimization of Big Pharma will find the constraint system feels more like a straitjacket than a design challenge. Disaster mechanics, including fires and infestations that tank your reputation score toward a level fail, arrive late in the campaign with nearly no tutorial explanation. The Sprinkler extinguishes fires but ruins every ingredient in its radius, which is a good example of the game introducing mechanical wrinkles that often force a full restart rather than clever adaptation. What Automachef does well is the moment a layout you have been debugging for twenty minutes finally runs clean. Order readers activating machines only on demand, assemblers pulling from two synchronized conveyor feeds, a grill timed to spit out a finished patty exactly when the bun arrives, it produces the same quiet satisfaction as watching a good spreadsheet formula propagate correctly. The retro-futurist soundtrack and the sardonic robot narrator Robert Person, whose world domination ambitions are barely concealed behind corporate fast-food language, give the whole thing enough personality to carry the slower puzzle sessions. For newer players curious about automation logic but not ready to commit to Satisfactory or Zachtronics-tier programming depth, this is a genuinely accessible on-ramp: the mechanics are spatial rather than syntactical, and the difficulty curve, while steep, is finite and level-scoped rather than open-ended. The Metacritic score of 71 and the Steam rating sitting at roughly 75 percent positive across a modest player base both feel accurate. It is a focused, sometimes frustrating puzzle game that punishes exploration but rewards careful planners who are comfortable scrapping a layout and starting from the top. The workshop extends its life meaningfully for the right audience. Diego, Scout Team

Tags

singleplayerachievementstrading-cardsworkshopcloud-savestier:aaaAutomation-PuzzlerEfficiency-GradingProduction-LineLogic-ProgrammingZachtronics-AdjacentConstraint-DesignBlueprint-BuildingWorkshop-Content

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 27 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
GeForce GTX 550 Ti or Radeon HD 7770
Processor
Intel Core i5-2300 or AMD A8-5600K
Sound Card
DirectX Compatible Sound Card

Recommended

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
GeForce GTX 950 or Radeon R9 290
Processor
Intel Core i5-4460 or Ryzen 3 2200G
Sound Card
DirectX Compatible Sound Card

Community Discussion

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Reviews & Ratings

Metacritic
71

Game Info

Developer
Rhombico Games
Publisher
Team17 Digital Ltd
Release Date
Jul 23, 2019

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2026-06-100.59(lowest)

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What platforms is Automachef available on?

Automachef is available on PC.

When was Automachef released?

Automachef was released on 23 July 2019.

Who developed Automachef?

Automachef was developed by Rhombico Games and published by Team17 Digital Ltd.

Is Automachef worth buying?

Automachef holds a Metacritic score of 71/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.