Compare Australian trip prices across trusted key stores and find the best deal. Developed by SergioPoverony. Published by SergioPoverony. Released on 12/19/2017. Available on PC, Linux. Genres: Action, Adventure, Casual, Indie.

A sokoban-style puzzler with a canine guide and Aboriginal-inspired music, unassuming on the surface, quietly demanding once the lasers and portals show up.

I'll be honest: I almost scrolled past this one. Solo developer, 2017 release, a handful of Steam reviews, and a dingo on the title card. Then I sat down with it and found something that reminded me why small, focused puzzle games deserve a second look. Australian Trip is a sokoban at heart, which means the pleasure and the pain both live in the same place: that moment when you realize you pushed the opal stone in exactly the wrong direction and there is no going back. The core loop is straightforward enough. You guide Dingo across a series of levels laid out across a stylized map of Australia, pushing opal stones into position, blowing up crates, and routing Dingo through portals and along conveyor belts to reach the checkpoint. Early stages work as an unhurried warm-up, and the colorful, flat-art visuals keep things readable without any visual noise. The controls are simple to a fault, which is actually the right call here: the mental load lives entirely in the puzzle logic, not in the interface. Where the game earns its keep is in the later levels, where laser installations enter the picture and the solution space shrinks to one correct sequence of moves that you have to reconstruct from scratch after each failed attempt. Sokoban veterans will feel at home; newcomers may want to keep a notepad nearby. The soundtrack deserves a specific mention. Composer Edward D-tech built seven tracks that weave Aboriginal-influenced sound design into something genuinely ambient and unusual. Track names like "rock-n-lava" and "waterflow" tell you the tonal range. None of it feels like a surface-level tourism gesture; the music gives the whole thing a slow, contemplative character that works well against puzzle-solving's natural rhythm of pause and action. It is the kind of low-key score I find myself leaving on past the point I stop playing. Not everything lands. The game sits in a genre corner where production scale is always going to invite comparison to more polished sokoban titles, and Australian Trip does not pretend otherwise. The level count is modest. There is a narrative frame in the loosest possible sense, no story to speak of, and the achievement system is tied to collecting scattered energetic elements per level rather than anything more inventive. This is a game that knows what it is and does not reach beyond that. Whether that reads as discipline or limitation depends on your patience for the genre. One thing worth knowing: the developer went through a rough period early on involving stolen keys and a subsequent (now-resolved) key revocation situation. The community response to how it was eventually handled was warm, which says something about the goodwill SergioPoverony earned back. If you enjoy the slow geometry of sokoban puzzles and want something that commits to mood over spectacle, this is a genuinely decent way to spend a few focused hours. Go in with calibrated expectations, and Dingo will take you somewhere worth visiting. Kai, Scout Team

Australian trip

Australian trip

Dec 19, 2017SergioPoverony
GamerScout Says

A sokoban-style puzzler with a canine guide and Aboriginal-inspired music, unassuming on the surface, quietly demanding once the lasers and portals show up.

PCLinux
Best Price Available
€0.00
at N/A
Historical low: €175.93

GamerScout Verdict

Solid pick for sokoban fans who want mood and methodical puzzle design over flash or story.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€175.935 Jun 2026
Keyshops
€171.91€185.77€199.62€213.485 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About Australian trip

I'll be honest: I almost scrolled past this one. Solo developer, 2017 release, a handful of Steam reviews, and a dingo on the title card. Then I sat down with it and found something that reminded me why small, focused puzzle games deserve a second look. Australian Trip is a sokoban at heart, which means the pleasure and the pain both live in the same place: that moment when you realize you pushed the opal stone in exactly the wrong direction and there is no going back. The core loop is straightforward enough. You guide Dingo across a series of levels laid out across a stylized map of Australia, pushing opal stones into position, blowing up crates, and routing Dingo through portals and along conveyor belts to reach the checkpoint. Early stages work as an unhurried warm-up, and the colorful, flat-art visuals keep things readable without any visual noise. The controls are simple to a fault, which is actually the right call here: the mental load lives entirely in the puzzle logic, not in the interface. Where the game earns its keep is in the later levels, where laser installations enter the picture and the solution space shrinks to one correct sequence of moves that you have to reconstruct from scratch after each failed attempt. Sokoban veterans will feel at home; newcomers may want to keep a notepad nearby. The soundtrack deserves a specific mention. Composer Edward D-tech built seven tracks that weave Aboriginal-influenced sound design into something genuinely ambient and unusual. Track names like "rock-n-lava" and "waterflow" tell you the tonal range. None of it feels like a surface-level tourism gesture; the music gives the whole thing a slow, contemplative character that works well against puzzle-solving's natural rhythm of pause and action. It is the kind of low-key score I find myself leaving on past the point I stop playing. Not everything lands. The game sits in a genre corner where production scale is always going to invite comparison to more polished sokoban titles, and Australian Trip does not pretend otherwise. The level count is modest. There is a narrative frame in the loosest possible sense, no story to speak of, and the achievement system is tied to collecting scattered energetic elements per level rather than anything more inventive. This is a game that knows what it is and does not reach beyond that. Whether that reads as discipline or limitation depends on your patience for the genre. One thing worth knowing: the developer went through a rough period early on involving stolen keys and a subsequent (now-resolved) key revocation situation. The community response to how it was eventually handled was warm, which says something about the goodwill SergioPoverony earned back. If you enjoy the slow geometry of sokoban puzzles and want something that commits to mood over spectacle, this is a genuinely decent way to spend a few focused hours. Go in with calibrated expectations, and Dingo will take you somewhere worth visiting.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstier:aaaSokobanLogic PuzzleTurn-Based MovementAboriginal SoundtrackLevel Map ProgressionSingle DeveloperRelaxed PaceAchievement Hunting

System Requirements

Minimum

OS
Windows 7/8/10
Memory
1 GB RAM
Storage
300 MB available space
Graphics
DirectX11 Compatible GPU with 1 MB Video RAM
Processor
Core 4 Duo or higher
Sound Card
Directx 9.0 compatible Sound Card

Recommended

OS
Windows 7/8/10
Memory
2 GB RAM
Storage
300 MB available space
Graphics
DirectX11 Compatible GPU with 2GB Video RAM
Processor
Core 4 Duo or higher
Sound Card
Directx 9.0 compatible Sound Card

DLC & Add-ons for Australian trip1

Expansions, DLC packs and add-on content for this game. Click any item to see store offers.

Keep exploring

Community Discussion

Be the first to comment on Australian trip.

Reviews & Ratings

No ratings available

Game Info

Developer
SergioPoverony
Publisher
SergioPoverony
Release Date
Dec 19, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from SergioPoverony

Buy smarter: helpful guides

Frequently asked questions about Australian trip

How much does Australian trip cost?

Australian trip pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Australian trip cheapest?

Compare Australian trip prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Australian trip available on?

Australian trip is available on PC, Linux.

When was Australian trip released?

Australian trip was released on 19 December 2017.

Who developed Australian trip?

Australian trip was developed by SergioPoverony.