Compare Attack of the Earthlings prices across trusted key stores and find the best deal. Developed by Team Junkfish. Published by Junkfish Limited. Released on 2/8/2018. Available on PC, Xbox. Genres: Indie, Strategy. Metacritic score: 71/100.

A turn-based tactical stealth game where you play the alien trying to wipe out the humans who just drilled into your home. Dark comedy baked into every kill.

Attack of the Earthlings flips the alien-invasion script hard. You are the indigenous creature, a Matriarch commanding a swarm of aliens through a crashed corporate drilling rig, picking off the bumbling employees of Galactoil one by one. The genre is turn-based tactical stealth, sitting somewhere between early XCOM and a much nastier Alien Breed, with a comedic tone that keeps the body count feeling gleeful rather than grim. If you came here expecting a grand operational map or resource chains, adjust expectations now: this is a compact, level-by-level stealth puzzler, not a sprawling strategy campaign. The core loop is genuinely clever. You start each floor with a single unit and grow your swarm by consuming corpses to spawn drones. Every kill has to be quiet, because noise alerts guards and noise is the one resource that can unravel a perfect plan fast. The decision space per turn is smaller than something like Into the Breach but richer than it first appears. Positioning matters enormously. Line of sight, patrol timing, unit upgrade choices, and the order you pick off targets all feed into a satisfying web of cause and effect. There is a skill tree that lets you specialise your unit types, and finding a build that chains silent takedowns into rapid expansion feels genuinely rewarding when it clicks. Where the game earns its positive reviews is in the writing. Galactoil's workforce is a gallery of corporate archetypes played to grotesque extremes, and the dialogue is sharp enough that you will actually read it rather than clicking through. The dark comedy does real work here, giving context and personality to what would otherwise be anonymous targets. The pacing of story beats across the roughly six-to-eight hour campaign is solid, and the game never overstays its welcome. For a studio debut, the tonal consistency alone is impressive. The weaknesses are real, though. AI behaviour is readable to the point of being exploitable once you clock the patrol logic, and veteran tactics players will find the mechanical ceiling lower than they want. There is no mod ecosystem to speak of, no skirmish mode, no difficulty slider that meaningfully rebalances the core systems rather than just tweaking numbers. Replayability is thin. Once you have solved each floor's puzzle, returning to it feels more like revision than challenge. The Metacritic score of 71 is honest: this is a well-executed small game, not an ambitious one. For strategy players: treat this like a palette cleanser between heavier campaigns. It is approachable enough that you do not need a tutorial beyond the in-game tooltips, and short enough to finish in a weekend. The decision-making depth sits at the accessible end of the tactical spectrum, which makes it a reasonable recommendation for someone newer to the genre who wants to practice reading patrol patterns and turn economy without drowning in menus. Just do not go in expecting the systemic depth of a studio with three times the headcount. Diego, Scout Team

Attack of the Earthlings

Attack of the Earthlings

Feb 8, 2018Team JunkfishJunkfish Limited
GamerScout Says

A turn-based tactical stealth game where you play the alien trying to wipe out the humans who just drilled into your home. Dark comedy baked into every kill.

PCXbox
ProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.53

GamerScout Verdict

A tight, funny tactical stealth game worth a weekend if you want light strategy with a sharp comedic edge, but too thin for replay-hungry veterans.

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Screenshots & Media

About Attack of the Earthlings

Attack of the Earthlings flips the alien-invasion script hard. You are the indigenous creature, a Matriarch commanding a swarm of aliens through a crashed corporate drilling rig, picking off the bumbling employees of Galactoil one by one. The genre is turn-based tactical stealth, sitting somewhere between early XCOM and a much nastier Alien Breed, with a comedic tone that keeps the body count feeling gleeful rather than grim. If you came here expecting a grand operational map or resource chains, adjust expectations now: this is a compact, level-by-level stealth puzzler, not a sprawling strategy campaign. The core loop is genuinely clever. You start each floor with a single unit and grow your swarm by consuming corpses to spawn drones. Every kill has to be quiet, because noise alerts guards and noise is the one resource that can unravel a perfect plan fast. The decision space per turn is smaller than something like Into the Breach but richer than it first appears. Positioning matters enormously. Line of sight, patrol timing, unit upgrade choices, and the order you pick off targets all feed into a satisfying web of cause and effect. There is a skill tree that lets you specialise your unit types, and finding a build that chains silent takedowns into rapid expansion feels genuinely rewarding when it clicks. Where the game earns its positive reviews is in the writing. Galactoil's workforce is a gallery of corporate archetypes played to grotesque extremes, and the dialogue is sharp enough that you will actually read it rather than clicking through. The dark comedy does real work here, giving context and personality to what would otherwise be anonymous targets. The pacing of story beats across the roughly six-to-eight hour campaign is solid, and the game never overstays its welcome. For a studio debut, the tonal consistency alone is impressive. The weaknesses are real, though. AI behaviour is readable to the point of being exploitable once you clock the patrol logic, and veteran tactics players will find the mechanical ceiling lower than they want. There is no mod ecosystem to speak of, no skirmish mode, no difficulty slider that meaningfully rebalances the core systems rather than just tweaking numbers. Replayability is thin. Once you have solved each floor's puzzle, returning to it feels more like revision than challenge. The Metacritic score of 71 is honest: this is a well-executed small game, not an ambitious one. For strategy players: treat this like a palette cleanser between heavier campaigns. It is approachable enough that you do not need a tutorial beyond the in-game tooltips, and short enough to finish in a weekend. The decision-making depth sits at the accessible end of the tactical spectrum, which makes it a reasonable recommendation for someone newer to the genre who wants to practice reading patrol patterns and turn economy without drowning in menus. Just do not go in expecting the systemic depth of a studio with three times the headcount.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamTurn-Based TacticsStealth PuzzleDark ComedySingle-Player CampaignAlien ProtagonistPatrol MechanicsUnit UpgradesShort Campaign

System Requirements

Minimum

Processor
Dual-core 2.3 Ghz (i3 or better)
Memory
4 GB RAM
Graphics
GTX 560 Ti (1GB) / Radeon HD 6970 (2GB)
Storage
3 GB available space

Recommended

Processor
Quad-core 3.0 Ghz
Memory
8 GB RAM
Graphics
GTX 760 (2GB) / Radeon R9 280 (3GB)
Storage
3 GB available space

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Reviews & Ratings

Metacritic
71
Steam
84%(443)

Game Info

Developer
Team Junkfish
Publisher
Junkfish Limited
Release Date
Feb 8, 2018

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What platforms is Attack of the Earthlings available on?

Attack of the Earthlings is available on PC, Xbox.

When was Attack of the Earthlings released?

Attack of the Earthlings was released on 8 February 2018.

Who developed Attack of the Earthlings?

Attack of the Earthlings was developed by Team Junkfish and published by Junkfish Limited.

Is Attack of the Earthlings worth buying?

Attack of the Earthlings holds a Metacritic score of 71/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.