Compare Assassin's Creed Valhalla - Dawn of Ragnarok (DLC) (XBOX ONE/XBOX SERIES X) prices across 50+ stores and find the best deal. Developed by Ubisoft Montreal. Published by Ubisoft. Released on 12/6/2022. Available on PC, Xbox. Genres: Action, Adventure, RPG.

Eivor goes full god-mode in Svartalfheim, hunting down mythical powers to stop Ragnarok. Big map, flashy abilities, familiar open-world fatigue.

Dawn of Ragnarok is a standalone expansion for Assassin's Creed Valhalla, sending Eivor into Svartalfheim, the Norse mythological realm of the dwarves, currently being torn apart by Surtr and his fire giants. It is the largest piece of paid DLC Ubisoft has produced for the Valhalla series, and the ambition shows in the sheer scale of the zone and the density of its mythological set-dressing. If you liked Valhalla's earlier god-realm detours in Asgard and Jotunheim, this is that experience tripled in size and given a proper narrative spine. The headline feature is the Hugr-Rip, a bracer that lets Eivor absorb the powers of fallen enemies. In practice this means you can eventually equip abilities like transforming into a raven for traversal, raising fallen foes as temporary allies, or blinking through fire hazards that would otherwise wall you off. It is a genuine mechanical addition rather than a reskinned skill tree, and for the first forty-odd hours it keeps moment-to-moment combat and exploration feeling fresh. Build variety is real here: leaning into stealth-raven runs plays noticeably differently from a tanky crowd-control setup that weaponizes enemy corpses. That is exactly the kind of system I want to see in an RPG expansion. Where Dawn of Ragnarok stumbles is the same place Valhalla has always stumbled: padding. Svartalfheim is enormous, and Ubisoft has filled it with the franchise's well-worn checklist of collectibles, enemy outposts, and side content that rarely says anything interesting. The main story, which tasks Eivor with rescuing Baldr and confronting Surtr, has strong setpiece moments and some genuinely memorable boss encounters, but it is diluted by surrounding quests that exist to stretch playtime rather than deepen the world. The writing is competent without being remarkable. Do not come here expecting choices that matter or dialogue that rewards a second read. This is action-adventure with RPG dressing, not a narrative RPG. Performance and presentation are solid. Svartalfheim's visual design mixes scorched volcanic terrain with gleaming dwarven architecture, and the contrast works. The new weapons introduced, including some mythical variants tied to the expansion's story, have satisfying weight. The power-fantasy loop of stacking Hugr abilities and plowing through increasingly dangerous fire-realm enemies delivers what it promises on the box, especially for players who have already built out a high-power Eivor in the base game. If you burned out on Valhalla before finishing it, this expansion will not convert you. If you sank eighty hours in and wanted more, this is the most mechanically interesting more on offer. Monika, Scout Team

Assassin's Creed Valhalla - Dawn of Ragnarok (DLC) (XBOX ONE/XBOX SERIES X)
ActionAdventureRPG

Assassin's Creed Valhalla - Dawn of Ragnarok (DLC) (XBOX ONE/XBOX SERIES X)

Dec 6, 2022Ubisoft MontrealUbisoft
GamerScout Says

Eivor goes full god-mode in Svartalfheim, hunting down mythical powers to stop Ragnarok. Big map, flashy abilities, familiar open-world fatigue.

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About Assassin's Creed Valhalla - Dawn of Ragnarok (DLC) (XBOX ONE/XBOX SERIES X)

Dawn of Ragnarok is a standalone expansion for Assassin's Creed Valhalla, sending Eivor into Svartalfheim, the Norse mythological realm of the dwarves, currently being torn apart by Surtr and his fire giants. It is the largest piece of paid DLC Ubisoft has produced for the Valhalla series, and the ambition shows in the sheer scale of the zone and the density of its mythological set-dressing. If you liked Valhalla's earlier god-realm detours in Asgard and Jotunheim, this is that experience tripled in size and given a proper narrative spine. The headline feature is the Hugr-Rip, a bracer that lets Eivor absorb the powers of fallen enemies. In practice this means you can eventually equip abilities like transforming into a raven for traversal, raising fallen foes as temporary allies, or blinking through fire hazards that would otherwise wall you off. It is a genuine mechanical addition rather than a reskinned skill tree, and for the first forty-odd hours it keeps moment-to-moment combat and exploration feeling fresh. Build variety is real here: leaning into stealth-raven runs plays noticeably differently from a tanky crowd-control setup that weaponizes enemy corpses. That is exactly the kind of system I want to see in an RPG expansion. Where Dawn of Ragnarok stumbles is the same place Valhalla has always stumbled: padding. Svartalfheim is enormous, and Ubisoft has filled it with the franchise's well-worn checklist of collectibles, enemy outposts, and side content that rarely says anything interesting. The main story, which tasks Eivor with rescuing Baldr and confronting Surtr, has strong setpiece moments and some genuinely memorable boss encounters, but it is diluted by surrounding quests that exist to stretch playtime rather than deepen the world. The writing is competent without being remarkable. Do not come here expecting choices that matter or dialogue that rewards a second read. This is action-adventure with RPG dressing, not a narrative RPG. Performance and presentation are solid. Svartalfheim's visual design mixes scorched volcanic terrain with gleaming dwarven architecture, and the contrast works. The new weapons introduced, including some mythical variants tied to the expansion's story, have satisfying weight. The power-fantasy loop of stacking Hugr abilities and plowing through increasingly dangerous fire-realm enemies delivers what it promises on the box, especially for players who have already built out a high-power Eivor in the base game. If you burned out on Valhalla before finishing it, this expansion will not convert you. If you sank eighty hours in and wanted more, this is the most mechanically interesting more on offer. Monika, Scout Team

Tags

uplayMythologyPower FantasyAbility AbsorptionOpen-World ExpansionNorse SettingBoss FightsBuild VarietySingle-Player

System Requirements

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Reviews & Ratings

Steam
70%(42,457)

Game Info

Developer
Ubisoft Montreal
Publisher
Ubisoft
Release Date
Dec 6, 2022

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