
August Night
A sub-30-minute solo-dev nightmare that earns every PT comparison it gets, built from the ground up by one person and priced accordingly.
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About August Night
I have a soft spot for the solo dev who remakes their own game from scratch because the first version wasn't good enough yet. That's exactly what Sahl Ibrahimi did with August Night, and the discipline it takes to pull something apart and rebuild it is visible in the final product in ways you can't fake. This is a short, first-person psychological horror experience set entirely inside a distorted version of a newly rented apartment, and it plays like a fever dream you can't talk yourself out of. The PT comparisons that follow this game everywhere are earned, not lazy. The looping corridor logic, the sense that the space you are walking through is actively hostile and rearranging itself, the creeping sound design that makes your shoulders tighten before anything has actually happened yet: all of it lands. What Ibrahimi understands, and what a lot of bigger horror games miss, is that domestic familiarity is the sharpest knife in the drawer. An apartment you just moved into should feel safe. When it doesn't, and when you can't quite pin down the moment it stopped feeling safe, that is when the real unease sets in. The creature design is divisive in a way I find interesting. Some players find the entity genuinely terrifying, particularly a figure that emerges from a television screen in a sequence that draws comparisons to The Ring. Others have called it mannequin-stiff, which is a fair read, though I'd argue the stilted movement is doing deliberate work rather than betraying a budget ceiling. The cockroach and eyeball imagery scattered through the environment earns its keep without leaning on cheap shock value. The audio throughout is the quiet standout: community players singled out the sound design repeatedly, describing it as chilling in a way that made them physically tense up, and I think that's the correct response. The main caveat is runtime. Completing August Night in around 30 minutes is a realistic expectation for most players, and the story deliberately withholds explanation in a way some will find atmospheric and others will find frustrating. There is no hand-holding around what is happening or why, which suits the nightmare logic of the premise but means anyone looking for resolution or narrative clarity will leave unsatisfied. For players who want a compact experience that knows its own shape and commits to it, the brevity is a feature, not a flaw. For anyone expecting a full horror campaign, this is the wrong door. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10 (64-bit)
- Memory
- 8 GB RAM
- DirectX
- Version 12
- Storage
- 4 GB available space
- Graphics
- NVIDIA GTX 1050 Ti
- Processor
- Intel Core i5-4440
Recommended
- OS
- Windows 10 (64-bit)
- Memory
- 8 MB RAM
- DirectX
- Version 12
- Storage
- 4 GB available space
- Graphics
- NVIDIA RTX 2060
- Processor
- Intel Core i7-9700K
Reviews & Ratings
No ratings available
Game Info
- Developer
- Sahl Ibrahimi
- Publisher
- Sahl Ibrahimi
- Release Date
- Jun 17, 2025