Attack of the Earthlings
A turn-based tactical stealth game where you play the alien trying to wipe out the humans who just drilled into your home. Dark comedy baked into every kill.
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About Attack of the Earthlings
Attack of the Earthlings flips the alien-invasion script hard. You are the indigenous creature, a Matriarch commanding a swarm of aliens through a crashed corporate drilling rig, picking off the bumbling employees of Galactoil one by one. The genre is turn-based tactical stealth, sitting somewhere between early XCOM and a much nastier Alien Breed, with a comedic tone that keeps the body count feeling gleeful rather than grim. If you came here expecting a grand operational map or resource chains, adjust expectations now: this is a compact, level-by-level stealth puzzler, not a sprawling strategy campaign. The core loop is genuinely clever. You start each floor with a single unit and grow your swarm by consuming corpses to spawn drones. Every kill has to be quiet, because noise alerts guards and noise is the one resource that can unravel a perfect plan fast. The decision space per turn is smaller than something like Into the Breach but richer than it first appears. Positioning matters enormously. Line of sight, patrol timing, unit upgrade choices, and the order you pick off targets all feed into a satisfying web of cause and effect. There is a skill tree that lets you specialise your unit types, and finding a build that chains silent takedowns into rapid expansion feels genuinely rewarding when it clicks. Where the game earns its positive reviews is in the writing. Galactoil's workforce is a gallery of corporate archetypes played to grotesque extremes, and the dialogue is sharp enough that you will actually read it rather than clicking through. The dark comedy does real work here, giving context and personality to what would otherwise be anonymous targets. The pacing of story beats across the roughly six-to-eight hour campaign is solid, and the game never overstays its welcome. For a studio debut, the tonal consistency alone is impressive. The weaknesses are real, though. AI behaviour is readable to the point of being exploitable once you clock the patrol logic, and veteran tactics players will find the mechanical ceiling lower than they want. There is no mod ecosystem to speak of, no skirmish mode, no difficulty slider that meaningfully rebalances the core systems rather than just tweaking numbers. Replayability is thin. Once you have solved each floor's puzzle, returning to it feels more like revision than challenge. The Metacritic score of 71 is honest: this is a well-executed small game, not an ambitious one. For strategy players: treat this like a palette cleanser between heavier campaigns. It is approachable enough that you do not need a tutorial beyond the in-game tooltips, and short enough to finish in a weekend. The decision-making depth sits at the accessible end of the tactical spectrum, which makes it a reasonable recommendation for someone newer to the genre who wants to practice reading patrol patterns and turn economy without drowning in menus. Just do not go in expecting the systemic depth of a studio with three times the headcount. Diego, Scout Team
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Game Info
- Developer
- Team Junkfish
- Publisher
- Junkfish Limited
- Release Date
- Feb 8, 2018