
Astrometica
Subnautica swapped the ocean for an asteroid field, and the void hits just as hard. Worth your time if save-file jank doesn't break your spirit.
GamerScout Verdict
Worth it for Subnautica fans who can accept Early Access rough edges; too unstable right now for players with low tolerance for lost progress.
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About Astrometica
My first hour in Astrometica was spent quietly drifting between asteroid clusters, scanner in hand, piecing together what happened to the mining station I apparently used to work on. That unhurried, sensory opening is where the game earns its goodwill. BeryMery, a small independent Turkish studio, clearly absorbed Subnautica at a deep level, and what they have built here is not a knockoff so much as a love letter sent from a very different postal address: the cosmic void instead of the ocean floor. The loop is familiar to anyone who has played a first-person survival crafter. You wake up in an emergency pod, you run out of oxygen faster than you expected, and you start building toward a modular base that gradually becomes your anchor in the emptiness. Drills bite into asteroid cores. Mining lasers cut through harder deposits. The scrapper tool tears apart salvage from wrecks and outposts. Every piece of gear feeds into a blueprint progression that slowly unlocks Teleport Stations, Hydroponic Planters, Power Generators, and Upgrade Stations where you slot in better oxygen tanks, shield modules, or jetpack components. Survival mode tracks oxygen, hunger, and thirst simultaneously, which keeps early exploration tense. Creative mode strips all of that away entirely, handing you every blueprint and resource for freeform construction without the resource grind. The two modes serve genuinely different audiences and the choice upfront is appreciated. The atmosphere is where Astrometica earns real credit. The soundtrack carries that same quality Subnautica players will recognise: timed, atmospheric, genuinely affecting at the right moments. Drifting through an abandoned habitat or cutting a lock off a sealed compartment to find environmental storytelling inside lands much more quietly than most Early Access titles manage. The alien infection system, which fences off dangerous zones requiring special gear, adds a layer of cosmic unease that the mystery narrative slowly builds on. Scanning outpost wreckage to unlock crafting knowledge doubles as lore delivery, which is a smart bit of design economy. The problems are real and worth naming directly. Save file reliability has been a recurring complaint from the community, with some players reporting lost progress after crashes, and the absence of a robust autosave system is a legitimate frustration in a game where a single session can span several hours of careful resource gathering. Combat mechanics are thin and enemy variety is limited, which the playerbase has flagged repeatedly. The world also lacks biome diversity: the asteroid field is consistent but it can start to feel like one long corridor once the early wonder fades. The developers are actively updating, they are responsive to feedback, and the Early Access roadmap points toward a fuller story arc, possible multiplayer if demand holds, and ongoing content expansion. But 'promise of more' is not a substitute for 'complete now', and buyers should go in clear-eyed about what stage of development this is. For fans of Subnautica or Breathedge who want that particular flavour of quiet isolation, blueprint-gated progress, and handcrafted environmental storytelling, Astrometica scratches the itch in ways few games at this budget level attempt. It is not a finished game. It is, however, a genuinely felt one, and that counts for more than most.

Indie & narrative
Tags
System Requirements
Minimum
- OS
- Windows 10 64-bit
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Storage
- 12 GB available space
- Graphics
- Nvidia GTX 1660 Ti
- Processor
- Intel Core i3 4XXX series / AMD Ryzen 3 2.6ghz+
Recommended
- OS
- Windows 10 64-bit
- Memory
- 16 GB RAM
- DirectX
- Version 12
- Storage
- 12 GB available space
- Graphics
- Nvidia RTX 2070 Ti
- Processor
- Intel Core i5 4XXX series/ AMD Ryzen 5 @ 3Ghz +
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Reviews & Ratings
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Game Info
- Developer
- BeryMery
- Publisher
- RockGame S.A.
- Release Date
- Dec 10, 2024
