Assassin's Creed Valhalla Season Pass (DLC)
Three DLC expansions bolted onto an already sprawling Viking RPG - more Eivor, more map, and wildly uneven quality across the bundle.
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About Assassin's Creed Valhalla Season Pass (DLC)
The Assassin's Creed Valhalla Season Pass bundles the game's major post-launch content into one package for Xbox One and Xbox Series X players. What you are actually buying here is access to three substantial expansions - Wrath of the Druids, The Siege of Paris, and Dawn of Ragnarok - each dropping Eivor into a new region with its own story beats, enemy types, and gear sets layered on top of the base game's already enormous open world set across Dark Ages England and beyond. Wrath of the Druids sends you to Ireland, which looks gorgeous and leans into Celtic mythology with a decent enough cult conspiracy at its core. The Siege of Paris is arguably the tightest of the three - a shorter, meaner expansion with some genuinely good assassination contracts that feel more classically Assassin's Creed than much of the base game. Then there is Dawn of Ragnarok, the big-ticket mythological expansion set in Svartalfheim, where Odin hunts for his son Baldr. This one introduces a power-swapping mechanic using the Hugr-Rip bracer, letting you absorb abilities from slain enemies to fly, turn invisible, or raise the dead. On paper that sounds like a meaningful build-shaker. In practice it is satisfying for a few hours before the novelty plateaus. The writing quality across all three expansions is the central problem. Valhalla's base game already stretched its narrative thin over 80-plus hours, and these DLCs inherit that same pacing weakness. Side quests pad out each region with filler tasks dressed up in regional folklore costumes. The character work rarely reaches the highs of Eivor's core arc - you will meet interesting figures who disappear too quickly, and the villains struggle to land with real weight. If you finished the main game because you genuinely cared about Eivor's choices and the settlement-building loop, the expansions extend that relationship. If you bounced off the base game's slower stretches, nothing here fixes that fundamental tension. Mechanically, the gear sets added across the expansions are worth chasing if you enjoy optimizing builds. Siege of Paris in particular adds some aggressive melee options. The exploration design in each region is competent - environmental storytelling does a lot of heavy lifting where the scripted quests drag. Dawn of Ragnarok is the most ambitious in scope but also the most uneven in execution, and it requires significant progress in the base game before the power fantasy actually lands. For Xbox players specifically, the Series X version runs well and the load times are fast enough that the open-world traversal stays fluid. There is no cross-gen progression issue to worry about here since the platform versions share saves within the Xbox ecosystem. Bottom line on the Season Pass: if you already sank 60 hours into Valhalla and want more of exactly that experience with new geography and mythology flavouring, these expansions deliver that reliably if not brilliantly. If you are hoping the DLC fixes the base game's writing bloat or adds meaningful choice-consequence systems that the core game underdelivered on, you will finish Dawn of Ragnarok with the same polite disappointment. It is more Valhalla, for better and for worse. Monika, Scout Team
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Game Info
- Developer
- Ubisoft Montreal
- Publisher
- Ubisoft
- Release Date
- Dec 6, 2022

