Compare ASSASSINATION BOX prices across 50+ stores and find the best deal. Developed by ZELENIUK. Published by ZELENIUK. Released on 1/22/2018. Available on PC. Genres: Action, Indie, Free To Play.

Mostly Negative on Steam and barely a pulse of active players - this micro-FPS from a solo dev has a clear ambition ceiling, and the community found it quickly.

I went looking for a hidden gem and found something closer to a cautionary sketch. Assassination BOX is a solo-dev first-person shooter built around two distinct ideas: a wave-based Survival mode where you hold out against endless enemy rushes, and a stealth-oriented Takeover mode where the goal is clearing all enemies silently for the highest possible score. On paper, that dual-mode structure has real charm. The day-to-night flip on the same nine levels is a genuinely interesting design instinct - use a map to learn spawn patterns in the daylight chaos of Survival, then return in darkness and ghost through those same corridors. That one idea is worth noting. The execution, unfortunately, doesn't hold the ambition up. Community discussions flag a black-screen startup issue that still appears unresolved for some players, and forum threads bluntly calling the game broken have sat unanswered for years. The average playtime across the player base lands under four hours, and peak concurrent players at the time of writing sits at a single digit. That tells its own story. The loadout customization - weapon attachments earned through in-game currency, a skill system tied to profile level, and bonus weapons unlocked by mastering each level - suggests the developer wanted meaningful progression loops. But when the underlying gunfeel and enemy AI aren't polished enough to make replaying levels feel rewarding, those systems don't get the chance to breathe. The minimalist aesthetic is tagged by the community for a reason: this is a spare, low-frills production. That is not automatically a flaw. Some of the most quietly absorbing indie shooters run on almost nothing visually. The problem here is that the sparseness reads as unfinished rather than intentional. There is no soundscape doing atmospheric work, no moment of environmental storytelling, none of the craft signals that make a small game feel deliberate. The stealth mode had the best shot at creating something moody and tense across those nine levels, but without refined AI behavior or audio design to support it, the night missions feel more like a lighting filter than a true mode shift. Who is this for? Possibly achievement hunters willing to sink a couple of hours into a free-to-play title at no financial cost beyond time. The Steam Achievements and trading cards exist, and completion data suggests most players who engage do push toward finishing. Beyond that narrow use case, it is hard to make a case for Assassination BOX in its current state over any of the dozens of better-supported indie shooters available. The solo developer showed genuine design curiosity with the day-night level reuse concept, and that idea genuinely deserved a more finished home. Kai, Scout Team

ASSASSINATION BOX
ActionIndieFree To Play

ASSASSINATION BOX

Jan 22, 2018ZELENIUK
GamerScout Says

Mostly Negative on Steam and barely a pulse of active players - this micro-FPS from a solo dev has a clear ambition ceiling, and the community found it quickly.

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About ASSASSINATION BOX

I went looking for a hidden gem and found something closer to a cautionary sketch. Assassination BOX is a solo-dev first-person shooter built around two distinct ideas: a wave-based Survival mode where you hold out against endless enemy rushes, and a stealth-oriented Takeover mode where the goal is clearing all enemies silently for the highest possible score. On paper, that dual-mode structure has real charm. The day-to-night flip on the same nine levels is a genuinely interesting design instinct - use a map to learn spawn patterns in the daylight chaos of Survival, then return in darkness and ghost through those same corridors. That one idea is worth noting. The execution, unfortunately, doesn't hold the ambition up. Community discussions flag a black-screen startup issue that still appears unresolved for some players, and forum threads bluntly calling the game broken have sat unanswered for years. The average playtime across the player base lands under four hours, and peak concurrent players at the time of writing sits at a single digit. That tells its own story. The loadout customization - weapon attachments earned through in-game currency, a skill system tied to profile level, and bonus weapons unlocked by mastering each level - suggests the developer wanted meaningful progression loops. But when the underlying gunfeel and enemy AI aren't polished enough to make replaying levels feel rewarding, those systems don't get the chance to breathe. The minimalist aesthetic is tagged by the community for a reason: this is a spare, low-frills production. That is not automatically a flaw. Some of the most quietly absorbing indie shooters run on almost nothing visually. The problem here is that the sparseness reads as unfinished rather than intentional. There is no soundscape doing atmospheric work, no moment of environmental storytelling, none of the craft signals that make a small game feel deliberate. The stealth mode had the best shot at creating something moody and tense across those nine levels, but without refined AI behavior or audio design to support it, the night missions feel more like a lighting filter than a true mode shift. Who is this for? Possibly achievement hunters willing to sink a couple of hours into a free-to-play title at no financial cost beyond time. The Steam Achievements and trading cards exist, and completion data suggests most players who engage do push toward finishing. Beyond that narrow use case, it is hard to make a case for Assassination BOX in its current state over any of the dozens of better-supported indie shooters available. The solo developer showed genuine design curiosity with the day-night level reuse concept, and that idea genuinely deserved a more finished home. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Wave SurvivalStealth FPSScore AttackRank SystemGun AttachmentsSolo DevMinimalist FPS

System Requirements

Minimum

OS
WINDOWS® 7, 8, 8.1, 10 32-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
GeForce GTX 750 1Gb or ATI equivalent or better
Processor
Intel® Core™ i5-3450, 3.10GHz or AMD equivalent or better
Additional Notes
Hardware specification target 720P/60FPS on medium or lower quality. Internet connection required for online matches.

Recommended

OS
WINDOWS® 7, 8, 8.1, 10 64-bit
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
GeForce GTX 1060 3Gb or ATI equivalent or better
Processor
Intel® Core™ i7-3770 3.4GHz or AMD equivalent or better
Additional Notes
Hardware specification target 1080P/60FPS on maximum quality. Internet connection required for online matches.

Community Discussion

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Reviews & Ratings

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Game Info

Developer
ZELENIUK
Publisher
ZELENIUK
Release Date
Jan 22, 2018

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Frequently asked questions about ASSASSINATION BOX

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What platforms is ASSASSINATION BOX available on?

ASSASSINATION BOX is available on PC.

When was ASSASSINATION BOX released?

ASSASSINATION BOX was released on 22 January 2018.

Who developed ASSASSINATION BOX?

ASSASSINATION BOX was developed by ZELENIUK.