
Attack on Titan / A.O.T. Wings of Freedom
The ODM gear traversal alone is worth the price of entry at a discount - but know going in that this is a one-trick act that runs out of steam well before the credits roll.
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About Attack on Titan / A.O.T. Wings of Freedom
I came in skeptical - Omega Force has a reputation for cranking out licensed musou games that feel exactly as hollow as you'd expect. Wings of Freedom is different enough to earn a genuine look, but not different enough to avoid the genre's worst instincts. The core hook is the Omni-Directional Mobility Gear, and I'll be straight with you: firing your grapple cables into a Titan's torso, orbiting the thing while you find the attack angle, then reeling in for a nape slice is genuinely satisfying in a way I didn't anticipate. The traversal has a loose-limbed momentum to it that keeps early missions kinetic and fun. You're swinging, boosting on gas reserves, and targeting limbs with a lock-on system that lets you cycle between legs, arms, and the nape on the fly. Leg shots slow a Titan down, arm shots keep it from swiping at your squadmates, and some variants actually require partial dismemberment before the nape is even exposed. That layered targeting is the game's real mechanical depth - and unfortunately, it is also the ceiling. The PC port is functional but console-brained. The UI is built around a gamepad, full stop - so grab your controller before you launch this. Performance is solid and load times are short, which matters when missions are bite-sized. On the downside, V-Sync is absent in-game and you will need to force it through your GPU control panel if tearing bothers you. It is a minor fix, but it is exactly the kind of thing that signals a port that was not given full attention. The game also features ten playable characters including Eren, Mikasa, and other Survey Corps members, each with slightly different playstyle flavors that match their anime personalities, which is a nice detail in an otherwise thin character roster. Here is the problem I kept running into: once you have the ODM rhythm down - which takes maybe two or three missions - the difficulty never really keeps pace. Even on higher settings, a competent run through most stages does not demand much adjustment. Titan AI is not intelligent; tougher enemies just absorb more punishment rather than introducing new behaviors. The mission structure across both Attack Mode (the story campaign) and Expedition mode repeats the same core objective loop throughout. There is a crafting and upgrade system that lets you improve your blades and gear between missions using materials farmed from Titan limbs, and buying into it through the Logistician NPCs at base feels engaging at first, but the progression curve flattens out before the campaign ends. Allied NPC behavior is a genuine frustration too - expect to be constantly fire-fighting across the map because your AI teammates cannot reliably handle a single small Titan without you. The co-op Expedition mode exists and works online, and shared runs do smooth over the repetition problem somewhat since coordinating ODM swings with a friend adds energy that solo play loses quickly. But if you are coming here for a robust multiplayer experience with ranked ladders or deep session variety, look elsewhere. This is a short, story-adjacent experience that fits fans of the anime first and action gamers second. The sequel, Attack on Titan 2, added more characters and content if you find yourself wanting more after this one. Bottom line: Wings of Freedom earns its goodwill through a genuinely clever traversal system and solid source-material fidelity, but the lack of mission variety and a difficulty curve that flatlines too early mean it overstays its welcome if you push past the eight-hour mark. Buy it on sale, play it in short sessions, appreciate what it gets right, and do not expect it to grow with you. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows® 10 (64bit)
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 25 GB available space
- Graphics
- NVIDIA Geforce GTS 450
- Processor
- Core i7 870 2.93GHz over
- Sound Card
- DirectX 9.0c over
- Additional Notes
- Pixel Shader 3.0 over 3D Accelerator chip , VRAM 1GB over
Recommended
- OS
- Windows® 10 (64bit)
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 25 GB available space
- Graphics
- NVIDIA Geforce GTX 760
- Processor
- Core i7 2600 3.40GHz over
- Sound Card
- DirectX 9.0c over
- Additional Notes
- Pixel Shader 3.0 over 3D Accelerator chip , VRAM 2GB over
Reviews & Ratings
No ratings available
Game Info
- Developer
- KOEI TECMO GAMES CO., LTD.
- Publisher
- KOEI TECMO GAMES CO., LTD.
- Release Date
- Aug 26, 2016



