Compare Assassin's Creed: Origins - Season Pass prices across 50+ stores and find the best deal. Developed by Ubisoft Montreal. Published by Ubisoft. Released on 10/26/2017. Available on Xbox Series X, Xbox One, PC, Xbox. Genres: Action, Adventure, RPG.

The AC: Origins Season Pass unlocks two full story expansions set in ancient Egypt and Greece, adding dozens of hours to Bayek's already sprawling origin story.

Assassin's Creed: Origins is the game that finally dragged the franchise into proper RPG territory, and the Season Pass is the vehicle that extends that experiment with two substantial expansions. The base game follows Bayek of Siwa, a Medjay soldier whose personal grief spirals into the founding of the Assassin Brotherhood against the backdrop of Ptolemaic Egypt. It is gorgeous, it is wide, and it leans harder into stats, skill trees, and loot than any AC before it. The Season Pass bundles The Hidden Ones and The Curse of the Pharaohs, both of which push the story forward in meaningfully different directions. The Hidden Ones, set roughly four years after the main campaign, takes Bayek into Roman-occupied Sinai. It is the tighter of the two expansions, built around a liberation plot with a handful of new villain characters and a level cap increase to 45. The writing here rewards players who got attached to Bayek and Aya's complicated relationship, and the new region feels distinct enough from the base game's zones without overstaying its welcome. Combat and stealth mechanics carry over cleanly, so if you came for the bow builds and the overpower assassination chains, they are all still here. The Curse of the Pharaohs is the weirder, more ambitious piece. It drops Bayek into Thebes and the surrounding area, but the real hook is the afterlife realms - separate map layers themed around the underworld domains of Nefertiti, Ramesses, and others. These pocket dimensions are visually striking and mechanically distinct, with undead enemy variants that require adjusted build thinking. The level cap goes up to 55 here, which means this expansion is clearly designed for players who have already squeezed the base game dry. If you burned through the main story and found the late-game enemy scaling getting stale, this is where the build variety gets tested again. What the Season Pass does not fix are Origins' persistent weaknesses. Both expansions carry over the base game's habit of padding side content with generic fetch objectives and outpost-clearing that does nothing for the narrative. Curse of the Pharaohs in particular has stretches where the mythological ambition outpaces the actual quest design - you are in a visually spectacular underworld doing errands. The RPG systems, while far ahead of earlier AC entries, still feel shallow compared to what the genre's best are doing. Skill unlocks are satisfying early but plateau, and loot variety eventually narrows to which weapon type you have committed to. For players who finished Origins and wanted more Bayek, more ancient world texture, and more of that slow unraveling of Brotherhood mythology, the Season Pass delivers genuine value. If you bounced off the base game's open-world repetition, these expansions will not convert you. The writing is at its best when it focuses on Bayek as a character rather than as a mission-completer, and those moments do show up, especially in The Hidden Ones' quieter beats. Monika, Scout Team

Assassin's Creed: Origins - Season Pass
ActionAdventureRPG

Assassin's Creed: Origins - Season Pass

Oct 26, 2017Ubisoft MontrealUbisoft
GamerScout Says

The AC: Origins Season Pass unlocks two full story expansions set in ancient Egypt and Greece, adding dozens of hours to Bayek's already sprawling origin story.

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About Assassin's Creed: Origins - Season Pass

Assassin's Creed: Origins is the game that finally dragged the franchise into proper RPG territory, and the Season Pass is the vehicle that extends that experiment with two substantial expansions. The base game follows Bayek of Siwa, a Medjay soldier whose personal grief spirals into the founding of the Assassin Brotherhood against the backdrop of Ptolemaic Egypt. It is gorgeous, it is wide, and it leans harder into stats, skill trees, and loot than any AC before it. The Season Pass bundles The Hidden Ones and The Curse of the Pharaohs, both of which push the story forward in meaningfully different directions. The Hidden Ones, set roughly four years after the main campaign, takes Bayek into Roman-occupied Sinai. It is the tighter of the two expansions, built around a liberation plot with a handful of new villain characters and a level cap increase to 45. The writing here rewards players who got attached to Bayek and Aya's complicated relationship, and the new region feels distinct enough from the base game's zones without overstaying its welcome. Combat and stealth mechanics carry over cleanly, so if you came for the bow builds and the overpower assassination chains, they are all still here. The Curse of the Pharaohs is the weirder, more ambitious piece. It drops Bayek into Thebes and the surrounding area, but the real hook is the afterlife realms - separate map layers themed around the underworld domains of Nefertiti, Ramesses, and others. These pocket dimensions are visually striking and mechanically distinct, with undead enemy variants that require adjusted build thinking. The level cap goes up to 55 here, which means this expansion is clearly designed for players who have already squeezed the base game dry. If you burned through the main story and found the late-game enemy scaling getting stale, this is where the build variety gets tested again. What the Season Pass does not fix are Origins' persistent weaknesses. Both expansions carry over the base game's habit of padding side content with generic fetch objectives and outpost-clearing that does nothing for the narrative. Curse of the Pharaohs in particular has stretches where the mythological ambition outpaces the actual quest design - you are in a visually spectacular underworld doing errands. The RPG systems, while far ahead of earlier AC entries, still feel shallow compared to what the genre's best are doing. Skill unlocks are satisfying early but plateau, and loot variety eventually narrows to which weapon type you have committed to. For players who finished Origins and wanted more Bayek, more ancient world texture, and more of that slow unraveling of Brotherhood mythology, the Season Pass delivers genuine value. If you bounced off the base game's open-world repetition, these expansions will not convert you. The writing is at its best when it focuses on Bayek as a character rather than as a mission-completer, and those moments do show up, especially in The Hidden Ones' quieter beats. Monika, Scout Team

Tags

xboxExpansion PassStory-Driven DLCMythological SettingSkill TreeLoot SystemHistorical Open WorldStealth CombatLevel Cap IncreaseuplayStory ExpansionMythologyOpen-World RPGStealthBoss FightsAncient EgyptAbility TreeSingle-Player DLC

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Steam
86%(126,302)

Game Info

Developer
Ubisoft Montreal
Publisher
Ubisoft
Release Date
Oct 26, 2017

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