Compare ASCII Attack prices across trusted key stores and find the best deal. Developed by Daisy Maze Games. Published by Daisy Maze Games. Released on 3/16/2016. Available on PC. Genres: Action, Indie.

A one-person Cold War arcade throwback that lives or dies on one genuinely strange control scheme - and for the right player, that strangeness is the whole point.

I have a soft spot for the kind of game that starts with a programmer saying, quietly, that he just wanted to make something he loved. ASCII Attack is exactly that. Scott Bodenbender built this over several years as a personal project, originally aimed at Xbox Live, and the ASCII art visuals were born not from a stylistic manifesto but from honest necessity - he is a programmer first, not an artist, and the dot matrix printer paper aesthetic that resulted is genuinely charming in a way that deliberate retro-chic rarely achieves. The mechanical heart of the game is a direct tribute to Namco's late-80s arcade cabinet Assault, and if you never stood in front of that machine then you owe it to yourself to understand what you are walking into. You control a tank by operating each tread independently, which means movement is not WASD-intuitive. Turning requires you to run one side faster or slower than the other. Spinning in place, flanking, retreating while firing - all of it demands a kind of split-handed dexterity that most modern games have quietly abandoned. Steam reviewers consistently flag this as both the game's biggest barrier and its most rewarding quality once it clicks. Some players report it clicking within an hour. Others never get there. That is not a flaw, exactly - it is a design philosophy. Across 25 levels on dot matrix paper, your job is to collect launch code fragments while dodging stationary and roaming ASCII enemies and their projectiles. The campaign is the backbone, but the Survival mode strips it down to wave endurance against invincible enemies - pure score-chasing with no exit - and the ASCII Kicker mode is the high-difficulty test for anyone who has genuinely mastered the treads. The @om bomb is in there for moments of desperation, and it earns its ridiculous name. Music is looping and appropriately arcade-repetitious; reviewers note it is decent but not the kind of score you hum later. There is no tutorial, no hand-holding, and the game seems to regard that as a virtue. Given the genre it is nodding to, that is probably the correct call. What does not work: the ceiling for new players is real. The control scheme is not explained beyond a few static screens, and the game will absolutely own you until something in your brain rewires. If you are the sort of person who quits when a game does not immediately feel smooth, this is not your game. The visual style is also genuinely bare - functional ASCII art on printer paper, not a lush pixel canvas - so if you come for atmosphere and hand-crafted beauty, look elsewhere. What ASCII Attack offers is a different, smaller pleasure: the satisfaction of internalizing something unfamiliar until it becomes second nature, the same quiet thrill those old dual-joystick cabinet players were chasing. Kai, Scout Team

ASCII Attack

ASCII Attack

Mar 16, 2016Daisy Maze Games
GamerScout Says

A one-person Cold War arcade throwback that lives or dies on one genuinely strange control scheme - and for the right player, that strangeness is the whole point.

PC
Best Price Available
€0.00
at N/A
Historical low: €8.63

GamerScout Verdict

Worth it for arcade purists who want a real control-mastery challenge; skip if smooth onboarding is non-negotiable.

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Price History

Historical low
€8.6315 Jun 2026
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Screenshots & Media

About ASCII Attack

I have a soft spot for the kind of game that starts with a programmer saying, quietly, that he just wanted to make something he loved. ASCII Attack is exactly that. Scott Bodenbender built this over several years as a personal project, originally aimed at Xbox Live, and the ASCII art visuals were born not from a stylistic manifesto but from honest necessity - he is a programmer first, not an artist, and the dot matrix printer paper aesthetic that resulted is genuinely charming in a way that deliberate retro-chic rarely achieves. The mechanical heart of the game is a direct tribute to Namco's late-80s arcade cabinet Assault, and if you never stood in front of that machine then you owe it to yourself to understand what you are walking into. You control a tank by operating each tread independently, which means movement is not WASD-intuitive. Turning requires you to run one side faster or slower than the other. Spinning in place, flanking, retreating while firing - all of it demands a kind of split-handed dexterity that most modern games have quietly abandoned. Steam reviewers consistently flag this as both the game's biggest barrier and its most rewarding quality once it clicks. Some players report it clicking within an hour. Others never get there. That is not a flaw, exactly - it is a design philosophy. Across 25 levels on dot matrix paper, your job is to collect launch code fragments while dodging stationary and roaming ASCII enemies and their projectiles. The campaign is the backbone, but the Survival mode strips it down to wave endurance against invincible enemies - pure score-chasing with no exit - and the ASCII Kicker mode is the high-difficulty test for anyone who has genuinely mastered the treads. The @om bomb is in there for moments of desperation, and it earns its ridiculous name. Music is looping and appropriately arcade-repetitious; reviewers note it is decent but not the kind of score you hum later. There is no tutorial, no hand-holding, and the game seems to regard that as a virtue. Given the genre it is nodding to, that is probably the correct call. What does not work: the ceiling for new players is real. The control scheme is not explained beyond a few static screens, and the game will absolutely own you until something in your brain rewires. If you are the sort of person who quits when a game does not immediately feel smooth, this is not your game. The visual style is also genuinely bare - functional ASCII art on printer paper, not a lush pixel canvas - so if you come for atmosphere and hand-crafted beauty, look elsewhere. What ASCII Attack offers is a different, smaller pleasure: the satisfaction of internalizing something unfamiliar until it becomes second nature, the same quiet thrill those old dual-joystick cabinet players were chasing.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayercontroller-supporttrading-cardscloud-savestier:indieDual-Tread ControlsArcade Cabinet HomageWave SurvivalScore AttackNo TutorialTop-Down ShooterRetro ArcadeNamco Assault-like

System Requirements

Minimum

Memory
1024 MB RAM
DirectX
Version 9.0c
Storage
150 MB available space
Graphics
Shader Model 2.0

Recommended

Memory
2048 MB RAM
DirectX
Version 9.0c
Storage
150 MB available space
Graphics
Shader Model 2.0

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Game Info

Developer
Daisy Maze Games
Publisher
Daisy Maze Games
Release Date
Mar 16, 2016

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Frequently asked questions about ASCII Attack

How much does ASCII Attack cost?

ASCII Attack pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy ASCII Attack cheapest?

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What platforms is ASCII Attack available on?

ASCII Attack is available on PC.

When was ASCII Attack released?

ASCII Attack was released on 16 March 2016.

Who developed ASCII Attack?

ASCII Attack was developed by Daisy Maze Games.