
Aurora - Hidden Colors
Thirteen Steam reviews at 92% positive tells you the whole story: a tiny RPG Maker passion project with a genuinely curious mechanic, priced like a gamble rather than a commitment.
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About Aurora - Hidden Colors
My spreadsheet instincts kicked in the moment I saw 'turn-based tactics' and 'superhero' tagged on the same store page, so I gave Aurora - Hidden Colors a fair look. What you get is a 2D party RPG built in RPG Maker, following Gabriela, a protagonist whose core power is perceiving human emotions as visible color auras around people. That single hook is unusual enough to make the premise stand apart from the usual fantasy-village setup. The story spans a five-chapter campaign set against a magical interpretation of the West Siberian Plain, with antagonists Igor and Anastasia driving a fairly standard 'restore balance to the world' arc. The party of three, Gabriela, Gav, and Mikhail, moves through exploration segments and turn-based combat encounters in classic menu-driven format. There is also a playable prologue section as Nadia in Birch Village that contextualizes the broader catastrophe before the main cast takes over. On the systems side, the game packs more modes than you would expect from something this small. Beyond the story campaign there is an Arcade Mode where you face seven rivals and two bosses, and a local Raid Mode that supports up to four players sharing a gamepad or using Steam Remote Play Together, with one side controlling a party of four and a fifth player taking the boss role. Sidecontent includes farming, fishing, cooking, crafting equipment, magic tournaments, and demon-hunting for drops. That list reads generously for a sub-five-dollar title. The concern is whether those systems have any real depth or are placeholder activity loops with shallow implementation. Community signals are thin, only thirteen reviews exist on Steam, and engagement metrics suggest most players did not push past the first chapter, which raises obvious questions about moment-to-moment retention. The RPG Maker foundation is both the honest answer and the core tension here. The assets are credited to their creators, which is a mark of integrity the developer deserves credit for. But resolution options are limited, there is no meaningful graphics configuration, and the visual presentation reads as a construction-kit game rather than a handcrafted one. The turn-based combat itself is menu-driven and accessible, leaning on the slow-paced, think-before-you-act structure that strategy-adjacent players tend to appreciate. If you approach it the way you would a hobbyist JRPG from the early RPG Maker community era, the bar recalibrates and the value proposition improves. One accessibility detail is worth noting: all color-based mechanics include accommodations for colorblind players, which shows deliberate design thinking around the central gimmick. Who should actually consider this? Players who actively enjoy small, earnest indie RPGs made by tiny teams, who find comfort in JRPG conventions without needing production polish, and who are not measuring depth against Tactics Ogre or Octopath. The multi-mode structure and the unusual emotional-color mechanic give it more personality than a stock RPG Maker release, but the retention data and the lack of any critical coverage mean you are going into this largely blind. At a sub-five-dollar price point that drops further on sale, the risk is low enough that curiosity alone can justify the pick-up. Just do not expect a polished thirty-hour tactical RPG and then be surprised when it is not one. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Microsoft® Windows® 7/8/8.1/10 (32bit/64bit) or higher
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 4 GB available space
- Graphics
- DirectX 9/OpenGL 4.1 capable GPU
- Processor
- Intel Core2 Duo, AMD A6-3420M or better
- Sound Card
- yes
- Additional Notes
- 1280x720 or better display / Mouse, keyboard, gamepad or touchscreen.
Recommended
- OS
- Microsoft® Windows® 10 (32bit/64bit) or higher
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Storage
- 4 GB available space
- Graphics
- DirectX 9/OpenGL 4.1 capable GPU
- Processor
- AMD FX-3600, Intel Core i3 or better
- Sound Card
- yes
- Additional Notes
- 1280x720 or better display / Mouse, keyboard, gamepad or touchscreen.
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Game Info
- Developer
- Zero Mana Studio
- Publisher
- Zero Mana Studio
- Release Date
- Sep 2, 2021