Compare Asteroid Hideout prices across 50+ stores and find the best deal. Developed by toxicbrain. Published by toxicbrain. Released on 3/14/2019. Available on PC. Genres: Action, Casual, Indie.

If you have twenty minutes and a nostalgic itch for arcade space shooters, this solo-dev score-chaser scratches it cleanly. Don't expect depth; do expect one more run.

I have a soft spot for the kind of game that fits on a USB stick and asks nothing from you except focus and a decent trigger finger. Asteroid Hideout is exactly that: a one-person arcade project built on the bones of the 1979 Atari classic, then pushed a step forward with structured wave combat, unlockable ships, and a light progression loop that gives you a reason to keep returning beyond raw ego. The core loop is tight and intentional. You weave through a belt of incoming rocks, shooting them down to build your score multiplier, then cash that multiplier in by destroying enemy waves that are worth far more per kill. It is a small but satisfying piece of design logic: the asteroids are the warm-up act, the enemies are the payday. Destroyed targets drop resources you collect, and those feed into global upgrades for health, your standard guns, a plasma cannon, and a magnet that pulls pickups toward you. Wing guns are an early unlock that meaningfully change your spread and feel noticeably different from the default setup. None of this is elaborate, but it is coherent. Progression works on XP earned from completing waves, which unlocks additional ships each with their own handling characteristics. Five difficulty tiers, including a hardcore mode, scale by throwing more and stronger enemy ships at you rather than simply tweaking your health pool, which is a sensible design choice that keeps the higher difficulties feeling qualitatively different rather than just punishing. After clearing all 15 waves, an endless mode opens up for pure score hunting with per-difficulty leaderboards on Steam. Where the game shows its budget is in longevity and variety. The visual palette is functional rather than expressive, the soundscape is minimal, and once you have internalized the wave patterns and found a ship you like, there is not a great deal pulling you back unless chasing a personal best genuinely motivates you. A Shockwave user once noted the similarity to Maelstrom on mid-90s Mac OS, and that comparison is fair: this is comfortable retro territory, not a reinvention. The developer shipped a substantial v2 update that reworked the UI, redesigned levels for more action density, and overhauled the upgrade tree to feel more purposeful, which shows a willingness to listen and iterate. That counts for something on a catalog page this quiet. Asteroid Hideout is a humble, handmade thing. It knows what it is. If you are a score-chaser who wants something to fill a commute or a wind-down session without the overhead of a larger system, it delivers that with no fuss. If you want craft, narrative texture, or a game that evolves over many hours, look elsewhere. I appreciate that it does not overstay its welcome. Kai, Scout Team

Asteroid Hideout
ActionCasualIndie

Asteroid Hideout

Mar 14, 2019toxicbrain
GamerScout Says

If you have twenty minutes and a nostalgic itch for arcade space shooters, this solo-dev score-chaser scratches it cleanly. Don't expect depth; do expect one more run.

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Screenshots & Media

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About Asteroid Hideout

I have a soft spot for the kind of game that fits on a USB stick and asks nothing from you except focus and a decent trigger finger. Asteroid Hideout is exactly that: a one-person arcade project built on the bones of the 1979 Atari classic, then pushed a step forward with structured wave combat, unlockable ships, and a light progression loop that gives you a reason to keep returning beyond raw ego. The core loop is tight and intentional. You weave through a belt of incoming rocks, shooting them down to build your score multiplier, then cash that multiplier in by destroying enemy waves that are worth far more per kill. It is a small but satisfying piece of design logic: the asteroids are the warm-up act, the enemies are the payday. Destroyed targets drop resources you collect, and those feed into global upgrades for health, your standard guns, a plasma cannon, and a magnet that pulls pickups toward you. Wing guns are an early unlock that meaningfully change your spread and feel noticeably different from the default setup. None of this is elaborate, but it is coherent. Progression works on XP earned from completing waves, which unlocks additional ships each with their own handling characteristics. Five difficulty tiers, including a hardcore mode, scale by throwing more and stronger enemy ships at you rather than simply tweaking your health pool, which is a sensible design choice that keeps the higher difficulties feeling qualitatively different rather than just punishing. After clearing all 15 waves, an endless mode opens up for pure score hunting with per-difficulty leaderboards on Steam. Where the game shows its budget is in longevity and variety. The visual palette is functional rather than expressive, the soundscape is minimal, and once you have internalized the wave patterns and found a ship you like, there is not a great deal pulling you back unless chasing a personal best genuinely motivates you. A Shockwave user once noted the similarity to Maelstrom on mid-90s Mac OS, and that comparison is fair: this is comfortable retro territory, not a reinvention. The developer shipped a substantial v2 update that reworked the UI, redesigned levels for more action density, and overhauled the upgrade tree to feel more purposeful, which shows a willingness to listen and iterate. That counts for something on a catalog page this quiet. Asteroid Hideout is a humble, handmade thing. It knows what it is. If you are a score-chaser who wants something to fill a commute or a wind-down session without the overhead of a larger system, it delivers that with no fuss. If you want craft, narrative texture, or a game that evolves over many hours, look elsewhere. I appreciate that it does not overstay its welcome. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Score AttackWave ShooterArcade RetroShip UnlocksEndless ModeLeaderboardHardcore ModeResource Collection

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
250 MB available space
Graphics
NVIDIA GTX 660
Processor
i5

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Game Info

Developer
toxicbrain
Publisher
toxicbrain
Release Date
Mar 14, 2019

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What platforms is Asteroid Hideout available on?

Asteroid Hideout is available on PC.

When was Asteroid Hideout released?

Asteroid Hideout was released on 14 March 2019.

Who developed Asteroid Hideout?

Asteroid Hideout was developed by toxicbrain.